Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: aldo_14 on January 03, 2005, 04:10:58 pm

Title: I don't know if this is a bug in SCP or my machine....
Post by: aldo_14 on January 03, 2005, 04:10:58 pm
..because it's only now just cropped up.

Um... there is a myriad of things that are happening;
- text is disappearing on the top of the screen, the top of the screen is glitching   seems to be fixed by turning anti-aliasing off, albeit never occured previously
- button images are offset a pixel, so there is a blue line bordering on the right and bottom  seems to be fixed by turning anti-aliasing off, albeit never occured previously
- cannot dump screenshots with prn scr (hence no screenshots)
- big black borders around particles, trails; i.e. as if the black part of anis is not being made opaque* fixed - except poofs - was on -pcx32
- occasional black triangles appearing for no apparent reason (possibly a bit of the debris ani coming close, I'm not sure...)fixed (I think)
- ctd after about 30 seconds in-mission.  I'm not sure if this is due to a mod error, however; checking that
*occuring in a subspace mission

EDIT; oh, and all the weapons labels in the HUD are missing.

This has only just started occuring; in both 3.6, and a newer build that Goober released to test the new wingnames.  It occurs in both windowed & non-windowed, and with both standard fs2 / all features tags in the launcher.

I think it may be down to something in my machine, however.... in order to get another game to work properly, I had to disable and then re-enable DirectDraw, Direct3d and AGP texture acceleration in dxdiag (NB: 9.0c).  So I'm 99% sure it's down to that.

It seems to be confined to DirectX, however.  OpenGL seems ok.
Title: I don't know if this is a bug in SCP or my machine....
Post by: Deepblue on January 03, 2005, 04:27:35 pm
I get the blue lines when I turn on Anti-Aliasing. The other stuff I am not sure of.
Title: I don't know if this is a bug in SCP or my machine....
Post by: aldo_14 on January 03, 2005, 04:32:37 pm
Hmm...

Blue lines & UI errors seem to be down to anti-aliasing (strange they never occured before, tho), in-mission errors aren't.
Title: I don't know if this is a bug in SCP or my machine....
Post by: Flaser on January 03, 2005, 06:37:08 pm
I seem to recall that having the pcx32 flag enabled causes this.
Title: I don't know if this is a bug in SCP or my machine....
Post by: aldo_14 on January 04, 2005, 04:05:06 am
pcx32 was off, I believe; I tried it with all flags & no flags.

I'lll double check, however.
Title: I don't know if this is a bug in SCP or my machine....
Post by: karajorma on January 04, 2005, 04:17:59 am
Quote
Originally posted by Flaser
I seem to recall that having the pcx32 flag enabled causes this.


Yep. That's the real problem. Leave AA on and turn PCX32 off instead.
Title: I don't know if this is a bug in SCP or my machine....
Post by: aldo_14 on January 04, 2005, 05:46:24 am
Turning PCX32 off solves the non-background stuff (particles, weapons), but poofs still aren't transparent.   Odd thing is that I'm sure I never even enabled pcx32......

Still CTDs after a few minutes; I need to check if my model has a debris error re: that, though.
Title: I don't know if this is a bug in SCP or my machine....
Post by: Deepblue on January 04, 2005, 05:53:03 pm
I don't have pcx32 enabled and I still get offset UI/blue lines with AA on.