Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Taristin on December 31, 2004, 11:40:14 pm
-
(http://3dap.com/hlp/hosted/14_year_war/Raa/concepts/intercepterwip.jpg)
(http://3dap.com/hlp/hosted/14_year_war/Raa/concepts/intercepterwip2.jpg)
Comments? Flames? Accusations of idea thert?
-
looks somewhat similar to the Claymore from Inferno...
-
X-Wing!
-
You stole my idea!!! :hopping:
;)
I think I can forgive you for leaving the Ares alone - that is an excellent model. What is it? It looks a bit heavy for a fighter, but too sleek for a bomber. A true fighter-bomber perhaps?
I have only one possible gripe - those gun mounts are going to be useless, as they're a long way apart. Most shots will miss a target on either side. I don't suppose you can do much about that though. Have to wait for the SCP bods to implement gun synchronisation or fire-point angling....
Bloody good, though - best thing you've done for a while :nod::yes:
-
Holy.....
wow.
Once again, you have me deeply impressed, Raa.
Absolutely beautiful model (I'd say on the same level as the Phoenix).
-
Really pretty design, through the extensions on the lower guns look a bit too ornamental for a military machine, at least, before texturing.
-
Doesn't really look any more massive then the Eryines, just with its mass spreading out to the sides rather then to the rear.
Unless it's very small, though, those guns are going to drive you mad trying to hit anything smaller then an Argo.
-
Really, where did you steal that from? I swear I've seen something interestingly similar before.
-
Woah really sweet model, Good work Raa.:) :yes:
-
IMHO the lower gun mounts have some useless details, they could be less detailed andmore round, like in Myrmidon. Except this, model is beautifull. Can't wait to see it textured:yes:
-
Very, very nice. What role will it be used in, something like the Herc 1 in FS1?
-
i think that those "gun" mounts could be nice missile mounts...
but that means you will have to make additional gun mounts
-
I don't like the two ubber wings, but the rest is pretty neat ( especially from side view ).
I'd say make the engines bigger, tho.
-
What's with the engines? tThey look like rubber hoses. I sugest trimming htem...
Othervise - :yes:
-
Yeah, that was what I was thinking, the engines need to be made bigger. It just don't look right. The other parts of the model looks very good.
I would give you a Three Thumbs up:yes: :yes: :yes: , but sadly I only have two.:(
-
I'd be iclined to alter the wings leading edge:
(http://premium1.uploadit.org/magatsu1/blah.JPG)
they tend to dominate when viewing from above
-
Tried that, it didn't look good.
I'll keep on it, though, since I don't think I'm finished yet.
Thanks for the positive feedback guys. For evreyone who says it looks familiar... picture the engines in red and orange. :rolleyes: (So I ripped Aldo off a little... :p)
-
Looks good.
I want to see the final model.
-
Nice. Somehow it reminds me of somekind of assault transport - used in boarding ships and so on.
Model is coal.
-
:drevil:
-
Is he a bit.... tiny? :D
-
The glass distorts the image a bit, but yeah, he may be too small. I haven't the best sense of scale for these things...:nervous:
Edit: Easily fixed, though, since the chair he was in was too big. :p I just made him bigger and it works. :D
-
Of course, it's hard to guess the right proportions with those pesky little terrans.
-
It's their unconventional body construction.
-
Roxor. :yes:
-
Originally posted by Raa
It's their unconventional body construction.
Indeedy.
-
UVing completed. Texturing in progress.
-
can i have this instead of flipper? :D
-
Interesting
Oi! You nicked my winglets! and after I let you see the ****** and soforth, as well
-
Sure... tell the whole forum I can't make original designs, why don't you?! :p
-
:p
-
Can we use it in TVWP? ;7
-
Why am I always tempted to click those?
-
Can't you people atleast wait until after I ruin it with a horrible texture map? :rolleyes:
-
Originally posted by Raa
Why am I always tempted to click those?
Why? You have seen the other link, after all........
-
damn thats sweet
-
It ain't the best texture job, but I'm keeping it. I may, however, change some of these lights. But here's something to drool over.
-
*drools*
Awesome. I like it a lot. :yes:
-
The model is awesome looking, but i would give it a gray color scheme.
-
It'll look different once I shine map it.
-
yeah, i cant see the finished product in black!
