Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: WeatherOp on December 21, 2004, 09:21:09 pm

Title: Turrets
Post by: WeatherOp on December 21, 2004, 09:21:09 pm
I have been working on some turrets lately, But, their poly count is at 300, whitch is high. But have got e'm down to around 200. Also needs some more detail .Post Any comments, or such.


This is the 300 poly model.
(http://www.fattonys.com/images/upload/me3.jpg)

(http://www.fattonys.com/images/upload/me4.jpg)
Title: Turrets
Post by: Pilot Of The US on December 21, 2004, 11:51:41 pm
looks sweet! how about a little radar/rangfinder T-Bar on the top flat surface.
Title: Re: Turrets
Post by: Flaser on December 22, 2004, 03:29:01 am
Quote
Originally posted by WeatherOp
I have been working on some turrets lately, But, their poly count is at 300, whitch is high. But have got e'm down to around 200. Also needs some more detail .Post Any comments, or such.



AFAIS you've wasted way too many polies on simply making the barrels round.
With less smothness - and little change in-game - you could shrink that model to 1/2 the polies.

The shape is pretty generic so far, so I don't have a true impression of what your aim was.
It also lack any apparent mechanics for rotating the turrets - in elevation at least if you wanted the whole base to swivel around.

From an armoring point of view, the sides should have slanted armor too if you tried to make some WWII - ish anti shell armor.

Those are my thoughts on it so far.
To sum it up - it's pretty 'simple' so I will merly comment on the technique.
Title: Turrets
Post by: Swamp_Thing on December 22, 2004, 11:53:43 am
Over 300 polys for that?? Those barrels are consuming way too many polys...
Look at this one, with only 600 polys:
(http://images5.theimagehosting.com/Snap1000.jpg)

:confused:

Get rid of those barrels, or make a better detailed turret base. As is, they don´t fit together.
Title: Turrets
Post by: Nuke on December 22, 2004, 12:42:03 pm
i try to keep my turrets under 200 polies, usually cause id like to put more than a couple on any one ship.
Title: Turrets
Post by: StratComm on December 22, 2004, 12:54:08 pm
I've actually got a deck gun around here somewhere that comes in at a fairly reasonable size; I don't have pictures of it at the moment, but I'll find some when I get back to school.  WeatherOp, that's not bad.  I agree with what's been said already about its function and the number of wasted polys in rounding, but if it's all done with one texture then it should be fine in HT&L.  (Nuke: with HT&L and a single texture, rendering those 200 polys isn't a problem as long as they share the same texture).

Swamp_Thing, you changed the picture.  Besides looking silly on that absolute brick of a base, you've got far too much texture variety on that thing.  Bake it, or unwrap and custom map it, if you're planning on using it anywhere.
Title: Turrets
Post by: KARMA on December 22, 2004, 01:08:48 pm
monstrously overrounded...
Title: Turrets
Post by: Nuke on December 22, 2004, 01:51:26 pm
its not the 200 polies, its the 200 polies * the number of turrets that bugs me. 6 of those gatling turrets is 3600 polies and ya still got the ship and other submodels to render as well..
Title: Turrets
Post by: Swamp_Thing on December 22, 2004, 02:13:28 pm
Quote
Originally posted by StratComm
Swamp_Thing, you changed the picture.  Besides looking silly on that absolute brick of a base, you've got far too much texture variety on that thing.  Bake it, or unwrap and custom map it, if you're planning on using it anywhere.


Why do you think i took it down? :p
Besides, this was only to ilustrate a point: that you can make detailed tuerrets using little polys. If  WeatherOp had used only half of the polys of the barrels and transfered them to the base, he can make a faily detailed turret without going crazy on poly counts.

Another thing: now that we have been given a bit more leverage in a model´s polycount with SCP, wouldn´t we be the silly ones if we upgraded our ships and left the turrets as ugly and under-detailed as before? We have the polys, so use them! We don´t need to make them all hi-poly, but at least the multi-part ones should be a must.
Title: Turrets
Post by: karajorma on December 22, 2004, 03:09:28 pm
Quote
Originally posted by Nuke
its not the 200 polies, its the 200 polies * the number of turrets that bugs me. 6 of those gatling turrets is 3600 polies and ya still got the ship and other submodels to render as well..


