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Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Nuke on December 21, 2004, 06:50:09 am

Title: dibs on hi poly ulysses
Post by: Nuke on December 21, 2004, 06:50:09 am
i call dibs, its mine! working on it now :D
Title: dibs on hi poly ulysses
Post by: Singh on December 21, 2004, 06:58:22 am
w00tage! Cant wait to see the results! :D
Title: dibs on hi poly ulysses
Post by: Nuke on December 21, 2004, 11:07:27 am
looking at the texture kinda makes me think that the model had much more smoother, curvy edges than it does now, and that theese curves were removed to lowewr its polycount during the development of fs1. si im putting them back in. im pretty much gonna re-model it from scratch using the original as a template.
Title: dibs on hi poly ulysses
Post by: Bobboau on December 21, 2004, 11:21:23 am
that's how everyone should be doing it.
Title: dibs on hi poly ulysses
Post by: Nuke on December 21, 2004, 11:26:45 am
you cant just bevel your way through it, twould be idleness.
Title: dibs on hi poly ulysses
Post by: Bobboau on December 21, 2004, 11:56:52 am
yeah, that's what I siad, everyone should be starting from scratch, useing the origonal only as a guide for proportions and positions of details.
Title: dibs on hi poly ulysses
Post by: Grimloq on December 21, 2004, 12:02:41 pm
they should?

i used the original hecate model, but by the end i had pretty much replaced almost every poly on it :D
Title: dibs on hi poly ulysses
Post by: Nuke on December 21, 2004, 12:03:44 pm
im using ilustrator to trace the contours of the details in the texture and importing those as a template and pretty much using the freehand tools to shape the 2s splines to fit the ship. then il import all the sections into max and combine them into a single model. then back to truespace for texture mapping. it should look pretty nice.

when you work on an old model you tend to inherit any bugs that it had, and then on top of that any bugs you manage to create. in the end your left with a model thats twice as buggy.
Title: dibs on hi poly ulysses
Post by: Grimloq on December 21, 2004, 12:09:29 pm
Quote
Originally posted by Grimloq
i used the original hecate model, but by the end i had pretty much replaced almost every poly on it :D


 :doubt: do you read?

besides, that will only give me more stuff to do, fixing bugs :)

[edit] and while im here, i call dibs on the demon! :D
Title: dibs on hi poly ulysses
Post by: Nuke on December 21, 2004, 12:16:37 pm
somone needs to account for all the hi poly models being made, whats being done, whats done already, and whos doing what, as well as reserve a particular model for yourself to redo. to avoid conflicts with people working on the same model. reason i picked the ulysses is so id be free to use it to make a hi-poly hellbat for nukemod r3.
Title: dibs on hi poly ulysses
Post by: Grimloq on December 21, 2004, 12:50:16 pm
over at sectorgame (http://sectorgame.com/) i posted a thread to that effect, but its been buried i think... there was a semi-complete list there. lemme go look...

ah, yes, here (i got this list from 'the trivial psycic', and updated a bit)
Herc1
Myrmidon
Anuket (smoothed)
Fenris
Orion (Bob - WIP - initial turretless model released)
Sobek (Raa - completed)
Ulysses (Nuke - planned - WIP)
Demon (Grimloq - planned)
Hecate (Grimloq - WIP - moving slowly)
Athena (WIP)
Manticore (Venom - Abaondonned and Deleted)
Mara (Venom - Abandonned and Deleted)
RBC (WIP on Undetermined Hold)
Cerebrus (Abandonned)
Seth (Abandonned)
Thoth (Abandonned)
Lucifer (VA? Includes Added Details - State: Unknown - polygon errors IIRC)
Aeolus (Raptor & VA - WIP)
Medusa (Unknown - cutscene model, abandoned IIRC)
Zeus (Unknown)
Faustus (Galemp - WIP)
Diemos (Bobbaou - WIP - initial beta released)

these are in the latest VP:
fenris/leviathan
sobek
perseus
ankuet
hercules 1
myrmidon (though, poorly done IMHO)
arcadia (glowpoints)
ulysses (glowpoints)
new_hornet*
new_lamassu*
new_iblis*
new_qutrob*
subspacenode
subspace_big
subspace_small
warp
warpmap01

*not sure what these are... missiles i think.

and dont forget nicos cockpit, but im not sure where that is...

there are also some weird variations of the cain and fenris... im not sure what they are, but theyre in there...

