Hard Light Productions Forums
FreeSpace Releases => Mission & Campaign Releases => Topic started by: Blaise Russel on December 24, 2004, 05:56:29 pm
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Alright, here's your present. Try not to unwrap it straight away, if you can't hold out until Christmas proper.
Merry Christmas, all.
SHROUDING THE LIGHT
A year has passed since the destruction of the Lucifer and the flight of the Shivan armada. In the year 2336, the Terran and Vasudan peoples attempt to reclaim their former empires and piece together their shattered lives. However, dissidents and splinter groups from within jeopardise their hopes of peace - fighting for independence or against hated alien foes. In the midst of all this turmoil, you are transferred, from the safety of the 1st Battlegroup of Vasuda to the 13th Battlegroup's PVD Guardian and the troubled hotspot of Deneb...
And yet, but a few days before...
(...we see the true depths of Imutef's truth-spinning.)
SHROUDING THE LIGHT: ORIGINS
The PVN Directorate has issued an order to Admiral Imutef, commanding officer of the PVD Pinnacle, that three of his pilots must transfer to the Guardian and the 13th Battlegroup, for the sake of improving their combat experience. With the assistance of his aide, Officer Zahur, the Admiral examines the histories of three pilots - Ensign Khem, Ensign Tet and, of course, yourself...
WHAT IS NEEDED
WinRAR or similar unzipping utility
Shrouding the Light VP (BR_STL.vp) (http://mysite.wanadoo-members.co.uk/sbre/stl/BR_STL.rar)
FSPort main VP (fsport2_3.vp), also the FS1 music VP (fs1_warble.vp)
Lightspeeds Set 3 and Set 6 nebulae (green and blue)
Lightspeed's new Weapon Effects
Optional - Shrouding the Light Voiceacting VP (BR_STLv.vp) (http://mysite.wanadoo-members.co.uk/sbre/stl/BR_STLv.rar)
WHAT TO DO
Place the nebulae files in the data/effects folder
Place the VP files in the main FS2 directory
Start up the game, create a new pilot, select either of the two campaigns and enjoy!
I have no idea/can't be bothered finding out why the Leviathan doesn't always appear, so if you suffer from a vanishing Piranha:
Originally posted by Admiral Nelson
I noticed that the ships.tbl included here flags the Leviathan model as "cruiser01b.pof". It should be "cruiser01x.pof" to work with the Media VPs. The Leviathan was invisible until I made this change.
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FIRST! :D
Good work, BR. I've been waiting for this all week. ;)
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Not a problem. :D
Anyway, it is officially Christmas from where I'm standing, so: Merry Christmas (again). :)
And now I'm going to bed. Do provide feedback, since I may be able to fix things I've forgotten in time for the HLP birthday...
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This still needs FSOpen, n'est-ce pas?
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Of course it needs FSO.
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Fourth. But I will DL tomorrow, so as not to ruin anything. ;)
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Its christmas here! And wheee! what a present! :D
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is this prequel or sequel?
d/l either way :D
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Hey Blaise, you still gonna do that Homesick sequal?
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Maybe not, at this juncture. I keep having new ideas for awesome campaigns 'n' things and forgetting about... that... the campaign, the one before... uh...
Anyway, STLO is a prequel (the new campaign part of it is, at any rate) but it jumps around a bit...
A few things:
- You'll need a version of FSO with Goober's new SEXPs for the cinema things.
- I make no assurances for the quality of the voiceacting.
- Don't expect perfection... let's just say I'm waiting for lab results to get back.
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is there any FSport download that doesnt require gamespy ID?
i cant play some campaigns due to this problemmm
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are the effects absolute requirements or do they just make the campaign a lot better. (it may seem a stupid question but I have not downloaded "required" files before and played campaigns)
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Excellent. I've been waiting for this.
Merry Christmas, BR. Santa is very happy with you ;).
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Originally posted by kietotheworld
are the effects absolute requirements or do they just make the campaign a lot better. (it may seem a stupid question but I have not downloaded "required" files before and played campaigns)
If you don't include Lightspeed's nebulae and weapons, then you won't see the mission backgrounds and weapons fire. Apparently, it's very difficult to dogfight when you can't see your own lasers.
