Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: pyro-manic on December 19, 2004, 05:37:27 pm
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As the previous thread about this ship (here (http://www.hard-light.net/forums/index.php/topic,27962.0.html)) is now languishing down on page 3/4, and had turned into a discussion of 3D programs, I thought I'd create a new one rather than bump it after a couple of weeks. :)
Anyway, here are some more shots of the Iron Duke class destroyer, showing off the new bits on the bow, the general detail on the main hull, and the improved superstructure.
(http://www.hostedimage.com/is.php?i=41373&img=wip4-main.jpg)
(http://www.hostedimage.com/is.php?i=41374&img=wip4-sstructure.jpg)
I still need to redo the engines, as they look like bricks at the moment. I'd be open to any suggestions, as I'm not going to start them yet - still more to do to the hull first, including detailing the underside properly, adding a ventral superstructure, and altering the stern (I'm not happy with it at the moment).
Details such as sensor spikes and antenna will be assymetrical, so they'll be added last of all - I work on half the model and mirror it at the moment. There'll be sensor spikes on the front of that bowsprit thingy, and there'll be antennae and aerials on the masts and superstructure. There will also be another sensor array on one side of the bow, and a large beam cannon on the other. Main turret battery will be along the sides (those long shapes in the middle), and flak battery will be beside the superstructure at the bows and bridge.
Comments and critiques welcome as always. Cheers! :)
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How about adding another shallower engine slung underneath, then have its "pod" (for lack of a better term) continue forward on so it extends halfway along the neck on its underside. The front of this extension would be the fighterbay entrance... assuming that you plan on including a figtherbay (this is a destroyer after all) and assuming you haven't already added one in. The main engines need to be sleeker and more rouneded. Use Hecate's for inspiration.
Later!
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Get rid of the penis head bow, and put something blockier, IMHO.
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trivial psycic: you mean mine? (http://www.waycoolpages.com/originorder/newhecate3.jpg)
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Originally posted by Trivial Psychic
How about adding another shallower engine slung underneath, then have its "pod" (for lack of a better term) continue forward on so it extends halfway along the neck on its underside. The front of this extension would be the fighterbay entrance... assuming that you plan on including a figtherbay (this is a destroyer after all) and assuming you haven't already added one in. The main engines need to be sleeker and more rouneded. Use Hecate's for inspiration.
Later!
It'll have a fighterbay, but only a small one. My vision of the post-Capella fleet is one of powerful anti-ship destroyers with heavy guns and few attack craft, supported by dedicated tactical/escort carriers. I was planning to do something similar to your suggestion, actually - a smallish superstructure on the underside, with the fighterbay at the front of it, and an auxiliary engine at the back. I don't know about extending it that far forward, though...
As for the engines, yeah - they'll be a lot smoother and sleeker - probably slightly longer and thinner, and extending down further as well.
Originally posted by Unknown Target
Get rid of the penis head bow, and put something blockier, IMHO.
You and your phallic obsession.... :p
I'm not changing the shape of the bow drastically again - it took me hours to get it looking like that! It'll be slightly blockier once I add armour plates to it, and get the other bits on there. There'll be various gubbins around the place as well...
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I kind of like the bow, myself. :nervous:
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its OK, but bows are the HARDEST part about a ship to do.
besides, i understand the 'i worked on this for hours, ITS STAYING!' attitude...
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Originally posted by Grimloq
trivial psycic: you mean mine? (http://www.waycoolpages.com/originorder/newhecate3.jpg)
Actually, the edges on your Hecate engines are a bit sharper than I forsee for this WIP. The "head" section is smoothed quite a bit, so the rest of the model should follow this element.
Later!
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i cant be arsed to read what everyone is saying about this thing, but i love the model, please make sure the textures do it justice
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Hey I like it.
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Originally posted by pyro-manic
You and your phallic obsession.... :p
I'm not changing the shape of the bow drastically again - it took me hours to get it looking like that! It'll be slightly blockier once I add armour plates to it, and get the other bits on there. There'll be various gubbins around the place as well...
You should be used to it by now. Half of the HLP population are penis-obsessed freaks. I don't want to know what kind of pictures they all have sitting on their HD's.:p
Nice ship. It reminds me of a Murphy class destroyer from Secret Ops.
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nice goin there...
sweeet lookin
just dont sh1t up the textures
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Heh - I'll try. Never textured anything before, though, so I've no idea what it'll look like. Hell, this is my first model! I'm just happy it's gone down so well with you lot ;)
Lynx: Don't I know it! Scary people. :nervous: BTW, what's a Murphy class destroyer look like? I googled Secret Ops, but I don't have any WC games, so I can't play it...
