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Off-Topic Discussion => General Discussion => Topic started by: Flipside on December 31, 2004, 05:15:44 pm

Title: Nexus : The Jupiter Incident...
Post by: Flipside on December 31, 2004, 05:15:44 pm
Been playing this game for a couple of days now, not bad at all!

Sort of like Ground control in a Homeworld-type environment, with a touch of Haegemonia:LOI thrown in for good measure. The graphics are good, though weapon effects are a bit 'weak' compared to the Freespace ones,

Voice acting isn't bad, not as good as Homeworld but far far better than Haegemonia.

So what you have in essence is a game with the tactical accesability of Homeworld, the 'You get what you're given' theory of Ground Control, and 'feel' of hegemonia in-game.

Worth a go :)
Title: Re: Nexus : The Jupiter Incident...
Post by: Gai Daigoji on December 31, 2004, 05:20:35 pm
Quote
Originally posted by Flipside
Been playing this game for a couple of days now, not bad at all!

Sort of like Ground control in a Homeworld-type environment, with a touch of Haegemonia:LOI thrown in for good measure. The graphics are good, though weapon effects are a bit 'weak' compared to the Freespace ones,

Voice acting isn't bad, not as good as Homeworld but far far better than Haegemonia.

So what you have in essence is a game with the tactical accesability of Homeworld, the 'You get what you're given' theory of Ground Control, and 'feel' of hegemonia in-game.

Worth a go :)


This is one of the other games I want to buy but not sure as I've heard mixed reviews about how long the campaign is. Just how long do you think it is?

On a side note I also played Haegemonia: LOI, that was a class A game. But the ending movie was a cliffhanger! I hope they make a number 2 so we can find out who that other alien race was.
Title: Nexus : The Jupiter Incident...
Post by: Flipside on December 31, 2004, 05:39:09 pm
I'm not too certain how long the Single-player game is, but it is certainly like Ground Control as in they get tactically harder and harder, and armament of your fleet is everything. The battles take a bit too long for my tastes, but since I am quite early in the game (I think, about mission 8) this may change.

It has an advantage of Hegemonia as in you aren't spending half the game chasing an enemy colony ship from one planet to the next just trying to get the level to end ;)

That said, even if it's a short campaign, the game ships with complete mission editor and Ship importing tools, for creating your own Mods.
Title: Nexus : The Jupiter Incident...
Post by: SadisticSid on December 31, 2004, 07:42:30 pm
Nothing compares to vaping an entire opposing fleet's shields with a volley of energy bombs, well, apart from sacrificing your fighters to slip a couple of apocalypse missiles past their defensive flak screens :D
Title: Nexus : The Jupiter Incident...
Post by: Jetmech Jr. on December 31, 2004, 08:54:58 pm
I...Want...This...GAME!

I was supposed to get it for christmas, but they don't have it ANYWHERE around here :(
Title: Nexus : The Jupiter Incident...
Post by: phreak on December 31, 2004, 09:00:05 pm
Quote
Originally posted by Jetmech Jr.
I...Want...This...GAME!

I was supposed to get it for christmas, but they don't have it ANYWHERE around here :(


It came out in November in Europe, but it wouldn't have been able to compete in the US at the same time since HL2 and Halo2 were also released in November.  It should be in the US in Feburary
Title: Nexus : The Jupiter Incident...
Post by: Liberator on January 01, 2005, 02:54:00 am
I can't get the demo to run!!!!!!!!!

Is it XP only like so many new games or does absolutely require a pixel shader capable graphics card?
Title: Nexus : The Jupiter Incident...
Post by: Ashrak on January 01, 2005, 03:04:17 am
okhay this isnt a strategy game its a tactical fleet simulator which is based on maxxing out the reality factor of space and dus the effects are as they sientifically should be.


best game 2004 imho
Title: Nexus : The Jupiter Incident...
Post by: Fergus on January 01, 2005, 06:46:51 am
You should check the Skermisher mode at the forum.
http://www.nexusthegame.com/forum/viewtopic.php?t=1446

With this you should be able to do a few missions of your own.
A word of warning, the 'stealth' missions can be very, very frustrating.
Title: Nexus : The Jupiter Incident...
Post by: Anaz on January 01, 2005, 05:46:10 pm
hehe. Fun game, I've played the demo, doing LAN with my bro was fun. Of course, I had done some multi before that, so when he brought all shield ships one time, I loaded up on ebombs and gave his fleet a mighty roastin.
Title: Nexus : The Jupiter Incident...
Post by: Thorn on January 01, 2005, 07:14:42 pm
Quote
Originally posted by Liberator
I can't get the demo to run!!!!!!!!!