And if you don't get the fs1_warble VP, then you won't hear any music.
(Not getting the fsport VP will mean the campaign won't run as it won't find the necessary models and things.)
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I can't find Lightspeeds' nebulas/... they're not on Milliways (or am I just really blind??) and if I do a search for them, I get nothing but dead links... does anyone know where to get them?
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Oh dear.
Well, I've taken the liberty of mirroring the necessary nebula background zips on my webspace, so: Set 3 (http://mysite.wanadoo-members.co.uk/sbre/stl/FS2_Nebula_Backgrounds3.zip) and Set 6. (http://mysite.wanadoo-members.co.uk/sbre/stl/FS2_Nebula_Backgrounds6.zip)
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You know...now I dont want to play this :p ....cause it'll make me supremely jealous of you, your free time, and your ub3r...'fredyness', BR. :P
seriously...this puts me to shame....now i gotta release something 30+ missions to get anywhere near this......:(
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Originally posted by pecenipicek
is there any FSport download that doesnt require gamespy ID?
i cant play some campaigns due to this problemmm
You won't be able to play a lot of campaigns then. But since it's Christmas, I'll direct you to a mirror on Sectorgame (http://www.sectorgame.com/f2s/files/projects.php). Have fun. :)
And BR, you need to update the mission count in your sig. ;)
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Originally posted by Blaise Russel
Oh dear.
Well, I've taken the liberty of mirroring the necessary nebula background zips on my webspace, so: Set 3 (http://mysite.wanadoo-members.co.uk/sbre/stl/FS2_Nebula_Backgrounds3.zip) and Set 6. (http://mysite.wanadoo-members.co.uk/sbre/stl/FS2_Nebula_Backgrounds6.zip)
Thanks, missions look awfully white without them:p
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Blake, isn't this your 5th campaign? :lol:
Cripes, yer ultimate. You must be a godsend to the TVWP.
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Blaise, good work, i love it so far.....
blitz, im so proud of you, seems youve grown up since the crash, or maybe the n00bs have gotten dumber
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OK, this is more of an FSO problem, but I'd like to see how many people encountered this. During the redux of STL, BR used new features to completely remove the HUD for cutscene missions. However, I noticed that when beginning the mission just after the terran rebels cutscene, the hud was missing. I aborted the mission and restarted, and the same thing occured. I was beginning to think that BR had accidentally added in the HUD removal command, but when I aborted the mission and quit Freespace, then restarted the game and tried it again, the HUD was back. It would seem that the HUD removal command is being passed over onto the next mission. Now, I didn't notice it after the first cutscene mission, but I was experiencing some other difficulties with my system at the time and aborted right after the reading the briefing, so I don't if it would've occured then or not. I was using the updated build of the FSO 365 release build. I haven't tried this with any previous build. So, basically this campaign should work with any build since Goober's 11-06 build?
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Originally posted by Trivial Psychic
OK, this is more of an FSO problem, but I'd like to see how many people encountered this. During the redux of STL, BR used new features to completely remove the HUD for cutscene missions. However, I noticed that when beginning the mission just after the terran rebels cutscene, the hud was missing. I aborted the mission and restarted, and the same thing occured. I was beginning to think that BR had accidentally added in the HUD removal command, but when I aborted the mission and quit Freespace, then restarted the game and tried it again, the HUD was back. It would seem that the HUD removal command is being passed over onto the next mission. Now, I didn't notice it after the first cutscene mission, but I was experiencing some other difficulties with my system at the time and aborted right after the reading the briefing, so I don't if it would've occured then or not. I was using the updated build of the FSO 365 release build. I haven't tried this with any previous build. So, basically this campaign should work with any build since Goober's 11-06 build?
same here, happens after every cutscene....
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D'oh.
I had thought that the hide-hud sexp would not be carried over to the next mission... evidently, I thought wrong.
But not a problem! Fixed. (http://mysite.wanadoo-members.co.uk/sbre/stl/BR_STL.rar)
By the by, did anyone have a problem with training messages being displayed twice? Like, one darker training-message-plaque superimposed on a lighter one that's slightly higher up?
I don't think it's a big problem, per se, but still...
