Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Thrilla on December 21, 2004, 08:25:09 pm
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I'm tired of messing with it. I can't UV map for anything. I'll upload the mesh in a few.
(http://images5.theimagehosting.com/fighter.1.jpg)
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screw it. just PM me if you want the mesh for it.
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hey, that's better than i could model. i think i'll get a copy.
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The textures are making it hard to see the lines. Give us a plain render with no texture on it. :)
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yeah it can use alot more detail. It's only 137 polys.
(http://images5.theimagehosting.com/fighter2.jpg)
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Bah, I've almost finished the mesh.
(http://images5.theimagehosting.com/fighter.2.jpg)
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Hmm...second-generation Boanerges?
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What´s with the brick wall textures??
Oh, and maybe you should start off with tile texturing untill you get the hang of it. When you are confortable doing it, move on to UV mapping. Use FS textures to start, then begin making your own custom ones.
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lol i'm using those so I can see what I'm looking at and where the little "bugger" spots of the uv mapping is.
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Looks a little more like this now.
(http://images5.theimagehosting.com/fighter2.1.jpg)
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hey Thrilla, ive sent you a pm.
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ok, i sent u the lastest I had on it so far
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(http://images5.theimagehosting.com/fighter.3.jpg)
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Thanks, i got the model.
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The layout reminds me of one of the TVWP models... the Mustang IIRC.
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Looks like a slick looking bomber :)
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but where are laser and missile pods?
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Terran Seth.
The model is not extraordinarly good, but it is still better than my fighter models.
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i'll probably add lasers sometime. Yeah, I can't do terran fighter/bombers too well off the top of my head. I'm better at looking at other things and making conversions. Same with textures. I don't have that kind of fighter imagination. :)