Hard Light Productions Forums

Off-Topic Discussion => General Discussion => Topic started by: WMCoolmon on December 23, 2004, 02:36:11 am

Title: Your first post(s)
Post by: WMCoolmon on December 23, 2004, 02:36:11 am
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For MVEs:
 http://dynamic.gamespy.com/~freespace/ubb/noncgi/Forum13/HTML/000889.html (//"http://dynamic.gamespy.com/~freespace/ubb/noncgi/Forum13/HTML/000889.html")


My second post (In a welcome thread):
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Hello...n00b!
j/k.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)


And then my third post :lol: Already hard at work, I see...
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Here is how I believe a Knossos works:
A jump point is a collection of [some sort of molecules, energy...?]. This collection is higher than normal space, which is why vessels can travel much farther with jump nodes than in normal space. Each node is linked in some way (perhaps the polarity of the energy, type of molecules?). However, as ships move through these collections of [energy/molecules] they distort them, causing them to dissipate. While the collections dissipate on their own, these disturbances accelerate the process further, meaning that if a large enough disturbance was created, i.e. a destroyer exploding, the pressure would further dissipate the particles, thus making the [molecules/energy] degrade close to the normal levels of [molecules energy;subspace particles?]. This means that the jump node is no longer a jump node, though still linked to its counterpart, which will also be disspated (since they are linked). Any ships that enter these "collapsed" jump nodes will also dissipate, resulting in the loss of all hands, meaning that these nodes are generally avoided. Shivan vessels may be able to travel through these nodes because there subspace drives are more powerful or can temporarily coalesce the nodes enough to stabilize them for transit. A Knossos usues a more advanced technique to coalesce these more permanently. It does this by emitting some sort of energy and using its rotation to draw the subspace particles together in the center, while still emitting the special energy. While emitting this energy, a subspace portal's color may be redshifted due to the larger wavelength from the higher energy in the portal. A side effect of a Knossos is that the higher energy normally results in a more stable tunnel; therefore lower-power subspace drives can be used, and explosions are not as damaging to the portal, though they may cause a feedback surge to the Knossos itself. Also, only one Knossos is needed, since the Subspace particles mirror each other.
I did that a while back on the VBB, but I just registered here a few days ago


:D
Title: Your first post(s)
Post by: Singh on December 23, 2004, 02:45:41 am
my first post:
http://www.hard-light.net/forums/index.php/topic,16048.msg308903.html#msg308903

Quote

I know i'm new here, but I do believe I have a nice plot idea that you could all use. The starter campaign can be 10 missions if you like, but it leaves possibilities to be expanded upon :)


second post:
http://www.hard-light.net/forums/index.php/topic,16048.msg308941.html#msg308941

Quote

Excerpt:
Well, the idea is somewhat long, so i'll post the first part.
The setting is approx. 2 weeks after the collapse of the jump node at Capella and the GTVA is in the process of rebuilding not only it's fleets...


and my third post:
http://www.hard-light.net/forums/index.php/topic,16048.msg308941.html#msg308941

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*cheers on the Colossus to victory*
Can't help it- i'm a colossus fan ^_^
I must ask tho, do the SW ships have beam weapons at all? Do the FS2 Cap ships stand a chance against the super-gigantic SSD or even the smaller ISD?? Do the beam weapons have any affect in this or are they totally and completely useless??
Title: Your first post(s)
Post by: aldo_14 on December 23, 2004, 03:08:25 am
http://www.hard-light.net/forums/index.php/topic,159.0.html

[q]I would also like to say hello. HELLO.[/q]
Title: Your first post(s)
Post by: Fineus on December 23, 2004, 04:08:39 am
Oh boy..Well these are all from the staff forum but given they're all circa 2001 I don't think it matters if they're seen.

Post One.
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To keep things tidy - everything I do to change stuff around here will be tested in this thread...


Post Two.
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Well- to the left you can see my rapid attempt at the admin stars, anyone got any comments? I only took about a minute on them...:D


Post Three.
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What thread? forget it dude


and guys, please lets not go around deleting threads on a whim, it could get really out of hand (potentially). :o

Oh the irony...

So that's a small handful - and my first post in a public forum here was:

Quote

Yeah- certainly interesting, but I can't see it doing anything....

