Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: pyro-manic on December 30, 2004, 10:59:00 am

Title: Interesting texturing question
Post by: pyro-manic on December 30, 2004, 10:59:00 am
I'm thinking about textures for my Iron Duke destroyer, and I've come up with an idea. The only thing is, I've no idea if it's possible. So here's the question - can you create metallic textures, ie ones that look shiny, like they were bare steel or something? I suspect not, but if anyone has any ideas, I'd be grateful.

Cheers!

pyro :)
Title: Interesting texturing question
Post by: aldo_14 on December 30, 2004, 11:06:51 am
Use spec-maps to do so ;)
Title: Interesting texturing question
Post by: pyro-manic on December 30, 2004, 02:15:16 pm
Oh god... That sounds nasty. :shaking: How does that work then? I can't even get spec lighting to work for me (I have a Radeon X800, which won't work with the 4.4 Cat drivers). This is going to be tricky, I can tell...
Title: Interesting texturing question
Post by: FireCrack on December 30, 2004, 02:19:46 pm
hmm.. wait for FS_open to have proper pixel shader support ;)
Title: Interesting texturing question
Post by: Taristin on December 30, 2004, 02:24:39 pm
Or use OGL to test it. Basically you'd have really white washed shine maps over the maps that look like regular steel.
Title: Interesting texturing question
Post by: Grimloq on December 30, 2004, 07:18:45 pm
make a shiney texture!
Title: Interesting texturing question
Post by: pyro-manic on December 30, 2004, 07:32:48 pm
OK, time to find some info about these specular map wossnames and how they work. I may be some time....
Title: Interesting texturing question
Post by: Anaz on December 30, 2004, 08:17:20 pm
spec maps: -shine.

They use some math that I am not familiar with to see if light is being bounced off of that point of the texture, and if it is the degree of it is combined with the spec map to create the final text. In short form: if light is there, it shows the spec map. As for steel-ish pipes, I'd reccomend using a dark grey texture with a white shine map.