-
Y'er gunna have to get on Styxx's back for this one. It's not wanting to convert! And I refuse to let my prescious even look at TrueSpace :p
-
Originally posted by Raa
Y'er gunna have to get on Styxx's back for this one. It's not wanting to convert! And I refuse to let my prescious even look at TrueSpace :p
A resistor to the dark side I see :drevil:
Anyway to convert it straight to .ibx? or can that format only be created from .pof?
-
Err. I know nothing about the specs of the index buffer files... And no way to convert it to that, if that even did anything anyways.
-
Poo. I can get the ship itself to convert, but the pilot and canopy are both missing. Go figure.
-
Uh yes... The guy's still tiny :p
And the textures do need a lot of work. But the model rocks.
-
You're free to play with the texes if you want. :p And the guy is as much to scale as the Ursa's cocpit so there :p
-
w00t! got it to convert! But the pilot is tiny... grr.
-
in that image you posted he looks about right for a 20 meter fighter.
-
Originally posted by Raa
Comments? Flames? Accusations of idea thert?
your ship is full of idea thert!
-
It's more around 13M. :nervous:
(I'm afraid to try to resize it again, it may not convert)
And I was waiting for someone to catch onto my typo :P *tosses a shiva-snack at carl*
-
Depends. The Phoenix doesn't want to be textured at all for some reason.
I think we may need a radical change of UVmap, even though the current one is actually pretty good, I just don't get anywhere. I feel lost :blah:
I'll PM you or something.
-
nice texture too
-
Originally posted by Raa
You're free to play with the texes if you want. :p And the guy is as much to scale as the Ursa's cocpit so there :p
But the Ursa is ridiculous in that regard, therefore, so is your ship. Shrink the ship.
-
Originally posted by Raa
It ain't the best texture job, but I'm keeping it. I may, however, change some of these lights. But here's something to drool over. *snip*
damn, you should do a walkthrough/tut or somethin'
-
I like it alot. Aside from the fact that the model vaguely resembles a dropship for some reason, I think its superb. The textures fit with the "Artemis DH" look (it was the Atremis, right? Its been a while since I played through the campaign.)
-
Originally posted by Lightspeed
Depends. The Phoenix doesn't want to be textured at all for some reason.
I think we may need a radical change of UVmap, even though the current one is actually pretty good, I just don't get anywhere. I feel lost :blah:
I'll PM you or something.
A shame. That ship has so much potential, and I don'y really know how else to UV map it better.
Originally posted by Nico
But the Ursa is ridiculous in that regard, therefore, so is your ship. Shrink the ship.
The ship is 13m long. Any smaller, and you'd never see it. The guy was enlarged since the last pic. I was only making the ursa joke to point out that the FS universe is way off. :p
Originally posted by Roanoke
damn, you should do a walkthrough/tut or somethin'
So... I take it you dislike my textures? :p
-
heh... if you take the size of the pilot as about 1.80m, this ship is definitively more than 13 meters long :p
As for the maps, now try to give them a more realistic tint :)
-
Make the cockpit 2-man.
It;s proportionally very big compared to the rest of the ship, it could just as easily be a multi-crewed transport as a fighter IMO.
-
*Steals Raa's texturing style*
*Goes to fiddle with it*
I can do that. :D
-
Originally posted by aldo_14
Make the cockpit 2-man.
It;s proportionally very big compared to the rest of the ship, it could just as easily be a multi-crewed transport as a fighter IMO.
That cockpit is at least 4 times the one of the Falcon in Starwars :p
-
pfft. na-ah. maybe twice as big.
-
Come on, it's larger than my student room :p
There's enough room for a caps game in that corv... fighter cockpit :p
-
"Greetings, pilot, and welcome to the GDD Bashful, flagship of the Galactic Dwarf Alliance. Our war against the hated Brobdingnag Imperium continues unabated..."
-
Bah! I say to all three of you! I don't care what you think! I'm keeping it as is. :p
And BW... there are much better mappers out there to steal from. :rolleyes:
-
Originally posted by Blaise Russel
"Greetings, pilot, and welcome to the GDD Bashful, flagship of the Galactic Dwarf Alliance. Our war against the hated Brobdingnag Imperium continues unabated..."
Lol, that actually made me laught :p
Originally posted by Raa
I'm keeping it as is. :p
But you're wrong :p Listen to my voiiiiice...
I knoooooow the truuuuuth...
shriiiiiiiink the ship...
shriiiiiiiink it!
Hem, gonna stop that, brings silly thoughts to my mind.
-
Originally posted by Nico
But you're wrong :p Listen to my voiiiiice...