"This is model 5000 or the ZX Super Pro package, it can:

1) make tea
2) Keep the wife/girlfriend happy
3) rule the world
4) anything else you can think of..."


Heh, pretty interesting looking back over the days...
Title: Your first post(s)
Post by: Setekh on December 23, 2004, 04:56:31 am
This might've been my first:

[q]w00t![/q]

A short time later, I had this:

[q]It's no fun with all these admins around.[/q]

:p

Yeah Kal, agreed. The atmosphere felt quite a bit more pioneer-ish. ;)
Title: Your first post(s)
Post by: Clave on December 23, 2004, 07:03:21 am
Hmm, that 2 1/2 months went by fast:

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Err.. Hello

sup?

I am teh n00b, and nobody knows me here at all... ;)
Title: Your first post(s)
Post by: Ashrak on December 23, 2004, 07:20:41 am
first

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what do the do do they give capships shield effects like the fighters have and will they worck everywhere????



second

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can you give me a quick tour about what has been hapening for the past yearr



third


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wohoa i love this IT will be a test for my little 4003-points-in-3dmark2001 PC i just love bragging about my PC



note ... ALL on inferno forums ;)

and you can CLEARLY see how much iv changed over the years from my 3rd post ..... my 3Dmark2001 score is near 10 k now
Title: Your first post(s)
Post by: TopAce on December 23, 2004, 07:20:38 am
I don't remember my first post(s) nor can I look into what they were. It is a very, very bad feeling. I keep track on what I wrote in the past in the 'One year ago, at HLP'.
Title: Your first post(s)
Post by: Ashrak on December 23, 2004, 07:21:48 am
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Originally posted by TopAce
I don't remember my first post(s) nor can I look into what they were. It is a very, very bad feeling. I keep track on what I wrote in the past in the 'One year ago, at HLP'.



Quote
What does that ";" mean in the damage field?
Title: Your first post(s)
Post by: TopAce on December 23, 2004, 07:26:28 am
That WAS NOT my real first post. My first account got erased after I experienced some problems with it. It was about two years ago, a few weeks after I registered. Then, I re-registered and my first post with THAT ACCOUNT was WHAT you quoted.
Title: Your first post(s)
Post by: Rictor on December 23, 2004, 07:52:43 am
first post. This was when Inquisitor was recruiting for "Freespace Forever", which I believe was Kaz's idea. A forerunner to Ferrium.

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think anyone who want to get in, should be able to get in

i mean if they have something to contribute, (for example even ideas, scripts etc etc)

i'll send mine in soon


http://www.hard-light.net/forums/index.php/topic,6838.0.html
Title: Your first post(s)
Post by: TopAce on December 23, 2004, 07:56:40 am
Did Ferrium have a predecessor? I don't remember it. Perhaps because I did not even know what the SCP was then?
Title: Your first post(s)
Post by: .::Tin Can::. on December 23, 2004, 08:35:27 am
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Hello, Im relatively new to the world of "actual" modding, instead I did levels on FRED2 for a while now and am making a current defense mission, which might be really cool, I dont know.

Anyways, I have a serious n00b question. When I try to install the special weapon effects, I dont know where what goes where! I read the instuctions but it just says "Models go in the models folder, ani's and pictures go in the whatever folder" etc, etc. Well, I dont know which files are which, so, I really need help to determine which ones go where. Thanx.


I was shortly greeted by Lt. Cannonfodder.

After that I started arguing about 3D Beams, and the like.
Title: Your first post(s)
Post by: aldo_14 on December 23, 2004, 08:44:14 am
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Originally posted by TopAce
Did Ferrium have a predecessor? I don't remember it. Perhaps because I did not even know what the SCP was then?


When VBB was about to close down, Kazan launched into a bit of a rant about how he was better than DaveB and was going to code a new Freespace game (this was just prior to the source code release); that's what 'Freespace Forever' was.
Title: Your first post(s)
Post by: Unknown Target on December 23, 2004, 10:16:44 am
First:

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Hi, since the VBB boards are being overun, I've decided to make the move to here!
So, Hi!

(http://www.hard-light.net/forums/index.php/topic,3925.0.html)


Second:

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Your right, it really has gone bad, and I should know, I just came over here and registered.

(http://www.hard-light.net/forums/index.php/topic,3911.0.html)


Third:

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Nice, but the ring that's surrounding the warp is a little too visible, maybe shade that out with some effects, or put more stars over top of it.
But, it's still really good and a whole on better than I could do!