Depends on if the guns you've got on the ship then. If you've only got a couple of main gattling guns its a lot more forgivable.
Title: Turrets
Post by: WeatherOp on December 23, 2004, 11:54:05 am
Yeah, the Turrets still need alot of work, I have been pulling the polys down to around 200. And I have been modeling some other things lately and had not worked on e'm in the past week or so. Thanks for the advice.:)
Title: Turrets
Post by: StratComm on December 23, 2004, 12:18:23 pm
Quote
Originally posted by Nuke
its not the 200 polies, its the 200 polies * the number of turrets that bugs me. 6 of those gatling turrets is 3600 polies and ya still got the ship and other submodels to render as well..


But since subobjects get rendered seperately, I don't know that what you're implying is correct.  You're going to be passing the texture anyway, which takes (comparitively) much longer than the rendering of a couple of hundred polygons with that texture.  One of the rendering engine guys should say definitivly, but as far as the rendering engine is concerned I'm pretty sure that all subobjects, from high-poly hulls to tiny button turrets, are treated independently.
Title: Turrets
Post by: Nuke on December 23, 2004, 07:26:00 pm
even though htl allows for more effietient rendering of polygons the fact still remains more polygons = more proccessing.  200 polies is more than enough to make an attractive looking turret. and you can still use a dozen of them of them without screwing over the polycount too much. this doesnt mean a 600 poly turret is a waste, when used on a ship with fewer, more powerfull turrets its totally acceptable.
Title: Turrets
Post by: Bobboau on December 23, 2004, 07:32:24 pm
you run twenty miles and then lift a 1/16th ounce weight, or you run twenty miles and lift five pounds.

you change a texture and render 100 polygons, or you change a texture and render 5,000 polygons

get the comparason.
Title: Turrets
Post by: Nuke on December 23, 2004, 07:36:56 pm
no mater how good your htl engine is is it really a good idea to overtax it?
Title: Turrets
Post by: Grimloq on December 23, 2004, 08:09:12 pm
i have a fairly good turret model which is 67 polys. it could be much more detailed, but as it is it looks nice and is small (poly wise).

my advice is shoot for 100 polys for a turret. that way you have leverage if you go over, and if you go under... meh, yo ucan add more detail :)
Title: Turrets
Post by: karajorma on December 24, 2004, 03:14:22 am
Quote
Originally posted by Nuke
no mater how good your htl engine is is it really a good idea to overtax it?


There's a difference between overtaxing the engine and not doing enough with it.

There's no real point in spending 8,000 polys on a ship if the turrets look ugly and low poly. If you have turrets the size of the ones on the hecate for instance you really need to spend a fair few polys on them cause otherwise they'll look like an afterthought.

What we really need to see is a big capship made using as few textures as possible. The HTL fenris is giving everyone a false impression of how fast HTL actually is.
Title: Turrets
Post by: FireCrack on December 24, 2004, 03:20:39 am
Yeah, that feneris.

How many polies is it again?
Title: Turrets
Post by: karajorma on December 24, 2004, 03:40:04 am
~6500 according to modelview.
Title: Turrets
Post by: Raptor on January 02, 2005, 08:18:38 am
Since we're talking about turrets...

I might as well show off these:
(http://img91.exs.cx/img91/1806/turrets2gj.jpg)

In order:

A: Colonial Turbolaser turret.  Untextured
B: The new Trition main turret. Model by me, texture by VA
C: Triple barrel version of my standardised FS2 plasma cannons
D: Twin barrel version of FS2 Flak
E: Twin railgun turret, with alternate base texture.  Note the shadows cast on the flak turret;7
C,D & E are designed to be modular