I knoooooow the truuuuuth...
shriiiiiiiink the ship...
shriiiiiiiink it!
Hem, gonna stop that, brings silly thoughts to my mind.
the shiiiiiip is 13 meters looooong.
13 meeeettttteeerrrssss looonnnngggg...
And besides, I don't have to do what you say. It's my ship.
Where's that :booty: smiley when I need it?
-
There's no way it's only 13 meters long, or that guy is less than a meter tall :p
Anyway, don't care, I'm going back to uni, so cya, take care :p
-
's right! Go away :p
-
so that means the GTVA accepts umpa loompas?
-
Meh, another nice ship, Raa :yes:
Meh, I can't model, just code :(
-
Originally posted by Nico
There's no way it's only 13 meters long, or that guy is less than a meter tall :p
Anyway, don't care, I'm going back to uni, so cya, take care :p
Oh... before you go. Tell me how to get an exact measurement in Max, and I'll change it. :p
-
Isnt each block a meter^2?
-
Damned if I know. I want to be able to type in exact sizes, like you can in TrueSpace....
-
There... Happy, now?
EDIT: Yes, they are both the same size. One is a copy of the other, so they're the same.
-
If they are 1.8 tall the ship is definitly bigger than 13 meters cause than the ship would be 7.2 people tall, however AFAIS it is roughly 10-12 people long at least....so something is off with the scale - however it is still a lot better than it initially was.
IMHO you could move the weapons officer up to the cockpit rear wall. You may also experiment with some harness/console around him that would cover the rest of the space - remember you're in the navy now...they take no such luxury as unused space.
-
The unused space and 2d 3d chair don't look too hot, but it's a good idea.
-
Originally posted by Flaser
If they are 1.8 tall the ship is definitly bigger than 13 meters cause than the ship would be 7.2 people tall, however AFAIS it is roughly 10-12 people long at least....so something is off with the scale - however it is still a lot better than it initially was.
Actually, I rescaled it a bit... It's larger than 13 meters, but I'm unsure of how big it is as of this moment, because modelview is being a bugger and not loading any files...
-
Originally posted by BD
The unused space and 2d 3d chair don't look too hot, but it's a good idea.
2nd 3d chain, or 2d 3d chair? Either way, it'll look better through the barely visible orange cocpit.
-
Is it me or do those pilots look like... Frenchmen?
-
Is it me or do those pilots look like... Frenchmen?
-
Is it me or do those pilots look like... Frenchmen?
-
Is it me or do those pilots look like... Frenchmen?
-
Shoot!~ buggy computer!
-
Wow...
-
Click the button once, Deepblue ;)
Looking good, Raa. You gonna release this, or keep it for a project?
-
Originally posted by Deepblue
Is it me or do those pilots look like... Frenchmen?
Huh, why ?
-
Originally posted by pyro-manic
Click the button once, Deepblue ;)
Looking good, Raa. You gonna release this, or keep it for a project?
I'm leaning towards releasing it... But I'm having some trouble with it at the moment. PCS will load it fine, and save it, but modelview and aurora both hang... So I'm going to have to figure out how to do the pof editting in PCS, which is not my favourite program...
-
Whoa....quadruple post, that has to be a new record.
@Raa: scale looks a lot better now, maybe "bend" the back walls a bit around the pilots, so there's not so much empty space in there.
-
Almost there Deepblue, craziest thing I ever saw was an 8x-post. :D
-
Hmmm.... in all honesty, I prefer custom cockpit maps
(http://www.3dactionplanet.com/hlp/hosted/casofwar/heel/chn_cp1.jpg)
(http://www.3dactionplanet.com/hlp/hosted/casofwar/heel/chn_cp2.jpg)
-
Yeah, well... Maybe next time. :hammer:
-
Originally posted by aldo_14
Hmmm.... in all honesty, I prefer custom cockpit maps
Like I would bother making custom maps for something that will never take more than 100*100 pixels on screen :p
raa:
first, top bar -> customise -> units setup.
Pick the unit you want, then scale you want ( in the system unit setup, button on the window you've opened ).
You can type sizes directly by right-clicking on the scale tool icon. By default it works with %, but you can change that somewhere I think.
To check the size of your mesh ( after having set up the units, of course... ):
-> right panel -> Utilities tab ( the hammer ), select the object ( or objects, you can select more than one, it'll take the farthest points of each mesh ) -> measures ( if it's not in the list, click "more...", it'll be there, take the oportunity to set up the utilities list, things like measures , xform, polycount or addons like texporter are cool, but things like max script or motion capture, I doubt you'll ever use that ).
hope that'll help.
