Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Nuke on December 21, 2004, 06:50:09 am
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i call dibs, its mine! working on it now :D
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w00tage! Cant wait to see the results! :D
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looking at the texture kinda makes me think that the model had much more smoother, curvy edges than it does now, and that theese curves were removed to lowewr its polycount during the development of fs1. si im putting them back in. im pretty much gonna re-model it from scratch using the original as a template.
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that's how everyone should be doing it.
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you cant just bevel your way through it, twould be idleness.
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yeah, that's what I siad, everyone should be starting from scratch, useing the origonal only as a guide for proportions and positions of details.
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they should?
i used the original hecate model, but by the end i had pretty much replaced almost every poly on it :D
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im using ilustrator to trace the contours of the details in the texture and importing those as a template and pretty much using the freehand tools to shape the 2s splines to fit the ship. then il import all the sections into max and combine them into a single model. then back to truespace for texture mapping. it should look pretty nice.
when you work on an old model you tend to inherit any bugs that it had, and then on top of that any bugs you manage to create. in the end your left with a model thats twice as buggy.
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Originally posted by Grimloq
i used the original hecate model, but by the end i had pretty much replaced almost every poly on it :D
:doubt: do you read?
besides, that will only give me more stuff to do, fixing bugs :)
[edit] and while im here, i call dibs on the demon! :D
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somone needs to account for all the hi poly models being made, whats being done, whats done already, and whos doing what, as well as reserve a particular model for yourself to redo. to avoid conflicts with people working on the same model. reason i picked the ulysses is so id be free to use it to make a hi-poly hellbat for nukemod r3.
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over at sectorgame (http://sectorgame.com/) i posted a thread to that effect, but its been buried i think... there was a semi-complete list there. lemme go look...
ah, yes, here (i got this list from 'the trivial psycic', and updated a bit)
Herc1
Myrmidon
Anuket (smoothed)
Fenris
Orion (Bob - WIP - initial turretless model released)
Sobek (Raa - completed)
Ulysses (Nuke - planned - WIP)
Demon (Grimloq - planned)
Hecate (Grimloq - WIP - moving slowly)
Athena (WIP)
Manticore (Venom - Abaondonned and Deleted)
Mara (Venom - Abandonned and Deleted)
RBC (WIP on Undetermined Hold)
Cerebrus (Abandonned)
Seth (Abandonned)
Thoth (Abandonned)
Lucifer (VA? Includes Added Details - State: Unknown - polygon errors IIRC)
Aeolus (Raptor & VA - WIP)
Medusa (Unknown - cutscene model, abandoned IIRC)
Zeus (Unknown)
Faustus (Galemp - WIP)
Diemos (Bobbaou - WIP - initial beta released)
these are in the latest VP:
fenris/leviathan
sobek
perseus
ankuet
hercules 1
myrmidon (though, poorly done IMHO)
arcadia (glowpoints)
ulysses (glowpoints)
new_hornet*
new_lamassu*
new_iblis*
new_qutrob*
subspacenode
subspace_big
subspace_small
warp
warpmap01
*not sure what these are... missiles i think.
and dont forget nicos cockpit, but im not sure where that is...
there are also some weird variations of the cain and fenris... im not sure what they are, but theyre in there...
i think thats it... its not a definitive list, but i think everything i know of is mentioned
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where is the HT&L modelview?
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you really believed I deleted the manticore and mara? :wtf:
Not that it will help saying that, they must be lost in one of my countless backup CDs and there's no way I'd go bury in all that to find them :p
Pah, the ezechiel should be in that VP file. I'm offended :p
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Originally posted by Nico
you really believed I deleted the manticore and mara? :wtf:
no, the trivial psycic did. i foudn no reason NOT to beleive him.
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I started the Zeus. Does anyone want it (posted earlier)?
(http://img.photobucket.com/albums/v56/UnknownTarget/zeusupgrade.jpg)
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that looks blockier than the origonal.
anyway, all this dib calling, I say make the best, steak your claim with polygons damnit!
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mmm... steak
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It's what's for dinner. ;)
As for the Zeus, well, why not post the model? It's hard to tell what a model's going to look like after it's been textured, before it's been textured.
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Originally posted by Bobboau
that looks blockier than the origonal.
anyway, all this dib calling, I say make the best, steak your claim with polygons damnit!
im working on it, iight now all i got is a half shaped wing, about a hundred polies. :D
hey bob, is it cool to use booleans in max?
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'cool' ?
all the cool kids use truespace :)
once you've got enough experience booliens are a good tool, I'd think you would have more than enough.
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Originally posted by Nico
you really believed I deleted the manticore and mara? :wtf:
Not that it will help saying that, they must be lost in one of my countless backup CDs and there's no way I'd go bury in all that to find them :p
Pah, the ezechiel should be in that VP file. I'm offended :p
Well, to be accurate, the Hi-Poly list is for canon-only ships. Since the Ezechiel isn't FS canon, it should not be in the mVPs. IIRC, Inferno will be using it. As for the Manticore & Mara, you released the original and only image of the Manticore, when HTL was first introduced, and you said that the unseen faces were not finished. Furthermore, I seem to recall that some months later when you were asked about it, you said that you'd lost it during some HD failure. As for the Mara, I seem to recall you saying you'd deleted it in response to the constant badgering from dazzled members to release it. You considered it a poor, 20 min. job and not worthy of release, but tried to encourage others to make their own. Your comminity activity seemed to decrease slowly but steadily from that point until your announced departure. Great that you still drop by from time to time though.
Later!
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yeah we miss you :(
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If the mVPs are only for canon...how did those Shivan guns/missiles slip in there?