F: An olde, my replacement for the Orions main guns.
G: Quad Subach HL-7 turret
H: A nice little 50 poly gunport (like those on the flanks of a Deimos)
Title: Turrets
Post by: Pilot Of The US on January 02, 2005, 08:20:55 am
very nice!!!:yes: :yes: :D :D
Title: Turrets
Post by: Turnsky on January 02, 2005, 08:28:07 am
i like the orion turret, i've since mentioned in another thread about the nature of the orion's weapons, particularly FS2 era, i mean, beam weapons firing from turrets that held plasma weapons..   you'd think that the GTVA would since give the orion newish turrets to house the beam cannons.
Title: Turrets
Post by: Pilot Of The US on January 02, 2005, 08:29:30 am
I couldve really used that "H" and "F" and possibly even "C", turrets on my model.
Title: Turrets
Post by: Raptor on January 02, 2005, 09:56:10 am
Quote
Originally posted by Pilot Of The US
I couldve really used that "H" and "F" and possibly even "C", turrets on my model.


Well, if people wany some of my turret models, all they have to do is ask (and provide an email address) ;)
Title: Turrets
Post by: aldi on January 02, 2005, 10:20:03 am
Hey raptor could I have your turret models my e-mail is [email protected].
Title: Turrets
Post by: Pilot Of The US on January 02, 2005, 02:43:19 pm
Hey raptor, my email address is [email protected] ([email protected])
Title: Turrets
Post by: Pilot Of The US on January 03, 2005, 04:27:59 am
Raptor i really need those turret models, particularly the "H" one, because ive got too many polygons on my model. My single part turrets are 100 polys, and yours look so much better and only 50 polys.
Title: Turrets
Post by: Pilot Of The US on January 05, 2005, 06:01:36 pm
Raptor! where are you, i need those turrets! please!
Title: Turrets
Post by: Grimloq on January 05, 2005, 07:02:25 pm
keep yer shirt on pilot...

[edit] :p that should be in a mission...
Title: Turrets
Post by: Pilot Of The US on January 06, 2005, 12:55:51 am
im trying, im trying. but its so hard!

anyway i didnt think it'd take this long to post an email.
Title: Turrets
Post by: stithe2000 on January 06, 2005, 02:56:32 pm
Raptor I must admit those are some nice turrets! We could use your modelling skills to enhance some of the universes ships! Like the turrets for the Death Star! Turrets are hard to do, especially if you already have a high poly model... The biggest and hardest thing to do is balance everything out so you have the eye candy, and a good poly count! If any one is interested in learning more, or just want to try to help with the universes mod... Hit me up, or use my link  http://stithe.bobzilla.us/core/index.php?act=ST&f=2&t=12   ! Looking forward tohearing from you all!
Title: Turrets
Post by: Cobra on January 09, 2005, 12:15:45 am
can I have them too? [email protected].
don't laugh, my dad picked it.

the files can't be over 10 MB, that's hotmail's attachment limit.

:jaw: good god, 6 people posted while i did.
Title: Turrets
Post by: karajorma on January 09, 2005, 02:32:27 am
:wtf: IT took you 7 days to write that response? :lol:

I think you just missed that there was a page 2 or something.
Title: Turrets
Post by: Cobra on January 09, 2005, 03:14:37 am
no, i just never noticed this thread until now. i'm hitting the sack, it's 1:30 AM where I'm at. that's only 8 hours sleep time!
Title: Turrets
Post by: Raptor on January 09, 2005, 08:07:27 am
Quote
Originally posted by Grimloq
keep yer shirt on pilot...

[edit] :p that should be in a mission...


LOL:lol: oh yes, it should...

Forgot to mention that there is a delay between me geting requests and sending emails out (can only really be online at weekends).  

I'll sort out some more pics.  Raa's asked for a few too, so there will be more concepts bouncing around.

stithe2000, Well, if you can send me images of /or notes about the turrets your asking about, then I should be able to whip a few things up.

Too bad my textures tend not to do the models justice.:(

[EDIT]:forgot to mention.  I do all my modelling in TS, so output models will be in .cob format.  Might be able to convert to other types with 3dExploration...:nervous:
Title: Turrets
Post by: Pilot Of The US on January 09, 2005, 08:13:38 am
soooooooo, you sent out those emails yet?
Title: Turrets
Post by: Raptor on January 09, 2005, 08:20:50 am
Quote
Originally posted by Pilot Of The US
soooooooo, you sent out those emails yet?