Is it XP only like so many new games or does absolutely require a pixel shader capable graphics card?

It actually shipped with two executables. One for DX9 cards and one for DX8.
Title: Nexus : The Jupiter Incident...
Post by: Liberator on January 02, 2005, 01:10:13 am
The problem, Thorn, is that my bottom basement budget video card is DX7 only.  I know I need a newer more up to date unit, and it is literally the very first thing on my list of new hardware to get as soon as a get a job.  It's just that I haven't had that kind of loose money for going on 3 years now.  The only reason I have the computer I have now is because my father's a nice guy.
Title: Nexus : The Jupiter Incident...
Post by: Thorn on January 02, 2005, 01:15:46 am
Well it runs on my GF2 MX, fairly well too. I have no idea what generation card the GF2 is.
Title: Nexus : The Jupiter Incident...
Post by: Liberator on January 02, 2005, 01:33:00 am
I'm talking about the demo though...I don't remember seeing 2 different executables.

Mines a GF4MX, which is half-a-step up(or back depending on who you talk to) from a full non-ultra GF2.
Title: Nexus : The Jupiter Incident...
Post by: Thorn on January 02, 2005, 01:58:10 am
Maybe they didnt bother to make a DX8 exe for the demo then. You could try looking through the Nexus forums, someone is bound to have the same problem.
Title: Nexus : The Jupiter Incident...
Post by: Liberator on January 02, 2005, 03:06:27 am
Apparently the demo doesn't run on Windows 98.  Sure was nice of them to publicize that little fact....:rant:

*cough cough*that problem has been solved*cough cough*
Title: Nexus : The Jupiter Incident...
Post by: Swamp_Thing on January 04, 2005, 03:10:52 am
I have "acquired" that game 2 weeks ago, and i haven“t even played one mission yet. Maybe i should give it a go right now...
Title: Nexus : The Jupiter Incident...
Post by: T-Man on January 04, 2005, 03:27:59 am
I just brought this game. It was love at first sight:D. Alot like Homeworld. My only complaint would be the length of the battles. The enemy ships just WONT DIE!!!
Title: Nexus : The Jupiter Incident...
Post by: Liberator on January 04, 2005, 05:46:05 pm
I have a complaint, my ships are about as effective as a couple of thrown eggs.  I started with a cruiser, 3 frigates and a half dozen immobile platforms while the enemy has a dozen destroyers and a frekking battleship.  If I try a stealthier approach I get warned about how close I'm getting to damned minefeild and regardless of which way I go I get attacked.  How am I supposed to win?

All that aside, the game looks great.  The weapons are underwhelming though, nothing has the feel that it's a gigawatt deathbeam.
Title: Nexus : The Jupiter Incident...
Post by: Flipside on January 04, 2005, 05:55:26 pm
Keep your ships all grouped together close to the station and let them come to you.
Your ship is carrying long range Artillery, the Battleship is very slow, so send out fighters to distract the AA beams and slip as many missiles through as you can, your partners can keep the other ships busy. The base is loaded with Fighters, which also helps you somewhat.

Be sure to target subsystems, that's vital in this game, you can paralyse a ship long before you destroy it, aim particularly for heavy gun points, and try to keep a unit of fighters in case he tries to do the same to you, though that isn't always possible.

Once your in close combat, select all large ships (Except the Angelwing) and pound the Battleship into submissions, the base and it's fighters will cope.

The next problem you have is the commando transport launched by the Ming, the best trick is to just ignore it, with you all clustered round the Angelwing (which you should have sent to the base at the start) It's highly unlikely to get through, but just in case, send any fighters you have left on 'guard' around it.

Hope that helps. And yes, I agree about the weapons.

Edit : This is a 'fine detail' game, remember you can do stuff whilst paused, particuarly, target certain ships with certain turrets.
Title: Nexus : The Jupiter Incident...
Post by: Liberator on January 04, 2005, 06:13:03 pm
I have fighters?!?!?   I can't find anything resembling a  launch control system.

