Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: WMCoolmon on December 21, 2004, 02:32:15 am

Title: Something for modders
Post by: WMCoolmon on December 21, 2004, 02:32:15 am
Tired of waiting for coders to get around to implementing your feature? Well...now you might be able to do it yourself! :p

FSDoc presents: Coding in C (http://dynamic4.gamespy.com/~freespace/fsdoc/index.php?pagename=CodingInC)

It's very condensed and I cover things very briefly (It's more a summary of C than anything). It's geared more to get you reading and understanding than really coding.

Anyway, have fun. :D And if you actually do learn C because of this, please add a testimonial.

Constructive criticism is also welcome. :whistling:
Title: Something for modders
Post by: MatthewPapa on December 21, 2004, 02:36:59 am
Awesome, I have been waiting for something like this for a long time, Thanks!
Title: Something for modders
Post by: Col. Fishguts on December 21, 2004, 02:48:11 am
Quote
char String[] = "//I look like a comment but I'm really a string.";


:lol: ...priceless
Title: Something for modders
Post by: Bobboau on December 21, 2004, 03:09:18 am
"A double is the same size as an int, except it can be fractions. A double is twice as large as an int "

oops
Title: Something for modders
Post by: WMCoolmon on December 21, 2004, 03:18:13 am
:lol:

fix0red.
Title: Something for modders
Post by: Bobboau on December 21, 2004, 03:24:23 am
yeah, I'm prety sure at least one of those staments was wrong. :)
Title: Something for modders
Post by: Nuke on December 21, 2004, 04:13:36 am
coding i understand, complex data structurwes on the other hand, scare me
Title: Something for modders
Post by: Bobboau on December 21, 2004, 10:18:32 am
why?
Title: Something for modders
Post by: Nuke on December 21, 2004, 11:10:29 am
because they killed my cats