(http://www.hard-light.net/forums/index.php/topic,3920.0.html)

EDIT: Now that I look at my first post, how come everyone else gets the welcome beam, and I get the Freak of Justice? :D And WMCoolmon, I think your second post was in my first post thread! :D
Title: Your first post(s)
Post by: jdjtcagle on December 23, 2004, 10:24:59 am
First post - problem with Inferno (http://dynamic6.gamespy.com/~freespace/forums/showthread.php?threadid=18152&perpage=25&pagenumber=2)

Second post - Griping about Orion christmas lights (http://dynamic6.gamespy.com/~freespace/forums/showthread.php?threadid=18654)

Third post -  Learned about SCP and MVE (http://dynamic6.gamespy.com/~freespace/forums/showthread.php?threadid=18695)
Title: Your first post(s)
Post by: Marauder on December 23, 2004, 12:01:25 pm
My first post (bringing back up Axem's FS:Jeopardy)

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:D this is an old thread...who CARES!?
Lol funny. Poor Adam....HEADZ!
I'm new here, I haven't seen Carl around yet. I'll be sure to carry a lot of lunch with me to give him. Does he like cookies?
:p



And the second, I think, when I started the 'girls playing FS' thread...
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Hey FreeSpacers, glad the forums are back!  

There has to be girls who play FreeSpace or the sequel and adore it as much as guys do, right? I'll be damned if I'm the only one out there.  

Is it really so hard to believe? What do you guys think?


And THAT turned into a discussion about rational numbers.


:hopping:
Title: Your first post(s)
Post by: Taristin on December 23, 2004, 12:10:20 pm
The oldest I could find is this thread:
http://www.hard-light.net/forums/index.php/topic,524.0.html

Where I said:

Quote
Most already knew...


But that's 3 months after I registerred here... (As Snipes)

First post as Raa (Tor'h):
http://www.hard-light.net/forums/index.php/topic,252.0.html

Where I said:
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   Sounds right to me...


(BTW; I am not new, I changed my name... me = no longer Snipes (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif))


Shortly after, Shrike threatened to delete my account... either one... But never did...
Title: Your first post(s)
Post by: Gortef on December 23, 2004, 12:11:34 pm
First one was allready a question :F
http://www.hard-light.net/forums/index.php/topic,643.0.html

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Well, I enlarged our Robotech interface to work with the 1024 resolution, and everything seemed fine untill I cheked out the main hall animations. Somehow they doesn't seem to be aligned properly -now in 1024 res- allthough I enlarged all images and animation frames with the same percentage. They move a bit when I move my mouse over them, some move a bit to the right, some a bit to the left and some even a bit down. I tried correcting this by adding some green to the frames, but it didn't help -or I accidentaly still used the old ones  . So if any of you here has any clue what could be the problem, I would really appriciate it if you tell me.
 (etc.)

Second one
http://www.hard-light.net/forums/index.php/topic,3088.0.html

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Whoa nice one... I like that pic where this new ship fires "all" the beams


And the third one (wow... this was something reeaally important..)
http://www.hard-light.net/forums/index.php/topic,3868.0.html

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:lol:
Title: Your first post(s)
Post by: Roanoke on December 23, 2004, 12:20:27 pm
Hmn, I actually posted my real name... (http://www.hard-light.net/forums/index.php/topic,16918.0.html)


before my Roanoke days 'course.
Title: Your first post(s)
Post by: Night Hammer on December 23, 2004, 12:23:31 pm
http://www.hard-light.net/forums/index.php/topic,2944.0.html


numero uno...back in the days where Raa was Snipes and Thunder wasnt the artist formally known as Thunder

those were the days....:thepimp:
Title: Your first post(s)
Post by: Falcon on December 23, 2004, 12:54:47 pm
My first thread and first post with the second and third posts can be found on this thread: Click (http://www.hard-light.net/forums/index.php/topic,17727.0.html)


Oh and for those who dont want to be bothered in clicking the links......