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Ah, thanks :) *downloads*
and yes, I have that problem....
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Originally posted by Blaise Russel
Lightspeeds Set 3 and Set 6 nebulae (green and blue)
Lightspeed's new Weapon Effects
since i couldn't find them on millways, can i assume that the nebs/effects are in the latest mediavp's?
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No, they are not... since I have the latest MediaVP's.... but all missions have a really ugly giant white spot as background:p
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Originally posted by wolfdog
No, they are not... since I have the latest MediaVP's.... but all missions have a really ugly giant white spot as background:p
in that case, give us a link to the nebs :p
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Originally posted by Blaise Russel
Oh dear.
Well, I've taken the liberty of mirroring the necessary nebula background zips on my webspace, so: Set 3 (http://mysite.wanadoo-members.co.uk/sbre/stl/FS2_Nebula_Backgrounds3.zip) and Set 6. (http://mysite.wanadoo-members.co.uk/sbre/stl/FS2_Nebula_Backgrounds6.zip)
he already did:p
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Originally posted by Blaise Russel
D'oh.
I had thought that the hide-hud sexp would not be carried over to the next mission... evidently, I thought wrong.
Gah! This is a bug. Sorry. I'll try to have it fixed today.
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Don't worry about it - it's awesome that it's in there in the first place.
The sexp, I mean, not the bug.
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Crap dude, I still haven't played the first one.
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Originally posted by Blaise Russel
By the by, did anyone have a problem with training messages being displayed twice? Like, one darker training-message-plaque superimposed on a lighter one that's slightly higher up?
I don't think it's a big problem, per se, but still...
I noticed that during the first cutscene, but I was having other difficultes with my PC, so I didn't get all concerned... about this particular problem that is. My PC difficulties were realy getting on my nerves.
Later!
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Originally posted by Blaise Russel
By the by, did anyone have a problem with training messages being displayed twice? Like, one darker training-message-plaque superimposed on a lighter one that's slightly higher up?
Yeah, that's another HUD problem that might be related to the disappearing problem. Taylor's looking into it.
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It may just be that I forgot to install something but in the very first mission I get this error message when loading up.
Error: Unrecognized operator.
In sexpression: ( when
( true )
( training-msg "Zahur_01" )
( play-sound-from-file "Brief1.wav" )
( hud-disable-except-messages 1 )
)
(Error appears to be: hud-disable-except-messages)
File:E:\Languages\Visual Studio Projects\Visual C++\fs2_open\code\Mission\MissionParse.cpp
Line: 4386
Call stack:
------------------------------------------------------------------
------------------------------------------------------------------
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You need a newer version of FSO - one that includes Goober's new SEXPs, to be precise.
Perfect excuse to get 3.6.5!
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(After several colourful expressions, worthy of Ozzy Osbourne)
I have checked and checked, all the files are present and correct, got latest version of Open, the cut-scene works (oh, already very good) but for some reason some models are missing as in the first mission 'proper' all I see is Ullysses. Sorry to turn you all into glorified IT assistance, but I really am no good at any of this.
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Do you have any table files in the data folder?
Or any other mod's VP files? Stuff other than the FSO stuff, the STL files and the FSPort VP?
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I noticed that the ships.tbl included here flags the Leviathan model as "cruiser01b.pof". It should be "cruiser01x.pof" to work with the Media VPs. The Leviathan was invisible until I made this change.
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The FSPort VP contains a cruiser01b.pof, so it shouldn't matter either way.
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hmm.. i have the Problem that the Levithan IS invisible.. i have all STL VP's and the two FSPort VP's installed.. i can only see the Engine of the Leviathan and can't destroy it, because all my Missles and Lasers go through it :(
And yes, i have all SCP 3.6.5 VP's and the 3.6.5 EXE
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Deepstar, I had to edit the ships.tbl in BR_STL.vp and change the Leviathan pof to cruiser01x.pof. Then it was fine.
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The only tables I have are those that went with the weapon effects and the nebula effects.
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:yes: What can I say? I've just played it and I found it really good, great missions and story (As I've come to expect after playing Homesick and Sol a History).