i think thats it... its not a definitive list, but i think everything i know of is mentioned
Title: dibs on hi poly ulysses
Post by: pecenipicek on December 21, 2004, 01:30:11 pm
where is the HT&L modelview?
Title: dibs on hi poly ulysses
Post by: Nico on December 21, 2004, 01:30:57 pm
you really believed I deleted the manticore and mara? :wtf:

Not that it will help saying that, they must be lost in one of my countless backup CDs and there's no way I'd go bury in all that to find them :p

Pah, the ezechiel should be in that VP file. I'm offended :p
Title: dibs on hi poly ulysses
Post by: Grimloq on December 21, 2004, 01:38:20 pm
Quote
Originally posted by Nico
you really believed I deleted the manticore and mara? :wtf:


no, the trivial psycic did. i foudn no reason NOT to beleive him.
Title: dibs on hi poly ulysses
Post by: Unknown Target on December 21, 2004, 01:40:21 pm
I started the Zeus. Does anyone want it (posted earlier)?

(http://img.photobucket.com/albums/v56/UnknownTarget/zeusupgrade.jpg)
Title: dibs on hi poly ulysses
Post by: Bobboau on December 21, 2004, 07:33:31 pm
that looks blockier than the origonal.

anyway, all this dib calling, I say make the best, steak your claim with polygons damnit!
Title: dibs on hi poly ulysses
Post by: FireCrack on December 21, 2004, 07:49:36 pm
mmm... steak
Title: dibs on hi poly ulysses
Post by: WMCoolmon on December 21, 2004, 08:04:07 pm
It's what's for dinner. ;)

As for the Zeus, well, why not post the model? It's hard to tell what a model's going to look like after it's been textured, before it's been textured.
Title: dibs on hi poly ulysses
Post by: Nuke on December 21, 2004, 08:48:14 pm
Quote
Originally posted by Bobboau
that looks blockier than the origonal.

anyway, all this dib calling, I say make the best, steak your claim with polygons damnit!


im working on it, iight now all i got is a half shaped wing, about a hundred polies. :D

hey bob, is it cool to use booleans in max?
Title: dibs on hi poly ulysses
Post by: Bobboau on December 21, 2004, 09:15:44 pm
'cool' ?
all the cool kids use truespace :)

once you've got enough experience booliens are a good tool, I'd think you would have more than enough.
Title: dibs on hi poly ulysses
Post by: Trivial Psychic on December 21, 2004, 10:55:09 pm
Quote
Originally posted by Nico
you really believed I deleted the manticore and mara? :wtf:

Not that it will help saying that, they must be lost in one of my countless backup CDs and there's no way I'd go bury in all that to find them :p

Pah, the ezechiel should be in that VP file. I'm offended :p

Well, to be accurate, the Hi-Poly list is for canon-only ships.  Since the Ezechiel isn't FS canon, it should not be in the mVPs.  IIRC, Inferno will be using it.  As for the Manticore & Mara, you released the original and only image of the Manticore, when HTL was first introduced, and you said that the unseen faces were not finished.  Furthermore, I seem to recall that some months later when you were asked about it, you said that you'd lost it during some HD failure.  As for the Mara, I seem to recall you saying you'd deleted it in response to the constant badgering from dazzled members to release it.  You considered it a poor, 20 min. job and not worthy of release, but tried to encourage others to make their own.  Your comminity activity seemed to decrease slowly but steadily from that point until your announced departure.  Great that you still drop by from time to time though.

Later!
Title: dibs on hi poly ulysses
Post by: Bobboau on December 21, 2004, 11:55:56 pm
yeah we miss you :(
Title: dibs on hi poly ulysses
Post by: NGTM-1R on December 22, 2004, 01:40:32 am
If the mVPs are only for canon...how did those Shivan guns/missiles slip in there?
Title: dibs on hi poly ulysses
Post by: karajorma on December 22, 2004, 03:38:50 am
What Shivan missiles? mv_Models has 13 pofs in it. None of which are Shivan.
Title: dibs on hi poly ulysses
Post by: KARMA on December 22, 2004, 01:12:53 pm
Quote
Originally posted by Nico
you really believed I deleted the manticore and mara? :wtf:

Not that it will help saying that, they must be lost in one of my countless backup CDs and there's no way I'd go bury in all that to find them :p

 



I think people here will start whipping you hard after this post...
Title: dibs on hi poly ulysses
Post by: Roanoke on December 22, 2004, 01:39:49 pm
Quote
Originally posted by Nuke


im working on it, iight now all i got is a half shaped wing, about a hundred polies. :D

hey bob, is it cool to use booleans in max?