-
It should, thanks. :)
-
Originally posted by Nico
Like I would bother making custom maps for something that will never take more than 100*100 pixels on screen :p
Isn't your cockpit map 1024*1024, though.......?
-
Something keeps telling me that you stole that cockpit from SW: Rebel Alliance 2, aldo.
[EDIT] That's probably what you stol that fighter from, too. the V-38 Assault TIE Fighter.
Shame on you, both of ya. :D :lol:
-
Originally posted by aldo_14
Isn't your cockpit map 1024*1024, though.......?
Making it that size didn't give me more work, since it was just a copy/paste job, and who knows, someday, we might have a padlock view, and that way I'd have a template cockpit ready.
-
Originally posted by Nico
Making it that size didn't give me more work, since it was just a copy/paste job, and who knows, someday, we might have a padlock view, and that way I'd have a template cockpit ready.
Yep, but it's a far bigger texture than what I use.
Originally posted by Cobra
Something keeps telling me that you stole that cockpit from SW: Rebel Alliance 2, aldo.
[EDIT] That's probably what you stol that fighter from, too. the V-38 Assault TIE Fighter.
Shame on you, both of ya. :D :lol:
eh? I hope you're not implying stole as in copied - I've never even heard of that, let alone played it.
-
Raa I can do the pof editting in PCS.
-
Originally posted by aldo_14
Yep, but it's a far bigger texture than what I use.
Nobody HAS to use it at this size. Actually, I recommend to rescale it at 256*256. I released the 3ds mesh so people do what they want with it, I didn't see the reason to release a crappier version of the original map. Still, I can't see the matter, I said I wouldn't bother making a custom map, I didn't say I couldn't bother making a high res map... Ah well.
As for the eze and perseus, I don't remember what size is used, I probably didn't even think about it.
-
I'll keep that in mind, aldi.
-
:bump:
Redoing these textures for the third time. Can't quite get a colour scheme down yet... so it looks monochromatic. But the general plating and stuff is final.
-
:yes2: :nod: :yes:
-
Bottom shot.
-
:yes2: :D :yes:
kinda looks robotech-ish.
-
:bump:
:p
-
i think this should replace the Flipper?;7
-
Well Raa it depends on what you want your ship to be - do you want it to be a special "secret ops" fighter? Or if it was a line fighter (this would probably be more logical) the darkness is fine - look at the Myrmidon and it's basically grey with some stripes - so yeah add some stripes and markings.
You could also have alternating grey colors.
-
AotD? :D
-
That color scheme actually looks pretty good on it. It doesn't look GTVA, but it looks good.
-
make it an SOC ship.
-
I think it looks awsome! How does it look with Bob's Cockpit thing? Or have you even thought about it?
-
:welcome: Jeryko.
umm, that's a hercules cockpit. it would never fit on that model. and besides, to make a new one, you would have to go through HELL to even make the cockpit model. then there's programming, etc.
-
He registered in October...that's one month before you did.
-
Late as always, heh.
Well, while it's obvious you copied (EEEVIL :p ) I really like the progression here. You're starting to get it.
You'll have to look for a bit more variety though, add little random details, and (most important of all!) you need to texture in some recessed plating, else the whole thing will look too flat. You can also achieve good looks by making shadows in the texture.
Also, the individual texture plating shadows need to be stronger.
-
Mhmm, I don't know if it's got a name, but GTF Gargoyle would somehow fit. ;)
-
Nice one Raa!
It most certaily does NOT look "Robotechish"
It looks more like something you'd see from Freelancer I think, but that's not a bad thing.
I second that suggestion about looking too flat. If you raise some parts and recess others it would make it stand out more. (or am I just blind?). Got a winner there though Raa...
FYI Gargoyle sounds cool. I think Sthite2000 is working on a Gargoyle cannon lol...
-
LS: What did I copy? :wtf: And how is it obvious? There are some places where I couldn't decide how to map it, and looked to other ships for inspiration, but I don't think I copied them...
I do have some recessed areas, but they lack some... stuff. There's no grime and there's no details yet... I'll probably need decals, machinery, pot marks... etc.
Edit: For the name, I have it temporarily dubbed as the GTF Losna. It's Etruscan...
Edit2: I'm interested to see how this'll look with the cocpit code, since there's 2 seats inside...
