Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Tolwyn on December 23, 2004, 02:36:19 am
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It has been reported that on some GPUs (as in my case on Radeon 9700 Pro), glow maps do not function properly at a certain distance. They may fade in and out or exhibit intermittent flickering effects. Not very nice to look at, if you know what I mean :(
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post a pic please
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I will post a video :)
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eh, that's aliasing (or a combination of aliasing and texture sampleing), it's due to the fact that the image is getting rendered to a bitmap.
there's realy no way to fix it, other than FSAA and maybe mipmapping (both of wich are available in FSO), and even that has it's limits. this isn't a GPU problem it's sort of a limitation to useing a pixel based monitor.
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you mean a TFT?
Btw, some people reported that never NVidia drivers do not have this problem...