I tried turning the missiles to auto but nothing seems to happen, also it's so dark(there's no gamma control) and I can't see much besides the weapons unless I get very close.
Title: Nexus : The Jupiter Incident...
Post by: Ghostavo on January 04, 2005, 06:17:14 pm
there is supposed to be a lot of unit icons in the left part of the screen, these are your units, look just below a ship and see if it has 3 small ships, these are fighters, you just select them and do with them as you wish.
Title: Nexus : The Jupiter Incident...
Post by: Flipside on January 04, 2005, 06:18:19 pm
Hmmmm... You're playing the demo aren't you? I would have thought you still would though, you're kind of stuffed without them. Can you load up your ship before battle?
Title: Nexus : The Jupiter Incident...
Post by: Liberator on January 04, 2005, 06:26:47 pm
I can't do anything except fiddle around until I trip the Gorg sensors, not a damn thing.  I paused it and proceeded to hit everybutton on the keyboard and I got a couple of "Yes sirs!" on the ones I know what they do, but I couldn't find anything that mentioned fighters or changing ship equipment.  It's a fairly lousy demo, even if the full game is better.  I read the readme that came with it, but their isn't a key map that I can use to help me play the game.  It sucks.
Title: Nexus : The Jupiter Incident...
Post by: Flipside on January 04, 2005, 06:42:37 pm
Don't worry, the printed manual isn't much better, I've just always had a 'knack' for picking up programs fast.

It's interesting you are fighting Gorg, in the main game, you are against another corporation. Are you in the Angelwing ship or the Stilleto?

As for equipment, if it's there, it's before you enter the battle, at the map screen, along the bottom there are a selection of icons, one of the should be a screwdriver and spanner, which allows you to load your ship, on the screen it goes to there will then be a button marked 'configuration'. That (if it exists) will let you set up your ship. Also, in that screen, there is another button marked 'Squadrons' or somesuch, where you should be able to choose some fighers.
Title: Nexus : The Jupiter Incident...
Post by: Col. Fishguts on January 04, 2005, 06:53:14 pm
Quote
Originally posted by Liberator
....it's a gigawatt deathbeam.


[Homer Simpson]
Hmmmm....gigawatt deathbeam....*drool*
Must have !
[/Homer Simpson]
Title: Nexus : The Jupiter Incident...
Post by: Liberator on January 04, 2005, 07:05:58 pm
I don't get a mapscreen before the mission starts, the mission starts with me looking at one of the less than useless frigates.  There's not even a configuation fire that I can use to adjust stuff like gamma.  Did they release a patch for the demo perchance?
Title: Nexus : The Jupiter Incident...
Post by: Flipside on January 04, 2005, 07:12:41 pm
Meh, sounds like a sort of 'Technical Demo'.

Yes, there was a patch somewhere I seem to recall, one sec.....

Edit : N/M it was the multiplayer one.
Title: Nexus : The Jupiter Incident...
Post by: Liberator on January 04, 2005, 07:32:52 pm
I got it off gamershell, I'll try the one from the official site.

Now that I've read a bit more about it, I've remembered that I don't really like this kind of game.  It sounds like it's more simulation, less action(which the useless weapons reinforce).

I'm going to try the demo a couple of more times, while Episode 6 of Gundam SEED Destiny finishes downloading and then it's gone if I can't make any thing happen other than watch my ships be killed by an untouchable enemy.
Title: Nexus : The Jupiter Incident...
Post by: Krackers87 on January 04, 2005, 11:01:43 pm
Quote
Originally posted by PhReAk


It came out in November in Europe, but it wouldn't have been able to compete in the US at the same time since HL2 and Halo2 were also released in November.  It should be in the US in Feburary


Heh... Feburary came early for me :p  

This game is pretty sweet, it can be a bit irritating at times, and i was also hoping for a more IG like game, with actual ship building and all that jazz, but its cool.

Another thing that bothers me tho, is the unability to move somewhere where there are no objects to move to.

I love the physics though, didnt think id like the way the ships moved at first but god it's beautiful watching those guys dodge attacks with the brilliant use of thrusters.
Title: Nexus : The Jupiter Incident...
Post by: Mr Carrot on January 05, 2005, 12:34:10 am
That demo sounds like the tech demo from 2003, the real demo has you defending an outpost.......
Title: Nexus : The Jupiter Incident...
Post by: Thorn on January 05, 2005, 12:45:58 am
Quote
Originally posted by Krackers87


Another thing that bothers me tho, is the unability to move somewhere where there are no objects to move to.  

Hold down shift, move the mouse, release shift. Not very precise, but it does the job. Another thing that takes some people a while to figure out: Ctrl click selects multiple ships. Cant have groups of just one ship, and you cant make groups of fighter wings. Pain in the ass when you have a ton of fighters.
Title: Nexus : The Jupiter Incident...
Post by: Liberator on January 05, 2005, 01:33:21 am
I am defending an outpost.  After several hours I found a walkthrough that told me how to get more firepower in the form of 2 destroyers and a battleship(named the Colossus coincidentally, too bad it didn't die as nobly) The battleship has a thing called a Fortress Shield, I'm supposed to move it close to the station and leave it alone, but my destroyers got pwned and I died shortly there after.  I don't think I am tactical enough, the damn thing is almost turn based.
Title: Re: Re: Nexus : The Jupiter Incident...
Post by: TrashMan on January 05, 2005, 04:26:16 am
Quote
Originally posted by Gai Daigoji


This is one of the other games I want to buy but not sure as I've heard mixed reviews about how long the campaign is. Just how long do you think it is?