Nope:p

I only got your requests + email address like 5 mins ago!  And before you ask, the cpu where I do my modelling is not the same as the one I'm using to type this post (its my fathers work pc, in his office, at his workplace).

I might be able to slip in tomorrow evening, after everyone's left, and send the email then.
Title: Turrets
Post by: Pilot Of The US on January 09, 2005, 08:22:20 am
oh ok.
Title: Turrets
Post by: Cobra on January 09, 2005, 03:23:01 pm
we still want those turrets, and until you send them, we'll keep asking you. ;)
Title: Turrets
Post by: Taristin on January 09, 2005, 03:55:11 pm
No we won't. You can be as annoying as you please, but the rest of us have at least enough maturity to know better.

If you keep bothering him for them, you'll likely not get anything, but placed on his ignore list.
Title: Turrets
Post by: Cobra on January 09, 2005, 04:31:21 pm
aw, come on, i was just kidding.
Title: Turrets
Post by: Taristin on January 09, 2005, 04:35:31 pm
Then consider it a warning for the future. :)
Title: Turrets
Post by: Cobra on January 09, 2005, 04:42:33 pm
yessir :D
Title: Turrets
Post by: Raptor on January 10, 2005, 01:31:34 pm
Well, just so you know, I did try to send them out tonight, but for some bizzare reason, I can't access my hotmail account:doh::hopping:

But I have gained extra requests:p

Guess you'll all have to wait a while longer...
Title: Turrets
Post by: redmenace on January 10, 2005, 03:16:29 pm
Don't forget your Aelos :nervous:
Title: Turrets
Post by: Cobra on January 10, 2005, 03:24:14 pm
the orion turret raptor created replaces the old one, right?
Title: Turrets
Post by: Taristin on January 10, 2005, 04:04:11 pm
Actually, you'd have to replace the turrets on the mesh manually, and then recompile the pof file.  There's already an Orion with better looking turrets on it, done by Raptor. But you'll have to search for it. :)
Title: Turrets
Post by: Roanoke on January 10, 2005, 04:52:00 pm
I did something not that dissimilar a while ago. Pain in the ass.
Title: Turrets
Post by: Cobra on January 10, 2005, 05:09:24 pm
models give me a freakin headache. I only like making(not editing) them in blender. anything else in truespace, gmax, etc and i'm ready to punch a hole through my moniter and chuck the whole thing out the window.
Title: Turrets
Post by: aldo_14 on January 10, 2005, 05:20:43 pm
That's cos you need practice at it until it becomes easier :D

Although TS will always remain a hellish experience.....
Title: Turrets
Post by: Cobra on January 10, 2005, 05:26:17 pm
only time i like to make models is when i get an insperation, but it isn't good anyway, i can't model to save my life.
Title: Turrets
Post by: aldo_14 on January 10, 2005, 05:42:49 pm
Yeah, but everyone starts out like that; the more you model, the better you get, and the better you get the more ideas you have.
Title: Turrets
Post by: Taristin on January 10, 2005, 06:01:07 pm
Very true. I started off as a horrid modeler... now I can make decent vessels. Some day I'll make good vessels, then I'll be making great vessels. :)

It alse helps if you have the right tools. For example, Truespace is nice for conversions and all, but it's interface... well, to quote Shadowwolf "is like a monkey screwing a football". It's counterintuitive.

