Hard Light Productions Forums

Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: JR2000Z on December 29, 2004, 03:00:28 pm

Title: stopping rotation
Post by: JR2000Z on December 29, 2004, 03:00:28 pm
Lessay if I want to stop the Knossos or the pillars on the science vessel from rotating. How would I do that?
Title: stopping rotation
Post by: Hippo on December 29, 2004, 03:08:22 pm
IIRC, the SCP had a stop rotating subobject sexp...
Title: stopping rotation
Post by: phreak on December 29, 2004, 03:11:08 pm
lock-rotating-subsystem
Title: stopping rotation
Post by: Hippo on December 29, 2004, 03:14:18 pm
that would be it :nod:
Title: stopping rotation
Post by: pecenipicek on December 29, 2004, 03:30:51 pm
meh...
i wanna working cell-shading... and what do i get? missing [insert_name].pof...
every time i try C-S i get an error saying that there is a pof missing... when i find that pof it turns out another error....

note:only VP's in my FS2 root are the original FS2 VP's and the newes mediaVP's...
Title: stopping rotation
Post by: Hippo on December 29, 2004, 03:32:24 pm
Once more, slower, and with more clarity?