Great work, BR. :)
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Originally posted by Fergus
The only tables I have are those that went with the weapon effects and the nebula effects.
Remove those table files from the data folder.
The LS weapon effects contain a ships table that enables the new weapons in the FS2 ships, but doesn't contain the FS1 ships (the Anubi and everything) - and, because of its position in the folder structure, overrides the BR_STL VP and its table files.
So you need to move those files somewhere else. I probably should have included a readme or something... my fault, my fault...
I'm looking into the Leviathan dealie.
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Okay, thanks. Just started playing, as ever exellent work, worthy of the title 'Campaign King'. Table never did like me much anyway.
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Originally posted by Gai Daigoji
:yes: What can I say? I've just played it and I found it really good, great missions and story (As I've come to expect after playing Homesick and Sol a History).
Great work, BR. :)
Same here. Really, there's not much more I can say other than what I said for the original STL release, except that voice acting makes it all the better. It would have been nice to have the Vasudan translator on top of the untranslated voice, but I can understand the difficulty in voicing that many lines. ;) Terrific work. :yes:
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Originally posted by Goober5000
It would have been nice to have the Vasudan translator on top of the untranslated voice, but I can understand the difficulty in voicing that many lines. ;) Terrific work. :yes:
One thought I had would have been to use text-to-speech and then record this and record it over the vasudan voice. It'd then sound alot like the mono-tone translations from FS1. Someone might counter this saying "why don't you just use the in-game text-to-speech?", but this will only work if there is no accompanied voice file (in this case, the vasudan speech). In addition, when you use voice files, the game will wait until the file (and/or ani. if its a CB) is done playing before switching to the next stage. Stage switching won't wait for a text-to-speech to finish. It gets cut off very often.
Later!
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Okay, well... good responses are good. Good responses are very good, yes. Ehxcellent.
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Fabulous Campaign, love the cutscenes....just hate the stealth, I'm poor at those missions. It's got me back into FS2 after a long time out. Thanks
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Thanks from me for a great campaign. I too stink at stealth missions. I eventually gave up on that one! :)
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*phew* finshed...moving onto Homesick now. Trying to finish all 3 campaigns before I'm back in work....fantastic stuff :yes:
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Finished it today and kickass :)
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Heh, in that last mission, what would've happenned if I'd gone with Khem?
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An entirely different mission.
Two for the price of one, see.
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you can do something other than go with Khem :eek:
Whoops
Still shooting stuff muchly while being renegady was cool
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I have vague plans for a small campaign following what you, Khem and Senbi do while the Shivans nuke Vasuda Prime.
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But think of the civilians, the civilains.
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Ok thought of them....now where's the Lucifer ;7
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The site now says "File not found" for the files.
Anything happen to your website ?
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They're being hosted by Sectorgame now, 'cause I ran out of webspace on my Wanadoo account and Hunter is a very nice person, nice enough to host the bigger files for me.
The link on my site appears to be working for me... although I may have forgotten about direct links to the download elsewhere. Uh...
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Sorry to bump a thread, but I'm desperate.
I cannot locate lightspeed's background nebulae anywhere (They are no longer on his website), and they are required to play 'Shrouding the Light', in addition to looking really snazzy. I'm assuming most people already have the nebula background sets, but I've been out of the HLP loop for a long time, and I missed em.
Can anyone help me out? Is there a site that I missed, or can someone post them for me?
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You can find them mirrored on the first page of THIS (http://www.hard-light.net/forums/index.php/topic,29593.0.html) thread. BR likes 'em so much he redid Derelict to be able to use them too.
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Thank you, you're a saint.
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Another mirror:
http://fs2source.warpcore.org/mvp366beta/ls_neb.rar
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damn, what I get is this "We're sorry, but the page you requested cannot be found."
Is there a mirror out there? I want to play :D
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They've been moved to sectorgame now. Grab them from THIS (http://mysite.wanadoo-members.co.uk/sbre/stl/stl.htm) page.
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http://fs2source.warpcore.org/new365/ls_neb.exe
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Originally posted by Trivial Psychic
They've been moved to sectorgame now. Grab them from THIS (http://mysite.wanadoo-members.co.uk/sbre/stl/stl.htm) page.
//downloading. Thanks!