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Here is it. Of course the desings are different but the overall setup is the same.
(http://www.wcnews.com/ships/images/murphy.jpg)
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Ahhh... Yeah, I can see the similarities. Thanks. Possibly not the best colour scheme though...
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Originally posted by pyro-manic
Lynx: Don't I know it! Scary people. :nervous: BTW, what's a Murphy class destroyer look like? I googled Secret Ops, but I don't have any WC games, so I can't play it...
Actually you could; secret ops is a free stand-alone game. HOTU has the campaigns, and a link to the actual game.
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Yeah, Secret Ops is free available. Though you have to register on secretops.com which doesn't exist anymore. But there's a keygenerator here (http://www.wcrevival.de/hcl/archive/wcsokg.htm).
There's also a great mod out there available on HOTU, called "Unknown Enemy" and another one coming out at December 23rd called "Wing Commander: Standoff", which is located here (http://standoff.solsector.net/) .
[EDIT] If you just play the mods you won't need the key.
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I'd be inclined to give the "neck" a waist of some kind.
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Eh? :confused: A waist? Don't know what you mean by that....
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maybe he means so it would get skinnier at one point then go back as opposed to remaining straight the whole time...?
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He means flare it out a bit at the rear.
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Looking at the model from above, I'd try "pinching" the neck (ie; narrow it) about 2/3s of the way down. Or something along those lines atleast
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Originally posted by pyro-manic
You and your phallic obsession.... :p
Get rid of the penis head bow, and put something blockier, IMHO.
:lol: :lol:
That´s good advice, UnknownTarget!! Maybe you should take it yourself, with "The Venture" (http://www.hard-light.net/forums/index.php/topic,28831.0.html). The bottom left picture looks a lot like someone´s genitalia!
:D :D
[j/k]
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:lol: Sorry UT but you really were asking for that :D
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At least mine doesn't have a little wee-wee hole :D
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Originally posted by Unknown Target
At least mine doesn't have a little wee-wee hole :D
No, but yours has an over inflated pair of gonads!
:D :D
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c'mon stop spamming this guys thread...
hows texturing going?
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Originally posted by pecenipicek
c'mon stop spamming this guys thread...
hows texturing going?
Um, it's not. I haven't finished the mesh yet! ;)
Currently adding the bottom engine pod and superstructure...
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remind me of the "superstructue" definition...
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Eh? The superstructure - the bits that aren't the main hull. The bridge, the conning tower, etc.
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Small (or not so small) update. I've decided to change the design somewhat around the stern. I couldn't get the engines to look right in separate nacelles, so I'm changing it to having engines at the rear of the main hull, behind the main superstructure. I'm going to put sticky-out-things on the sides instead, quite low down, with all kinds of gubbins on them. There'll be some more deck detail down the flanks, now that there's more space to fill, and plenty more sensor booms and things underneath.
As you can see from this picture, I've added a hangar to the underside of the ship. It's quite unusual, in that it's split into two by the keel, but there is a gap that you can fly through. I thought that was a pretty cool touch - you've got a big hangar, but there are two sort of launch ways, one down each side of the keel.
(http://www.hostedimage.com/is.php?i=42107&img=wip5-hangar.jpg)
Also, I've put in some basic superstructure underneath the ship. It's not quite there yet IM, but I'm getting happier and happier with this model the more I do to it!
The second picture shows a left elevation of the ship as it is now. This is just to give you an idea of the new profile - please ignore the very back, as it's not done yet. I've got to add the engines to the back, hence the big missing bit. There'll also be the aforementioned "sticky-out-things" on the side, about level with the bridge tower.
(http://www.hostedimage.com/is.php?i=42106&img=wip5-left.jpg)
Stay tuned for more updates shortly. As always, comments and critique welcome. :)
EDIT: note that the first pic shows the ship split in half. This is because I'm working on one half and mirroring, and I couldn't be arsed to do a proper tidied-up version for the sake of a few quick screencaps. ;)
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hmm...kinda hard to tell from that side shot about the new engines...could you put a rear-perspective shot up?
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They aren't there yet ;) The bit circled is where they're going to go, but I haven't started them yet.
(http://www.hostedimage.com/is.php?i=42114&img=wip5-stern.jpg)
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now it looks too skinny in the back....
since you are drawing inspiration from BFG, try the little wing dealies?
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That's the plan. :nod: Something like one of the space marine strike cruisers...
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keep the nacelles, just don't put engine nozzles in them
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hmmm... i think you just gave me some inspiration for my model :D