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What Shivan missiles? mv_Models has 13 pofs in it. None of which are Shivan.
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Originally posted by Nico
you really believed I deleted the manticore and mara? :wtf:
Not that it will help saying that, they must be lost in one of my countless backup CDs and there's no way I'd go bury in all that to find them :p
I think people here will start whipping you hard after this post...
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Originally posted by Nuke
im working on it, iight now all i got is a half shaped wing, about a hundred polies. :D
hey bob, is it cool to use booleans in max?
I recommewnd the symmetry modifier.
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new_hornet*
new_lamassu*
new_iblis*
new_qutrob*
They are part of Lightspeed's weapons upgrade. The hornet is what it is, and the other three are Shivan missiles. They are NOT part of the media VP, or at least won't be used at all unless lightspeed's single player only tables get installed.
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Here's the zeus....I hope.
.OBJ format.
Right click/save as:
http://www.freewebs.com/theprism/bomber092.obj
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Originally posted by KARMA
I think people here will start whipping you hard after this post...
Pah. The manticore is not completed, and the mara, it was still on my HD, I've sent it to woomeister this afternoon.
As for HD crash, I doubt I used that excuse, never happened to me, but if I did, well, I lied :D
Originally posted by Bobboau
yeah we miss you :(
Well it's holydays for me, you should see me around from times to times until... mmh, 2 or 3 january.
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(http://server3.uploadit.org/files/nukebomb-progress.jpg)
not much but its a start
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Looks very good. Definantly needs hi-res textures to go with it.:D
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Originally posted by Solatar
Looks very good. Definantly needs hi-res textures to go with it.:D
FS1 textures should already be more than high res enough for that, methinks.
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Originally posted by Grimloq
Herc1
Myrmidon
Anuket (smoothed)
Fenris
Orion (Bob - WIP - initial turretless model released)
Sobek (Raa - completed)
Ulysses (Nuke - planned - WIP)
Demon (Grimloq - planned)
Hecate (Grimloq - WIP - moving slowly)
Athena (WIP)
Manticore (Venom - Abaondonned and Deleted)
Mara (Venom - Abandonned and Deleted)
RBC (WIP on Undetermined Hold)
Cerebrus (Abandonned)
Seth (Abandonned)
Thoth (Abandonned)
Lucifer (VA? Includes Added Details - State: Unknown - polygon errors IIRC)
Aeolus (Raptor & VA - WIP)
Medusa (Unknown - cutscene model, abandoned IIRC)
Zeus (Unknown)
Faustus (Galemp - WIP)
Diemos (Bobbaou - WIP - initial beta released)
these are in the latest VP:
fenris/leviathan
sobek
perseus
ankuet
hercules 1
myrmidon (though, poorly done IMHO)
arcadia (glowpoints)
ulysses (glowpoints)
new_hornet*
new_lamassu*
new_iblis*
new_qutrob*
subspacenode
subspace_big
subspace_small
warp
warpmap01
Mmmhmhhh...
Someone would be nice enough to post pics of all of those, or maybe is there a thread about that already? looked quickly at the SCP foryums, but found nitch ( nitch is a smelly and mean little thing ).
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My sobek isn't 100%... the turrets need to be moved over a little bit... And I loist the original file. :( But it shouldn't be hard to recompile it.
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i dont have that problem, i save as a new file every time i make a major change, that way if i screw up i can always go back.
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i always have 4 backups, and i switch to the next one periodically. that way, its pretty safe if i make a mistake i cant fix (which - i dont mean to boast - isnt very often) i can go back some ways and fix it.
the amount of saves i do would waste all 90 gigs of my HDD in about 2 days if i did that, nico :p
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make this one with a cockpit (if possible)
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if i feel like it. anyone got a pilot model, i suck at character modeling
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get nicos cockpit. the character model comes out easy. its a seperate submodel.
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il keep that in mind, but all my curvature is really chewing up polies. anyway i put in the missile bay. next im gonna work on the either the undersede or the guns.
(http://server3.uploadit.org/files/nukebomb-uwing.jpg)
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eew, that looks a little.. eh, messy
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im still not used to working with theese polycounts. most of this is done freehand.
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Err... alot of that could be done with *much* less polies. That is an entirely too large amount there. :blah:
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incedentaly, I remember seeing a high poly ulys that V made for a render somewere, I think it was part of the FS1 propaganda blitz
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Too bad we don't have it... Along with the Apollo model they had. :doubt:
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i dont know if i should continue this atrocity
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Not to hijack, but no one has called dibs on the Ravana, or did I miss something?
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yeah, don't call dibs untill you have something...
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The missiles look good, it's the hundred-some extra polygons on the corners that aren't helping.
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Originally posted by Nuke
i dont know if i should continue this atrocity
Finish it off. We can use it as a render model if it's not good enough for FS2_Open :)
Or start again. Just don't drop the idea of HTL modelling. :)
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il finish it eventually im sure
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Originally posted by Bobboau
incedentaly, I remember seeing a high poly ulys that V made for a render somewere, I think it was part of the FS1 propaganda blitz
http://www.volition-inc.com/fs/downloads/fspaper1.zip
?
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yup, that'd be the one
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That's what we don't have enough of in FS... ships with cocpits in the rear. Every ship is almost always cocpit forward...
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damn that sweet
*delets model*
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Originally posted by Raa
That's what we don't have enough of in FS... ships with cocpits in the rear. Every ship is almost always cocpit forward...
Because in the front you can get away with having no parts of the ship visible..... I'd love to make a mid/rear-cockpit based ship, but it'd just look wierd from the inside.
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Originally posted by aldo_14
http://www.volition-inc.com/fs/downloads/fspaper1.zip
?
Now we need the model.