Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Turambar on December 20, 2004, 06:01:12 pm

Title: Is env-mapping working properly?
Post by: Turambar on December 20, 2004, 06:01:12 pm
ive been gone for a while and ive just started playing again

i noticed that the reflections on the myrmidon's cockpit are all small and non-reflective looking, theyre more like little colored dots.  ive noticed the effect on other ships too.  Is this an issue or is it supposed to be like that or what?

tur=confused
Title: Is env-mapping working properly?
Post by: Bobboau on December 20, 2004, 06:55:51 pm
everything works fine for me.
but I've kept my cats at 4.4
Title: Is env-mapping working properly?
Post by: Overlord on December 21, 2004, 08:38:08 am
The envmapping looks too oily, IMHO.
Title: Is env-mapping working properly?
Post by: kasperl on December 21, 2004, 08:47:43 am
It might be due to Lighty's mapping.
Title: Is env-mapping working properly?
Post by: Liberator on December 21, 2004, 01:16:07 pm
Hush you!:p   There's nothing wrong with lighty's maps.  The ambient reflectivity is just a little higher than we're used to.  I hardly notice the "non-reflective" bits when I play.
Title: Is env-mapping working properly?
Post by: StratComm on December 22, 2004, 12:30:13 pm
An optional float parameter to the -env and -alpha-env flags that controlled how intense those reflections were would perhaps be nice, or you could just go through and lower the relative max on all of the alpha channels on Lightspeeds maps.  The latter, of course, would be the easier solution, but perhaps not as practical in the long run.
Title: Is env-mapping working properly?
Post by: aldo_14 on December 23, 2004, 08:26:19 am
I thought there was an optional parameter.........or was that only for spec?