If you want, try to get a copy of 3dmax 4.2 or higher, and try out the tutorials that come with it for modelling a low poly space ship. They are really helpful. :)
Title: Turrets
Post by: MetalDestroyer on January 10, 2005, 06:06:04 pm
It's pretty magnificent !!!
Title: Turrets
Post by: WeatherOp on January 10, 2005, 06:15:45 pm
I mostly model in Blender, than I stick it in TS to add more parts and stuff. I have a few Idea's, but mostly I'm just working on that Hi-Poly Moloch. I still can't think of what a good Shivan turret would look like.:blah:
Title: Turrets
Post by: Grimloq on January 10, 2005, 09:24:08 pm
hmm... well, im going to hop into truespace right now and find out :) i want to know. lol!
Title: Turrets
Post by: TrashMan on January 11, 2005, 05:10:07 am
TS is the best as far as I'm concerned....
Title: Turrets
Post by: aldo_14 on January 11, 2005, 05:33:46 am
It's quite easy to transition (box)  modelling techniques from Blender-Max, BTW.
Title: Turrets
Post by: Roanoke on January 11, 2005, 06:05:47 am
I can't believe how much better Max is over TS.
Title: Turrets
Post by: WeatherOp on January 11, 2005, 09:17:38 am
Max does seam to be better then Ts, but I just have TS 3.2 so I don't know how it compares. Just finally downloaded Max the other day. Now, if I can learn the views, I'll be in good shape.
Title: Turrets
Post by: Cobra on January 11, 2005, 04:01:13 pm
3dmax... hmmm. never tried it. i've looked for trial versions, though. i hate gmax, i can't figure out anything, even though i spent an entire afternoon on it, and truespace, well, *copies and pastes grimloq's sig and edits it* Caligari Truespace: I swear at it, others swear by it!
Title: Turrets
Post by: Gank on January 11, 2005, 04:13:17 pm
Gmax is a cut down version of max 4 so if you hate that theres no point in going near it. Everythings better than truespace. Try milkshape or wings, never used either so cant tell you what they're like but they're free. Use rhino myself which while its interface is great isnt really ideal for meshs.
Title: Turrets
Post by: Roanoke on January 11, 2005, 04:19:38 pm
*is trying XSi EXP*
Title: Turrets
Post by: Cobra on January 11, 2005, 05:01:03 pm
can someone give me a download site for Blender? I don't have it anymore and i forgot what site i got it from.

hey, chek it. i have more posts than roanoke.
Title: Turrets
Post by: Taristin on January 11, 2005, 05:11:23 pm
www.google.com

;)
Title: Turrets
Post by: Liberator on January 11, 2005, 05:44:37 pm
Quote
Originally posted by Cobra
can someone give me a download site for Blender? I don't have it anymore and i forgot what site i got it from.

hey, chek it. i have more posts than roanoke.


No, you don't.  Look up a member called magatsu1 (http://dynamic4.gamespy.com/~freespace/forums/member.php?s=&action=getinfo&userid=1343), that's roanoke.  Also, the only way someone gets almost 600 posts in under 3 months is by being a spammer.
Title: Turrets
Post by: FireCrack on January 11, 2005, 05:57:52 pm
^or a dictionary/encyclopedia
Title: Turrets
Post by: Turnsky on January 11, 2005, 07:47:57 pm
Quote
Originally posted by Cobra
can someone give me a download site for Blender? I don't have it anymore and i forgot what site i got it from.

hey, chek it. i have more posts than roanoke.


if  google don't work for you, there's always

http://www.blender3d.com


and if we were counting posts as we're going along, than steak would surely own us all... please, don't be a postwhore, and spam to get your postcount to astronomical levels :nod:
Title: Turrets
Post by: Cobra on January 11, 2005, 08:04:19 pm
i'm currently working on that. i'm already starting to be re-accepted at warpstorm.

BTW, thanks turnsky
Title: Turrets
Post by: Pilot Of The US on January 11, 2005, 09:26:13 pm
*waits patienly for turret models to show up in his inbox /or junkmail folder:nervous:*
Title: Turrets
Post by: Anaz on January 11, 2005, 09:47:50 pm
Quote
Originally posted by Cobra
i'm currently working on that. i'm already starting to be re-accepted at warpstorm.

BTW, thanks turnsky


that's what you think...:drevil:
Title: Turrets
Post by: Raptor on January 15, 2005, 07:25:38 am
Okay sending E-mails out now.  They should start hitting peoples inboxs soon.