-
Originally posted by Raa
LS: What did I copy? :wtf: And how is it obvious? There are some places where I couldn't decide how to map it, and looked to other ships for inspiration, but I don't think I copied them...
I do have some recessed areas, but they lack some... stuff. There's no grime and there's no details yet... I'll probably need decals, machinery, pot marks... etc.
They're not deep enough. Also, the top part could be fixed a bit more according to its shape.
As for what you copied... look at the fins, the colour scheme, and err.. the TVWP private forums. You didn't copy as such (i.e. paste actual texture) ;)
But yes, good work so far. Better than most people usually get :nod:
-
Originally posted by Cobra
:welcome: Jeryko.
umm, that's a hercules cockpit. it would never fit on that model. and besides, to make a new one, you would have to go through HELL to even make the cockpit model. then there's programming, etc.
No, it wouldn't be 'hell'. Modelling cockpits is easy - or at least as easy as you find modelling.
and you don't need to program anything to get a visible cockpit ingame. Programming relates to fixing the clipping of the ship model when in show_ship mode.
-
Originally posted by Lightspeed
Also, the individual texture plating shadows need to be stronger.
No it doesn't. Ships aren't made from concrete plates, but thin, tigh and precise plating, I believe :p
As for the ships, looks like, hmm, how would I call that? You know, like the F16, a good, average whole purpose plane, not outstanding in any regard but a good choice for export, so, voila, an export fighter. So it would be cool being flashy, I s'pose. Or maybe not.
-
If you make plates too recessed (lines, shading either too dark or white), the map often ends up looking cartoonish.
-
That too. But in fact, it's easy to show: get someone to get some screenshots from recent flight sims, hull plates aren't recessed AT ALL on the maps. They're just barelly visible lines, usually.
-
Hell, just grab a piccy of a naval destroyers hull or a fighter jet;
http://www.aoqz76.dsl.pipex.com/Web%20Page%20Components/Wallpaper/Planes/F16%20Taxi.jpg
for example (not the best pic, I imagine).
Truth be told, I massively overdetail my hull-plating still, but at least now I'm learning to keep it subtle.
-
I don't know what Lighty's on about. There's no all grey ship in TVWP. Some areas are recessed, but you have to look for them. And similarity would be the way the plating ends abruptly in the center of the wings, and *maybe* the plate on the bottom of the wings. I've yet to cut copy and paste a texture and have it work for me (aside from the crimion)
-
Beautiful.
-
Originally posted by Nico
No it doesn't. Ships aren't made from concrete plates, but thin, tigh and precise plating, I believe :p
As for the ships, looks like, hmm, how would I call that? You know, like the F16, a good, average whole purpose plane, not outstanding in any regard but a good choice for export, so, voila, an export fighter. So it would be cool being flashy, I s'pose. Or maybe not.
Methinks you misunderstood what I wanted to say.
-
Maybe, what I understood is that you wanted him to make the plates more recessed. If not, please correct me.
-
With "individual texture plating shadows" I actually meant the... err... brightness differences in a plate. (Now doesn't that sound odd :wtf: ). The plates look a bit flat for Freespacy textures, because they look too much like filled with one colour (exaggerating here).
Bah, look at the :v: models to see what I mean. :rolleyes: :)
-
I've understood. Gradients because of curveness. I don't think that's really important too. FS2 has lighting that should simulate that more or less well. Nah, the real thing, now ( something I'm gonna try from now on, even if not for FS2 ), is to make the material actually look like metal, or painted metal.
-
Originally posted by Nico
That too. But in fact, it's easy to show: get someone to get some screenshots from recent flight sims, hull plates aren't recessed AT ALL on the maps. They're just barelly visible lines, usually.
Eh, modern airplanes arent really a good guide to use as theyre made of stressd aluminium which can be pierced with a good pointy stick. A fighter which is built both to withstand vaccuum and taking hits from high energy weapons could concievably have much heavier plating. IMO you could have it either way.
Oh aye and metal texs are easy, this one took me 5 secs to do back when you were doing the ezekiel, iirc done it to show the differences between using lines for hullplating and using bevels.
(http://img.photobucket.com/albums/v112/Casuir/line.jpg)
(http://img.photobucket.com/albums/v112/Casuir/bevel.jpg)
-
I don't think you can pierce the plates of an A10 or a B52 with a pointy stick, nor the ones of a battlecruisng, an abrams or a AH64, but find any superobvious platelines on those...
