Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Kazan on December 28, 2004, 10:29:37 am
-
enjoy - also as you use it and you see file types you know listed as "unknown" post the extension and a description to this thread, when i get back to Iowa i'll process the posts
right now im posting this 500K file over a 56K modem from my inlaws house
-
I will check it out.
*downloads*
How is PCS coming btw?
-
Thanks Kazan.
-
pc2 is coming - i'll need some artwork done for the toolbar one i get back to civilization - i think you'll be pleasantly surprised by the features
even though they greatly increase how much i have to work (think:internal geometry, and UV editor)
PS: select a VP in the "add files" in VPCS and crap your pants
-
"UV editor"
this BTW is what utterly killed the last version of Aurora :)
we need to have a talk about the interface of PCS2 sometime.
oh and is it too late in the game to ask that it might be multi-pof (ie load up multable pofs, edit and move data between them)
and the idea is to be able to recompile a model (it would have to if it was going to edit geometry) right?
so saveing in a totaly new POF format wouldn't be a prolbem.
-
Hell, that'd be nice for just converting a main LOD and then copying all of the other LOD data from another mesh without having to recompile them, too. :nod:
-
PCS talk (http://www.hard-light.net/forums/index.php/topic,29055.0.html)[/re-railing]
-
can i get some feedback here
-
I don't make vp's so I'm no help.
-
I do make VP's all the time but sadly I'm rather busy at the moment (Where was this last week when I had to make 20 of the buggers!). I'll use this the next time I have to make one and get back to you when I do.
-
bump since some people have short memory!
-
I remember this now. I gave it a try and then went back to the older version.
Didn't like the way you had to make the folder THEN find content for it rather than the other way round.
Prefered the way 1.01 did it. Pick the files then figure out where they go.