Oh, and lets not have another round of TS/Blender/3Ds whatever disscussion.  That topics been argued to death.
Title: Turrets
Post by: Pilot Of The US on January 15, 2005, 09:45:17 pm
Yay! thanx alot Raptor. I might use these in later models since ive already finished my model, or i might re-turret it.
Title: Turrets
Post by: Cobra on January 15, 2005, 10:05:48 pm
i haven't gotten them yet :(
Title: Turrets
Post by: Pilot Of The US on January 15, 2005, 10:06:44 pm
if you use hotmail, you might want to check your junk mail folder.
Title: Turrets
Post by: Cobra on January 15, 2005, 10:13:15 pm
nope. nothing. and i check my junk e-mail every day.
Title: Turrets
Post by: Pilot Of The US on January 18, 2005, 05:32:56 am
well by now you should've received the turrets. Did you post your email address?
Title: Turrets
Post by: Cobra on January 18, 2005, 07:14:12 pm
ya think? i've posted it and i don't have it 3 weeks later.
Title: Turrets
Post by: Pilot Of The US on January 19, 2005, 07:07:33 am
i couldve sent them to you, but my hotmail account is totally screwed.
Title: Turrets
Post by: Cobra on January 19, 2005, 03:19:49 pm
:wtf: what happened? you know, you can set up a secondary account at hotmail now.
Title: Turrets
Post by: Pilot Of The US on January 19, 2005, 07:34:49 pm
I dont really know. I try to sign in but it keeps telling me my password is wrong. Maybe someone hacked me.

And i did setup a new email after my very first one got screwed aswell. Is that what you meant by secondry acount?
Title: Turrets
Post by: Cobra on January 19, 2005, 07:51:13 pm
yeah. click on "forgot password" or whatever it says. you can reset your password from there.
Title: Turrets
Post by: Pilot Of The US on January 20, 2005, 01:07:49 am
well i tried that. It didnt go as planned coz i forgot my answer for that question thingy. Anyway i got a new email so i guess i could send you it, of you want. I think it's about 2 meg.
Title: Turrets
Post by: Cobra on January 20, 2005, 01:17:34 am
sure, go ahead. hotmail has an attach limit of 10 MB.

let me retype my email just to be sure... [email protected]
Title: Turrets
Post by: Pilot Of The US on January 20, 2005, 04:11:09 am
Ok, ive sent off an email with the turrets. I was having problems with my email, so im not entirely sure if they'll reach you. ;)
Title: Turrets
Post by: Cobra on January 20, 2005, 11:13:55 am
YAY! I GOT THE TURRETS!!!!!!11111oneoneoneone1111
Title: Turrets
Post by: Pilot Of The US on January 20, 2005, 11:58:29 am
on behalf of myself, id like to extend my congratulations to you, on your successful aquasition of raptor's turrets ;)

now what's the magic word? :D
Title: Turrets
Post by: Cobra on January 20, 2005, 12:09:16 pm
thanks :D

now all raptor has to do is make an orion with the high-poly turrets.
Title: Turrets
Post by: Pilot Of The US on January 20, 2005, 12:10:52 pm
you're quite welcome.
Title: Turrets
Post by: Cobra on January 20, 2005, 12:21:10 pm
finally, i have the ultimate turrets! MUAAHAHAHAHAHAHA! :lol:
Title: Turrets
Post by: Pilot Of The US on January 20, 2005, 12:22:00 pm
umm, i dont think he has given us all of his turrets.
Title: Turrets
Post by: Taristin on January 20, 2005, 02:24:10 pm
Quote
Originally posted by Cobra

now all raptor has to do is make an orion with the high-poly turrets.


Title: Turrets
Post by: Cobra on January 20, 2005, 02:50:42 pm
where is teh download for the orion???????

well, actually, if i make more models, i could use those.
Title: Turrets
Post by: Skippy on January 20, 2005, 03:00:59 pm
Use the Search option ;)
Title: Turrets
Post by: Cobra on January 20, 2005, 03:02:02 pm
*searches*

damn it, i can't find what i'm looking for.
Title: Turrets
Post by: Shinobi on January 20, 2005, 03:45:02 pm
Quote
Originally posted by Cobra
*searches*

damn it, i can't find what i'm looking for.


It's late; I have a headache; I'm in the middle of exams; I'm tired of trawling through the inordinate amounts of crap you constantly churn out; **** off; don't plague my computer screen anymore as either yourself or some ridiculous thinly disguised alternate sign in name.