On a side note I also played Haegemonia: LOI, that was a class A game. But the ending movie was a cliffhanger! I hope they make a number 2 so we can find out who that other alien race was.



24 missions..I think...

Armament and actis is really important.

My advice:
Arm the destroyers with as much either anti-shield or anti-subsystem weapons. Anti-subsystems are actualyl even better in my oppinion.
the cruiser and battleships should be packed with atni-hull (and anti-subsys or anti-shield. depends on what you put on the destroyers. Put the same thing)

As far as weapons go - the ones you get at the end are....well..HUGE.
You have missiles that make a explosion so big, that even when you zoom out max you can barely see anything.
Those missiles/torpedos can engulf a whole fleet and remove all shield for several seconds, or causemassive hull damage.

------------
How to beat the Demo:

Send one of your frigates at full speed (put all energy to engines and shields) towards one of the nav points. Choose the one that's as far from their ships as possible. Once you get close to the nav point, activate the IP drive. A battleship and a support ship should jump in. The "great" Admiral Norbank (you'll see him plenty inthe game) will run right into hte minefield and the battleship will get disabled. Just bring the support ship close and as soon as the battleship is up, send the support ship toewards the base, so it can activcate it's Fortress Shield.
Once the shield is up, just retreat inside the shield, and the enemy is toast...
Title: Nexus : The Jupiter Incident...
Post by: TrashMan on January 05, 2005, 04:38:18 am
Quote
Originally posted by Liberator
I am defending an outpost.  After several hours I found a walkthrough that told me how to get more firepower in the form of 2 destroyers and a battleship(named the Colossus coincidentally, too bad it didn't die as nobly) The battleship has a thing called a Fortress Shield, I'm supposed to move it close to the station and leave it alone, but my destroyers got pwned and I died shortly there after.  I don't think I am tactical enough, the damn thing is almost turn based.



The Battleship is the Wolverine, the Support ship is the Colossus, and you "only" get them as support. the battleship is kick-ass powerfull, THE ship in the game. the support ship can carry a ****load of fighters, can help repair ships faster and can project a spherical Fortress Shield (you need heavy weapons- LOTS of them to bring it down, and your ships can enter the shield and keep fireing at the doomed enemy outside).
Title: Nexus : The Jupiter Incident...
Post by: CmdKewin on January 05, 2005, 07:12:38 am
Well, I've been following Nexus since it was still called IG3 (a looong time ago). I've had it since it first came out, played the single player campaign twice. What can I say... i love it :D Now i just need to find time to even try a MP session...
Title: Nexus : The Jupiter Incident...
Post by: Roy fokker on January 05, 2005, 07:33:44 am
well i loved this game campaign could be a bit longer but on the whole it was worth the wait
Title: Nexus : The Jupiter Incident...
Post by: Fergus on January 05, 2005, 08:46:18 am
Click the little hand icon in the bottom left and you will get a pannel with all your subsystems.  This is 'manual mode'.  Very handy, from here you can select what range you approach a vessel, what weps to target what ship and engine type.  The pannel on the left indicates power allocation.
Title: Nexus : The Jupiter Incident...
Post by: Singh on January 05, 2005, 07:52:29 am
great. Now i've gotta choose between this or EVE when i next go to...errr...'acquire' more CD games :nervous:
Title: Nexus : The Jupiter Incident...
Post by: Roy fokker on January 06, 2005, 03:49:53 pm
there both good games i'd say eve caus ethere so much to do and explore
Title: Nexus : The Jupiter Incident...
Post by: Flipside on January 06, 2005, 04:28:13 pm
I'm stuck on the level where you protect the 'Whisper', a stealth recon. The briefing tells me to locate and destroy the IP Drive inhibitor but the Gorg always end up finding and destroying the Whisper long before I even get a sniff of the damn inhibitor :(
Title: Nexus : The Jupiter Incident...
Post by: Thorn on January 06, 2005, 04:38:25 pm
You have to use the Datascanner to find it. What you need to do is have the Angelwing (equipped with Energy Shells, Torpedos, and plasma guns) tangle with the first two destroyers, and send your two destroyers (Equipped with lasers) after the other two. The Angelwing should be able to bring down the first two, while the others are kept occupied. Have the destroyers target the weapon systems (Start with the energy shells, then hull weapons), and then the engines. After they are disabled/disarmed you can have the Brutus scan them and take out the IP Blocker, or just have the Angelwing destroy them both.