Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: xenthorious on December 22, 2004, 05:29:25 pm

Title: 3DS Polygon Issues - Help...
Post by: xenthorious on December 22, 2004, 05:29:25 pm
Running into a problem that I don't know how to fix.  Can someone tell me if it is possible, and how if it is:
http://talimoor.game-host.org/helpme001.jpg
Title: 3DS Polygon Issues - Help...
Post by: aldo_14 on December 22, 2004, 05:54:06 pm
Delete it and create a new polygon / face to fill the holes leftover.

To create a poly, select the polygon type, select 'create'.  Then click on all the vertices (the icon will change appearance when over a vertex), in a clockwise / anticlockwise manner until the new face is created (when you click on your starting vertice again; during this operation the display will show a red outline triangle showing the edges selected).

NB: it's possible the face created may require flipping after created (it'll be selected by default; if you can't see it simply click the flip face button).  Also, be careful to click on vertices; if you click on 'empty space', max will create a new vertex there - this can get very messy.
Title: 3DS Polygon Issues - Help...
Post by: xenthorious on December 22, 2004, 10:36:03 pm
Thanks a bunch man.
Title: 3DS Polygon Issues - Help...
Post by: Taristin on December 22, 2004, 11:56:49 pm
Looks like you could have probably welded all of the vertices with a factor or .02 and then deleted the edge... Was that a scn file or a 3ds file? If a 3ds, smoothgroups affect face edges... for some odd reason.