And yeah, it's very easy to make a metal map... on a small square. Doing so on a whole ship, that's another matter. Not that I really find it complicated either, mind you :p
Your exemple isn't very impressive, that said. Just throwing a metal plate scan as a layer with some filter and no additional work doesn't really cut it, for me.
-
A b52 you could, its not armoured in anyway, the apaches not very heavily armoured and I think you should go look at a battlecruiser or an Abrams :rolleyes: Like I said, imo you could do it either way, nice clean lines or heavier plating, should be a design decision as opposed to a technical one if you get what I mean.
It wasnt meant to be impressive you twat, like I said I made it in 5 seconds. In fact it was meant to be the opposite :rolleyes: Does show how much nicer bevels look than simple lines though, spec when you resize them down to 50%
-
2 :rolleyes: and a "you twat". Like I'm gonna bother replying to that. Learn some respect and come back.
-
Show some respect and you'll get some, getting up on your high horse because somebody dares to disagree with you and making stupid statements isnt going to earn you any.
-
I don't see any lack of respect in my post, but I see more and more agressiveness in those forums. Be all jumpy if you want, if I don't reply to you, it's not because I don't agree with you ( maybe if you've seen any of my models, you've noticed I use bevels, mmh? ), it's because I don't want to take any **** from anybody anymore. If you consider that as arrogance, well, be my guest.
But just for the sake of the argument:
Abrams:
http://sa.nextwish.org/Unsorted/War%20Photos/abrams.jpg
slick ( save for the articulated parts, obviously
Aegis ( coz I can't find a decent pic of a cruiser:
http://www.clw.org/GRAPHICS/CAT/Arleigh.jpg
slick
a10:
http://wallpaper.net.au/wallpaper/aviation/A10%20-%201024x768.jpg
slick
Voila, my stupid statements have been proven.
-
Stand down kids, this is unnecessary.
-
Originally posted by Nico
I don't see any lack of respect in my post, but I see more and more agressiveness in those forums. Be all jumpy if you want, if I don't reply to you, it's not because I don't agree with you ( maybe if you've seen any of my models, you've noticed I use bevels, mmh? ), it's because I don't want to take any **** from anybody anymore. If you consider that as arrogance, well, be my guest.
Fair enough, just dont get on your high horse if it comes back your way. And if I seem jumpy, its because i'm off the smokes and beer for the last few weeks, and I am jumpy.
Originally posted by Nico
Abrams:
If you'll look at the side skirts the hullplating is very noticeable, these arent articulated btw, they're designed that way to be easily replaced. The turret isnt actually the armour, its a cast piece wich contains compartments where the actual armour packs are located.
Originally posted by Nico
Aegis
Again, sheets of metal which cover the actual armour plating.
Originally posted by Nico
a10:
Stressed aluminium covering actual armour plates. Once more I'll say it, its a design thing rather than technical. Armour by itself is big and bulky, how you conceal it may not be. The aegis and a10 are designed that way for aerodynamical and whatever its water equivelent is reasons, no such requirement in space. Theres no good reason to stop people from making their armour plates as big and bulky as they like. The ship might look like a monstrosity, but thats up to them, saying they shouldnt be because airplanes or ships arent isnt correct.
Originally posted by Nico
Voila, my stupid statements have been proven.
Your stupid statement was actually this:
Originally posted by Nico
Your exemple isn't very impressive, that said. Just throwing a metal plate scan as a layer with some filter and no additional work doesn't really cut it, for me.
Which followed my statement of
Oh aye and metal texs are easy, this one took me 5 secs to do
Pointing out that something is of less than finished quality when somebody has stated that it was thrown together in 5 secs is slightly stupid imo, as they're just going to tell you to read their damn post again. Maybe the you twat was a bit much but the rolleyes was certainly deserved.
maybe if you've seen any of my models, you've noticed I use bevels, mmh?
Maybe if you look back, you'll see I never actually posted the pics, mmh? They werent actually intended for you afaik, though I'd have to take a look at the ezekiel to be sure, swoohs down atm.
-
pfffffff...
Whatever, I'm not in the mood and I don't want to make papa Thundy break a nerve.
-
right.
-
Won't happen, I'll just lock the thread and you two can take your bickering to PM. Despite how amusing it is to see you both go at each other :)
-
Gaddammit! Just lock this thread already, and stop making idle threats!
Either post on my other thread, or let this one die! I'm getting tired of my threads being hijacked and derailed! :hopping:
-
Fine by me, let me know if you want anything else locked Raa.