Ban me.
Title: Turrets
Post by: Pilot Of The US on January 20, 2005, 05:14:09 pm
hey, cobra! i think ive found the thread you've been looking for. but unfortunatley the download link is broken. http://www.hard-light.net/forums/index.php/topic,18814.0.html
Title: Turrets
Post by: Cobra on January 20, 2005, 06:10:15 pm
well, i don't know. i'm downloading it right now. try again?

Shinobi: shut the hell up.
Title: Turrets
Post by: Pilot Of The US on January 21, 2005, 02:08:46 am
nope im pretty sure that link on that thread is dead. But if you've managed to get it, that's great!
Title: Turrets
Post by: Cobra on January 21, 2005, 12:39:03 pm
i'll send it to you.
Title: Turrets
Post by: Skippy on January 21, 2005, 01:21:03 pm
Quote
Originally posted by Pilot Of The US
nope im pretty sure that link on that thread is dead. But if you've managed to get it, that's great!


Copy/Paste the link in a new windows and it should work ;)
Title: Turrets
Post by: Cobra on January 21, 2005, 03:12:29 pm
here, pilot. i've mirrored it from my site. see if it works.

New Turret Orion (http://www.geocities.com/dickerson_dj/Downloads/Orion_Upgrade.zip)

having a site really has its perks.
Title: Turrets
Post by: Pilot Of The US on January 21, 2005, 09:01:45 pm
hey thanx, the link works.

 And i know, ive got my own site aswell. (see siggy).
Title: Turrets
Post by: Cobra on January 21, 2005, 09:06:44 pm
great. i tried giving two of the turrets 3 beams each, but for some reason they wouldn't fire.

[EDIT] What did you use to make your site like that? The Yahoo thing?
Title: Turrets
Post by: Pilot Of The US on January 21, 2005, 09:32:46 pm
Yeah i used yahoo pagebuilder. And if the beams dont fire, they havent been freed yet. To free them you have to create an event in the events editor (in FRED2).

it should look something like this, if you're just testing:

when
-has time elapased
--5
-beam-free-all
--GTD Orion
Title: Turrets
Post by: Cobra on January 21, 2005, 09:57:10 pm
er, that's what i did.
Title: Turrets
Post by: Pilot Of The US on January 21, 2005, 10:25:58 pm
what type of beam did you put on that turret? And where is this turret located (it could be that the enemy isnt in the beam's field of fire).
Title: Turrets
Post by: Cobra on January 21, 2005, 10:40:32 pm
the target was right in front of the orion, and I put SGreens on it. should i put a TerSlash?
Title: Turrets
Post by: Pilot Of The US on January 21, 2005, 10:42:55 pm
no, it doesnt really matter what beams you put on the turret. The turret must be facing the enemy for it to fire. Select the orion in FRED2 and press "K" or is it "S". Anyway, cycle the turrets and fine one thats on the front of the orion and put a beam on that turret.
Title: Turrets
Post by: Axem on January 21, 2005, 10:44:00 pm
I've found in personal experience beam weapons on the Orion multi-turrets rarely fire. I had a modified Orion with beams on its turrets go head to head with a Hecate and it only fired once the Hecate started to intersect the Orion. :rolleyes:

Guess those gunners were taking the "Don't shoot till you see the whites in their eyes" a little too seriously.
Title: Turrets
Post by: Pilot Of The US on January 21, 2005, 10:45:24 pm
Yeah, it's better to have beams on single turrets.

Anyway have a look at this. (http://home.att.net/~clay.h/fs2/beamfaq.htm)

It's a great FAQ!

(and btw, how do you like my site?)
Title: Turrets
Post by: Raptor on January 22, 2005, 07:37:59 am
Yeaa, sorry peps, but Hotmail has been giving me trouble.  Couldn't upload the other set of zip files I was planing to send out.  Kept saying there was a uncleanable zirus within them, but my father zirus scanner, the best around couldn't find one, and my CPU has been offline since last august.

PotUS, yours was the only one it acceptted.
Title: Turrets
Post by: Pilot Of The US on January 22, 2005, 07:41:37 am
yay! anyway. Ive got a new hotmail address, coz my old one screwed up. Maybe thats why my hotmail screwed up recently:doubt: