Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Woomeister on December 23, 2004, 06:34:28 am

Title: HTL Mara
Post by: Woomeister on December 23, 2004, 06:34:28 am
No maps:
(http://www.3dactionplanet.com/hlp/hosted/inferno/Marahtl1.jpg)
Techroom:
(http://www.3dactionplanet.com/hlp/hosted/inferno/Marahtl3.jpg)
Game:
(http://www.3dactionplanet.com/hlp/hosted/inferno/Marahtl2.jpg)

Venoms high poly Mara is now ready.

Download here (http://www.fileplanet.com/dl.aspx?/3dactionplanet/hlp/hosted/inferno/fighter2s-02.zip)

Download is just the pof file. Higher res maps not included.

Someone should take better shots using the high res maps :)
Title: HTL Mara
Post by: Nico on December 23, 2004, 06:40:19 am
See, I didn't actually delete it, silly fools.

Anyway, pics with spec would be cool as well, heh.
Title: HTL Mara
Post by: TopAce on December 23, 2004, 08:02:07 am
It says: File not found.
Title: HTL Mara
Post by: Woomeister on December 23, 2004, 08:05:24 am
Yeah fileplanet has a habit of that. Click it again and it should work.
Title: HTL Mara
Post by: TopAce on December 23, 2004, 08:42:43 am
I downloaded it...
now testing...

It hasn't become much better in-game, but I will keep it.
Title: HTL Mara
Post by: Rictor on December 23, 2004, 08:50:39 am
Without the maps it looks super-detailed, but it suffers the same fate as many high-poly ships; that the improvements get lost when the textures are applied. The only think I could suggest is making the greebling larger and more pronounced.

I love the model, but I fear the curse here, as in many cases, is the textures.
Title: HTL Mara
Post by: Nico on December 23, 2004, 09:00:36 am
I think spec should help, coz there's pronounced angles between each plate, so the lightplay should be visible. Anyway, the details are already most exagerated ( see unmapped pic... ), and, finally, that's why I said it was useless to release it. Now that I have, don't come and complain about that :doubt:
Title: HTL Mara
Post by: Singh on December 23, 2004, 09:12:18 am
its useless....unless LS/Dabrain can make hi-res textures for it! :D
Title: HTL Mara
Post by: Rictor on December 23, 2004, 09:12:22 am
Yeah, seeing it in-game with spec should definitely help the details become more noticeable. For example, Bob's Herc looks way better in game with the light shining on all the little bits and pieces. Thats the case with most fighers IMHO.
Title: HTL Mara
Post by: Woomeister on December 23, 2004, 09:15:16 am
Quote
Originally posted by Singh
its useless....unless LS/Dabrain can make hi-res textures for it! :D


Those shots are using the 512*512 texture in lightspeeds shine package.
Title: HTL Mara
Post by: SA22C on December 23, 2004, 10:56:52 am
I think it looks great.  Now if only spec worked on my new ATI card.
Title: HTL Mara
Post by: Unknown Target on December 23, 2004, 11:02:26 am
It would look good if we had the dynamic shadows and lighting. Then all those raised bumps Nico (ALMOST called you venom :D) put in would cast shadows on the hull.
Title: HTL Mara
Post by: Overlord on December 23, 2004, 03:02:52 pm
I can't download this thing, can someone send it to me?
Title: HTL Mara
Post by: TopAce on December 23, 2004, 03:52:48 pm
Retry occassionally... fileplanet sometimes does that.
I have known this for a rough 7 hours by now!
Title: HTL Mara
Post by: NGTM-1R on December 23, 2004, 08:14:14 pm
2407 polys? *listens to his graphics card screaming as it dies a horrible death when he plays Into The Lion's Den*
Title: HTL Mara
Post by: Jetmech Jr. on December 23, 2004, 09:20:39 pm
Beautiful work. :eek2:

...That refuses to bring me to the D/L page. It's not working, no matter what I try...

EDIT: n/m, got it. wasn't logged in. ****ing Fileplanet....
Title: HTL Mara
Post by: Drew on December 23, 2004, 10:27:21 pm
craaaazzzzaaaayyyy
Title: HTL Mara
Post by: Grimloq on December 23, 2004, 10:45:17 pm
too high poly. on a fighter my computer starts dying over 1000 polys.
Title: HTL Mara
Post by: FireCrack on December 24, 2004, 02:40:31 am
Looks very nice with shine.
Title: HTL Mara
Post by: KARMA on December 24, 2004, 03:56:19 am
pics with shine on?
btw, yes, ultra detailed models have a sense only if you you use shine
Title: HTL Mara
Post by: TopAce on December 24, 2004, 05:25:36 am
Quote
Originally posted by Grimloq
too high poly. on a fighter my computer starts dying over 1000 polys.


You do not have enough RAM, I guess.
Title: HTL Mara
Post by: Bobboau on December 24, 2004, 06:14:18 am
you can see a diference in game, while it's moveing, it's an improvement, better than nothing at least.
Title: HTL Mara
Post by: Overlord on December 24, 2004, 07:41:43 am
Fileplanet only sais "Object moved to here"
and when I press "here" nothing happens.

[Edit]: NM, got it at last.
Title: HTL Mara
Post by: Grimloq on December 25, 2004, 11:49:13 pm
topace: i have 512MB. shouldnt that be enough?

then again, i usually have pretty much all of the options on... >_>
Title: HTL Mara
Post by: TopAce on December 26, 2004, 01:08:18 pm
Quote
Originally posted by Grimloq
topace: i have 512MB. shouldnt that be enough?
...


I [size=12]DID NOT[/size] know that. :doubt:
Title: HTL Mara
Post by: Taristin on December 26, 2004, 01:13:38 pm
It's not RAM, it's your video card. Or your VRam...  Topace, you're becoming Kazan. :doubt:
Title: HTL Mara
Post by: Bobboau on December 26, 2004, 04:57:30 pm
512 ram is just enough to run FSO well, more ram would be a good thing, though it sounds more like your card is the problem.
Title: HTL Mara
Post by: TopAce on December 26, 2004, 05:19:34 pm
Quote
Originally posted by Raa
It's not RAM, it's your video card. Or your VRam...  Topace, you're becoming Kazan. :doubt:


Why? What makes you think I should have known how many RAM he had?
Title: HTL Mara
Post by: Taristin on December 26, 2004, 05:38:24 pm
Because it's video ram that matters for htl...
Title: HTL Mara
Post by: Lightspeed on December 27, 2004, 11:12:29 am
I'm afraid I don't like it too much. Basically the detail is added in a nice way, but it's QUITE overdone. The ship's shape is not really flowing anymore, the plates raised to extreme levels. It's good, but it's just "too much".
Title: HTL Mara
Post by: Overlord on December 27, 2004, 11:36:14 am
I guess you won't make some nice maps for it?
Title: HTL Mara
Post by: Nico on December 27, 2004, 11:45:24 am
Quote
Originally posted by Lightspeed
I'm afraid I don't like it too much. Basically the detail is added in a nice way, but it's QUITE overdone. The ship's shape is not really flowing anymore, the plates raised to extreme levels. It's good, but it's just "too much".


I wonder if youwould have said the same w/o the first pic. When everybody says it's barely noticeable too. And that shape flow thing is bull, look at the ingame shots :doubt:
But as you never like anything, well :p
Title: HTL Mara
Post by: Lightspeed on December 27, 2004, 11:53:22 am
It actually looks better in the first shot than ingame. I looked at it in the techroom and it's just... weird. It's not "barely noticeable", but rather the Mara is barely noticeable under all that stuff.

