Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Swamp_Thing on December 22, 2004, 01:59:39 pm
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(http://images5.theimagehosting.com/Scimitar_1.jpg)
(http://images5.theimagehosting.com/Scimitar2.jpg)
(http://images5.theimagehosting.com/Scimitar3.jpg)
(http://images5.theimagehosting.com/Scimitar4.jpg)
:drevil:
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How many polies?
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Propably too meany for FS.
It reminds ship from starship troopers movie
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Looks awesome, but it's not supposed to be a FS-universe ship, right? Cause it looks nothing like other FS ships :)
Incredible model though.
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Originally posted by Unknown Target
Looks awesome, but it's not supposed to be a FS-universe ship, right? Cause it looks nothing like other FS ships :)
Incredible model though.
Why not? I mean, the FS universe has the most odd looking ships. What does a Colossus have to do with, for example, a Deimos? They are of completelly diferent morphologies. And yet they belong to the same fleet...
If you mean that it doesn´t belong in FS because FS ships are horridly under-detailed, then i can´t argue with that.
:p
@c914
That´s about right. Too many polys for FS at the moment. Albeit i have a lower poly version, where i did away with most of the greebling, this version is already reaching 12000 polys and it´s not even close to be ready...
:nervous:
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What does a Colossus have to do with, for example, a Deimos
they boxy:p
this version is already reaching 12000 polys
huh...
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*listens to his graphics card screaming in horror*
The design styles of FS ships have certain commonalities. Among them is they don't have things like those handle-esque extensions.
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Awesome detail level.....except for the nose, which looks a bit plain.
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Originally posted by ngtm1r
*listens to his graphics card screaming in horror*
The design styles of FS ships have certain commonalities. Among them is they don't have things like those handle-esque extensions.
So I guess you have never seen the GTM Hippocrates.:p
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One ship out of...how many? Also those ARE the Hippocrates' hull, not extensions off of it.
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Ship looks cool, but it's battle effectivnes must be uber poor. look at the turret placements for god's sake!
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makes me think of starcraft...
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this is why we need normal/bump mapping
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FS terran capships tend to have blocky engines. The engines on this one look ridiculously small.
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Originally posted by mitac
FS terran capships tend to have blocky engines. The engines on this one look ridiculously small.
I think it's intended that way. Judging by the fact that Swamp_thing is a member of TVWP I assume that that model has something to do with it and therefore the style of the ship along with the engine fits for a pre-FS1 timeline with this rocket style engines.
An I wouldn't say that the engines on this model are absurdly small but rather say that the engines of most FS capships are absurdly large.:p
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lets just say were all wrong and be done with it!
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Originally posted by Lynx
An I wouldn't say that the engines on this model are absurdly small but rather say that the engines of most FS capships are absurdly large.:p
Good point. :p I guess I'm so used to that look that I don't even notice it any more.
Edit : but it would work as a pre-FS1 vessel, that's true.
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Originally posted by Lynx
I think it's intended that way. Judging by the fact that Swamp_thing is a member of TVWP I assume that that model has something to do with it and therefore the style of the ship along with the engine fits for a pre-FS1 timeline with this rocket style engines.
Well, i wish more people would think so, but alas it´s not so. It does make sense that engines in a pre-FS1 era would be mostly rocket propelled, and thus it would make sense to make the engine cones just like those on real space ships, i.e. the NASA shuttles. But that´s just me.
As for size, anyone who thinks those are small needs a reality check, real bad!! :p
It has 4+1 engines (the center thingy is an engine too), more than enough to power the thing.
And no, this is not for TVWP. At least i don´t think so...
:nervous:
@TrashMan
LOL :ha: :ha: :ha: Just how do you judge the battle effectiveness of a WIP? It´s not even turreted! :lol: :lol:
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Originally posted by Swamp_Thing
@TrashMan
LOL :ha: :ha: :ha: Just how do you judge the battle effectiveness of a WIP? It´s not even turreted! :lol: :lol:
Because there are, quite clearly, turrets and guns on the model. Pay close attention when looking at it.
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Originally posted by ngtm1r
Because there are, quite clearly, turrets and guns on the model. Pay close attention when looking at it.
Uh, no! There are 2 turrets on each side, period. Those are only there as placeholders though. And it´s missing like the entire underbelly turreting, aswell as the aft section, so...
And i don´t need to pay "close attention" to it, i made it.
:p
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Originally posted by Swamp_Thing
Why not? I mean, the FS universe has the most odd looking ships. What does a Colossus have to do with, for example, a Deimos? They are of completelly diferent morphologies. And yet they belong to the same fleet...
If you mean that it doesn´t belong in FS because FS ships are horridly under-detailed, then i can´t argue with that.
:p
@c914
That´s about right. Too many polys for FS at the moment. Albeit i have a lower poly version, where i did away with most of the greebling, this version is already reaching 12000 polys and it´s not even close to be ready...
:nervous:
Well, since its a large ship, designed for html im guessing, it can go up yo 20k polys and be ok.
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Originally posted by Swamp_Thing
Uh, no! There are 2 turrets on each side, period. Those are only there as placeholders though. And it´s missing like the entire underbelly turreting, aswell as the aft section, so...
And i don´t need to pay "close attention" to it, i made it.
:p
Well, you gave it to us in this stage of completion and asked for comments, and in this stage of completion to doesn't look it's going to do real well in combat.
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(http://images5.theimagehosting.com/Scimitar_1.jpg)
Holy Polygons Batman!
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Love the details on the ship, looks great.