First:

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Would it be possible to have planets in game ones that you can fly up to, crash into, take sceenshots, or even see the AI dock in them instead of planets just in the backround?
This would also be good for suns except docking into one, :D and maybe fly into the nebula to! ;)


Second:

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Then why has not anybody done one yet :confused:


And third:

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thanks
Title: Your first post(s)
Post by: Nico on December 23, 2004, 01:45:47 pm
Don't know how to find out. Don't feel like searching.
My barincells urt.
cant typ^.

edit - found it:

http://www.hard-light.net/forums/index.php/topic,513.0.html

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for modeling: 3ds3 and 3ds max 2.5
for maps: picture publisher


Well, that was interesting :p
tho... darn, was still using 3ds3 :p DOS powa!
Title: Your first post(s)
Post by: phreak on December 23, 2004, 01:59:58 pm
http://www.hard-light.net/forums/index.php/topic,1.msg25.html#msg25
Title: Your first post(s)
Post by: Nico on December 23, 2004, 02:34:09 pm
Btw:

http://www.hard-light.net/forums/index.php/topic,2844.0.html

Indeed, Thunfireth, indeed :p
Title: Your first post(s)
Post by: WMCoolmon on December 23, 2004, 02:42:18 pm
Are those done yet btw? I remember that I was asking about some too. :p
Title: Your first post(s)
Post by: Sandwich on December 23, 2004, 02:58:13 pm
Uno (http://www.hard-light.net/forums/index.php/topic,3097.msg42796.html#msg42796):

[q]Hmmm... sorry I'm here late to the discussion, fellas! Just thought y'all should know, I've had a my nice CapShip Turret Upgrade MOD available for download since May 26th on my page... http://www.brainzipper.com/
It's basically in the direction of turbolasers, faster velocity, more rapid fire lasers. Lemme know what ya think![/q]

Dos (http://www.hard-light.net/forums/index.php/topic,3097.msg42800.html#msg42800):

[q]
Quote

Originally posted by Setekh:
Nice site... welcome to HLP


Thanx! [/q]

Tres (http://www.hard-light.net/forums/index.php/topic,4125.msg60459.html#msg60459):
[q]
Quote
Originally posted by darkage:
I want a snow sandwiches  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)



HEY! What that supposed to mean?!  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)[/q]

Only slightly n00bish. ;)
Title: Your first post(s)
Post by: Flipside on December 23, 2004, 03:10:18 pm
http://www.hard-light.net/forums/index.php/topic,1392.0.html

Ohhh.... I was very non-n00bish :D Though admittedly, poor Hunter and the guys at Sectorgame had to deal with my N00bishness, I didn't join Hardlight till I'd learned the basics :)
Title: Your first post(s)
Post by: Kamikaze on December 23, 2004, 03:38:00 pm
Oh my, this is painful. I think I'm going to die laughing at my own n00bness. :lol:

1st post:
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Konichiwa everybody, Im am Kamikaze (kind of obvious) ive immigrated from the fs2 forum so I can have more posting fun. I just wanted to say hello.

And also, does anybody know where I can get an efficient free downloadable and minimum bug 3d editor? (like truespace)

BTW I am japanese.


2nd post

Quote

sorry for bumping this up but i wanted to test my sig.
Title: Your first post(s)
Post by: Martinus on December 23, 2004, 05:26:48 pm
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Originally posted by Maeglamor ages ago:
Hi guys, just here to say hello and I hope I can do something useful for HLP.


[color=66ff00]Whoa, talk about entering the matrix. ;)
[/color]
Title: Your first post(s)
Post by: Knight Templar on December 23, 2004, 05:33:19 pm
We don't go there.
Title: Your first post(s)
Post by: Kosh on December 24, 2004, 04:00:06 am
With my first post, my n00bishness really showed:

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There's a user made campaign called "derelict" out there, but I'm having a problem with it. I can only get the .exe installer and when I go to install it, it gives me the following:

"Directory Freespace 2 is in: ERROR"


How do I get it to work?



Second post, definatly a real n00b question:

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No, I didn't install it to that directory.


Btw, I downloaded that .vp. What am I supposed to do with it?



Third post:

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Oh, duh. Sorry. Brain = non-functional right now.
Title: Your first post(s)
Post by: ShadowWolf_IH on December 24, 2004, 04:26:03 am
Just Casualties of War update
Missions are half way done, it took a week to do them. I figure that mission completion is in two weeks, looking at maybe releasing ahead of schedule. In the meantime, actual mission pics. These were taken from the final (completed) version.


Casualties of War pics

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