I recommewnd the symmetry modifier.
Title: dibs on hi poly ulysses
Post by: StratComm on December 22, 2004, 01:42:05 pm
new_hornet*
new_lamassu*
new_iblis*
new_qutrob*

They are part of Lightspeed's weapons upgrade.  The hornet is what it is, and the other three are Shivan missiles.  They are NOT part of the media VP, or at least won't be used at all unless lightspeed's single player only tables get installed.
Title: dibs on hi poly ulysses
Post by: Unknown Target on December 22, 2004, 01:59:58 pm
Here's the zeus....I hope.

.OBJ format.


Right click/save as:

http://www.freewebs.com/theprism/bomber092.obj
Title: dibs on hi poly ulysses
Post by: Nico on December 22, 2004, 03:56:43 pm
Quote
Originally posted by KARMA



I think people here will start whipping you hard after this post...


Pah. The manticore is not completed, and the mara, it was still on my HD, I've sent it to woomeister this afternoon.
As for HD crash, I doubt I used that excuse, never happened to me, but if I did, well, I lied :D

Quote
Originally posted by Bobboau
yeah we miss you :(


Well it's holydays for me, you should see me around from times to times until... mmh, 2 or 3 january.
Title: dibs on hi poly ulysses
Post by: Nuke on December 22, 2004, 09:26:50 pm
(http://server3.uploadit.org/files/nukebomb-progress.jpg)

not much but its a start
Title: dibs on hi poly ulysses
Post by: Solatar on December 22, 2004, 10:07:22 pm
Looks very good. Definantly needs hi-res textures to go with it.:D
Title: dibs on hi poly ulysses
Post by: aldo_14 on December 23, 2004, 03:18:26 am
Quote
Originally posted by Solatar
Looks very good. Definantly needs hi-res textures to go with it.:D


FS1 textures should already be more than high res enough for that, methinks.
Title: dibs on hi poly ulysses
Post by: Nico on December 23, 2004, 06:34:26 am
Quote
Originally posted by Grimloq

Herc1
Myrmidon
Anuket (smoothed)
Fenris
Orion (Bob - WIP - initial turretless model released)
Sobek (Raa - completed)
Ulysses (Nuke - planned - WIP)
Demon (Grimloq - planned)
Hecate (Grimloq - WIP - moving slowly)
Athena (WIP)
Manticore (Venom - Abaondonned and Deleted)
Mara (Venom - Abandonned and Deleted)
RBC (WIP on Undetermined Hold)
Cerebrus (Abandonned)
Seth (Abandonned)
Thoth (Abandonned)
Lucifer (VA? Includes Added Details - State: Unknown - polygon errors IIRC)
Aeolus (Raptor & VA - WIP)
Medusa (Unknown - cutscene model, abandoned IIRC)
Zeus (Unknown)
Faustus (Galemp - WIP)
Diemos (Bobbaou - WIP - initial beta released)

these are in the latest VP:
fenris/leviathan
sobek
perseus
ankuet
hercules 1
myrmidon (though, poorly done IMHO)
arcadia (glowpoints)
ulysses (glowpoints)
new_hornet*
new_lamassu*
new_iblis*
new_qutrob*
subspacenode
subspace_big
subspace_small
warp
warpmap01


Mmmhmhhh...
Someone would be nice enough to post pics of all of those, or maybe is there a thread about that already? looked quickly at the SCP foryums, but found nitch ( nitch is a smelly and mean little thing ).
Title: dibs on hi poly ulysses
Post by: Taristin on December 23, 2004, 12:32:20 pm
My sobek isn't 100%... the turrets need to be moved over a little bit... And I loist the original file. :(  But it shouldn't be hard to recompile it.
Title: dibs on hi poly ulysses
Post by: Nuke on December 23, 2004, 07:30:00 pm
i dont have that problem, i save as a new file every time i make a major change, that way if i screw up i can always go back.
Title: dibs on hi poly ulysses
Post by: Grimloq on December 23, 2004, 08:19:05 pm
i always have 4 backups, and i switch to the next one periodically. that way, its pretty safe if i make a mistake i cant fix (which - i dont mean to boast - isnt very often) i can go back some ways and fix it.

the amount of saves i do would waste all 90 gigs of my HDD in about 2 days if i did that, nico :p
Title: dibs on hi poly ulysses
Post by: Turambar on December 23, 2004, 08:44:26 pm
make this one with a cockpit (if possible)
Title: dibs on hi poly ulysses
Post by: Nuke on December 23, 2004, 08:58:18 pm
if i feel like it. anyone got a pilot model, i suck at character modeling
Title: dibs on hi poly ulysses
Post by: Grimloq on December 23, 2004, 10:47:54 pm
get nicos cockpit. the character model comes out easy. its a seperate submodel.
Title: dibs on hi poly ulysses
Post by: Nuke on December 23, 2004, 11:02:17 pm
il keep that in mind, but all my curvature is really chewing up polies. anyway i put in the missile bay. next im gonna work on the either the undersede or the guns.


(http://server3.uploadit.org/files/nukebomb-uwing.jpg)
Title: dibs on hi poly ulysses
Post by: Bobboau on December 23, 2004, 11:18:17 pm
eew, that looks a little.. eh, messy
Title: dibs on hi poly ulysses
Post by: Nuke on December 23, 2004, 11:22:34 pm
im still not used to working with theese polycounts. most of this is done freehand.
Title: dibs on hi poly ulysses
Post by: Taristin on December 23, 2004, 11:35:42 pm
Err... alot of that could be done with *much* less polies. That is an entirely too large amount there. :blah:
Title: dibs on hi poly ulysses
Post by: Bobboau on December 24, 2004, 12:09:22 am
incedentaly, I remember seeing a high poly ulys that V made for a render somewere, I think it was part of the FS1 propaganda blitz
Title: dibs on hi poly ulysses
Post by: Taristin on December 24, 2004, 12:11:38 am
Too bad we don't have it... Along with the Apollo model they had. :doubt:
Title: dibs on hi poly ulysses
Post by: Nuke on December 24, 2004, 12:13:09 am
i dont know if i should continue this atrocity
Title: dibs on hi poly ulysses
Post by: Ulala on December 24, 2004, 12:17:21 am
Not to hijack, but no one has called dibs on the Ravana, or did I miss something?
Title: dibs on hi poly ulysses
Post by: Bobboau on December 24, 2004, 01:34:53 am
yeah, don't call dibs untill you have something...
Title: dibs on hi poly ulysses
Post by: WMCoolmon on December 24, 2004, 02:20:51 am
The missiles look good, it's the hundred-some extra polygons on the corners that aren't helping.
Title: dibs on hi poly ulysses
Post by: karajorma on December 24, 2004, 03:16:57 am
Quote
Originally posted by Nuke
i dont know if i should continue this atrocity


Finish it off. We can use it as a render model if it's not good enough for FS2_Open :)

Or start again. Just don't drop the idea of HTL modelling. :)
Title: dibs on hi poly ulysses
Post by: Nuke on December 24, 2004, 11:24:30 am
il finish it eventually im sure
Title: dibs on hi poly ulysses
Post by: aldo_14 on December 24, 2004, 01:24:05 pm
Quote
Originally posted by Bobboau
incedentaly, I remember seeing a high poly ulys that V made for a render somewere, I think it was part of the FS1 propaganda blitz


http://www.volition-inc.com/fs/downloads/fspaper1.zip

?
Title: dibs on hi poly ulysses
Post by: Bobboau on December 24, 2004, 01:41:05 pm
yup, that'd be the one
Title: dibs on hi poly ulysses
Post by: Taristin on December 24, 2004, 01:55:40 pm
That's what we don't have enough of in FS... ships with cocpits in the rear. Every ship is almost always cocpit forward...
Title: dibs on hi poly ulysses
Post by: Nuke on December 24, 2004, 04:21:58 pm
damn that sweet
*delets model*
Title: dibs on hi poly ulysses
Post by: aldo_14 on December 24, 2004, 05:05:31 pm
Quote
Originally posted by Raa
That's what we don't have enough of in FS... ships with cocpits in the rear. Every ship is almost always cocpit forward...


Because in the front you can get away with having no parts of the ship visible..... I'd love to make a mid/rear-cockpit based ship, but it'd just look wierd from the inside.
Title: dibs on hi poly ulysses
Post by: Overlord on December 24, 2004, 05:39:03 pm
Quote
Originally posted by aldo_14


http://www.volition-inc.com/fs/downloads/fspaper1.zip

?

Now we need the model.