Hard Light Productions Forums
Off-Topic Discussion => Arts & Talents => Topic started by: Omniscaper on January 01, 2005, 06:32:23 am
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This is what the Galaxy Class model would look like under the engine of "Nexus: The Jupiter Incident"
(http://www.penguinbomb.com/omniscaper/WIPS/Galaxy1.jpg)
(http://www.penguinbomb.com/omniscaper/WIPS/Galaxy2.jpg)
(http://www.penguinbomb.com/omniscaper/WIPS/Galaxy3.jpg)
Note the bumpmaps, specular/glow map BLOOM. Those effects sure look sweet don't they SCP..... HINT HINT..... NUDGE NUDGE =)
Happy New Year.
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holy...****ing....:eek2:
that's beautiful!
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Oh..my....pretty!!! But waaaay too many polies for FS2. Alas, the old engine cannot take it! Nor can my graphics card for that matter :P
Just by seeing that I'm already wondering what an Orion would look like in that engine :drevil:
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omni you doing a nexus mod?
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There's also casted shadows in there.
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There's already a Trek mod project for Nexus. A alpha release of the mod is already downlodable.
http://www.nexusthegame.com/forum/viewtopic.php?t=469&start=405
They were using a less quality version of the Galaxy model made by Pneumonic for the sake of polygon count. That pushed me to covert Scotchy's UBER version.
The polygon count is actually 10,500 polies. the same as the Freespace version. Those pics were made with the doublesided version.
And yes those are casted shadows.... quite a excellent engine.
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saty in ST:A2 :D oh the carnage:drevil:
or a saty in homeworld
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Niiiiiiiice.
Those images have a lot more impact when you're conveniently listening to the Nemesis soundtrack when opening this thread.
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Wow!!! do you have an Excelsior? ;)
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Yes I do.... give me 3 days and I'll have finished the first batch of 2005 releases in the TMP ship pack.
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Great! Will you post the ships here?
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Pretty:)
But.. I liked the one under fs2 open more.....
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carry on