Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Thorn on January 03, 2005, 10:11:06 pm

Title: Pathing fighterbays/dock points etc?
Post by: Thorn on January 03, 2005, 10:11:06 pm
I don't suppose anyone has a tutorial on this subject? I've been digging around for a while and about the only thing I could find on the subject was from 2002, and it wasn't that helpful.

[edit] Pfft. Another 10 minutes and I found this. http://freespace.volitionwatch.com/blackwater/fstut/fstut_index01.htm
But anything else on the subject would still be appreciated.
Title: Pathing fighterbays/dock points etc?
Post by: Bobboau on January 04, 2005, 12:57:33 am
I put that in every post, you think by 10410 posts you'd have noticed
Title: Pathing fighterbays/dock points etc?
Post by: Thorn on January 04, 2005, 01:04:41 am
Horrendeous sig images and sigs with 40 lines of text have made me learn to ignore them. Sorry.
Title: Pathing fighterbays/dock points etc?
Post by: Roanoke on January 04, 2005, 09:34:53 am
'spose I could do 'em for you. Easy but dull.

Actually, maybe I should do a walkthrough :doubt:
Title: Pathing fighterbays/dock points etc?
Post by: ShadowWolf_IH on January 04, 2005, 09:53:14 am
hey Thorn?  I can't say anything about fighterbays, i never could get em to work, but provided it's not one of the new high poly models, i've found that Aurora's auto pathing and dock orientation is the way to go.  You can download it from Bob's sig.
Title: Pathing fighterbays/dock points etc?
Post by: Black Wolf on January 04, 2005, 09:59:03 am
If I want to put the dock on an angle is that possible? It says they need to be exactly a metre apart, but can that metre be in any drection, or is it stuck on the three major planes?
Title: Pathing fighterbays/dock points etc?
Post by: Roanoke on January 04, 2005, 10:00:12 am
Anwhere you want, in my experience.
Title: Pathing fighterbays/dock points etc?
Post by: ShadowWolf_IH on January 04, 2005, 10:09:57 am
i don't know...i just hit put on point on and hit orient.  lol.  i love aurora.  it let's me get away with doing more things than i actually know how to do.
Title: Pathing fighterbays/dock points etc?
Post by: Taristin on January 04, 2005, 10:13:20 am
Aurora doesn't work with some of our models, though, unfortunately. :(
Title: Pathing fighterbays/dock points etc?
Post by: Roanoke on January 04, 2005, 10:23:05 am
and you've still got fighterbays to do.
Title: Pathing fighterbays/dock points etc?
Post by: ShadowWolf_IH on January 04, 2005, 10:26:46 am
right......i am learning to do these things...but if the model does work in aurora, why not use it?
Title: Pathing fighterbays/dock points etc?
Post by: Black Wolf on January 04, 2005, 11:53:11 am
w00t!

Thanks to bob's tut, and a whole bunch of help from VA, I got my first ship actually in game. :D

/me feels special.

Thanks Bob.
Title: Pathing fighterbays/dock points etc?
Post by: Roanoke on January 04, 2005, 03:31:35 pm
Quote
Originally posted by Bobboau
I put that in every post, you think by 10410 posts you'd have noticed



noticed what ? :p
Title: Pathing fighterbays/dock points etc?
Post by: ShadowWolf_IH on January 04, 2005, 07:14:46 pm
pcs tutorial i think
Title: Pathing fighterbays/dock points etc?
Post by: Anaz on January 04, 2005, 07:37:27 pm
the two dock points thing is because of the way that FS2 handles docking. It matches the two dock points on the two ships, so the orientation doesn't really matter, just as long as FS2 can match 0 to 0 and 1 to 1 (or something like that)
Title: Pathing fighterbays/dock points etc?
Post by: Bobboau on January 04, 2005, 07:48:18 pm
close, it's actualy a realy hacked way of setting up an orientation matrix, and it doesn't even do any normaliseation checking so oftine times you'll have to make two docking points on two ships specificly designed for each other
Title: Pathing fighterbays/dock points etc?
Post by: Roanoke on January 05, 2005, 06:29:18 am
Quote
Originally posted by ShadowWolf_IH
pcs tutorial i think


I was being sarcastic.