And that I never like anything is untrue. :p
Title: HTL Mara
Post by: Nico on December 27, 2004, 03:45:55 pm
There's always the one exception to confirm the rule, I suppose :p
Title: HTL Mara
Post by: Woolie Wool on December 27, 2004, 03:48:20 pm
It looks awesome without maps, but the textures just aren't sharp enough. I think DaBrain and Lightspeed should make 1024x1024 textures for the Mara just to do this model a little justice.
Title: HTL Mara
Post by: Taristin on December 27, 2004, 03:50:50 pm
Quote
Originally posted by Nico
There's always the one exception to confirm the rule, I suppose :p


Actually, I have to agree with lighty, too. It looks butcherred to me.
Title: HTL Mara
Post by: FireCrack on December 27, 2004, 03:59:39 pm
Light, try it ingame, like actualy in the game. It looks quiute amazing when the mara does its weird rolly thing (when your up to the sie of it at close range)

Though i agree it could be too much, and too many polies. I say scrap the thre extrusions that aree on the 'lit part' only
Title: HTL Mara
Post by: Nico on December 27, 2004, 04:00:09 pm
Yeah well, I'll stop *****ing and repeat myself one last time anyway: if I didn't want to release it back then, it's because I said it was crappy. Draw your own conclusions :p
But I stand on my opinion that Lightspeed never likes anything :p
Title: HTL Mara
Post by: Taristin on December 27, 2004, 09:08:58 pm
Not true.  Lighty loves some of my models. :p
Title: HTL Mara
Post by: Bobboau on December 27, 2004, 10:28:06 pm
I love how Nico refused to relese this for years because he hated itm and now, after years an years of people begging him he releses it and people are complaining.
Title: HTL Mara
Post by: Grimloq on December 27, 2004, 10:40:43 pm
raa and topace: topace didnt know how much RAM i had. tisnt his fault. but i want more RAM anyway :p

bobb: my vid card was considered 'semi-old' when i got it a few years back... >_> soo... yes, i need a better vid card...

mara: its ok, but i literally cant tell teh difference when its textured. sorry...
Title: HTL Mara
Post by: Nico on December 28, 2004, 06:35:11 am
Quote
Originally posted by Bobboau
I love how Nico refused to relese this for years because he hated itm and now, after years an years of people begging him he releses it and people are complaining.


It's not like I didn't expect that anyway :doubt:

And I was half thinking of doing a high poly orion with fighter style maps, guess it's not worth the hassle :p
Title: HTL Mara
Post by: Moonsword on December 28, 2004, 06:45:13 am
No, no, some of us want to see things like that.
Title: HTL Mara
Post by: Lightspeed on December 29, 2004, 09:39:37 am
As I have already stated I HAVE tried it ingame, and i'm glad Raa here agrees with me. As a matter of fact I really like most of your models Nico (Where's that hi-poly Manticore, anyway? :D ).

Back when you refused to release it I understood why.
Title: HTL Mara
Post by: Nico on December 29, 2004, 11:56:26 am
The manticore? It's sitting on my HD, actually, and it was about done, but I was making it from scratch, so it doesn't have any UV mapping, and now I don't do high poly models that way anymore, so I will never finish it.
Title: HTL Mara
Post by: Lightspeed on December 30, 2004, 08:33:01 am
Awww, I liked that one :)
Title: HTL Mara
Post by: Taristin on December 30, 2004, 11:15:29 am
Want someone else to finish it? :p
Title: HTL Mara
Post by: Nico on December 30, 2004, 12:15:22 pm
No. Not you, at least :p
Title: HTL Mara
Post by: Taristin on December 30, 2004, 12:41:00 pm
I didn't mean me.  *removed* :p


I'm busy anyways. I'm not a rich little frenchman with all the time in the world :p
Title: HTL Mara
Post by: Nico on December 30, 2004, 01:19:50 pm
Damn, I hoped that'd piss you off :p
I love to piss people off :D

That said, I wish I had all the time in the world :doubt:
Title: HTL Mara
Post by: Taristin on December 30, 2004, 01:28:11 pm
Troll. :p
Title: HTL Mara
Post by: Nico on December 30, 2004, 01:28:56 pm
That's Mister troll for ya :p