Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Turnsky on January 04, 2005, 04:27:39 am

Title: Highly irrgular (3.6.5 bug?)
Post by: Turnsky on January 04, 2005, 04:27:39 am
i think this might have to do with the media VP, i dunno

Retail Fs2 missions, load up "the king's gambit", and check your bomb payload, or lack thereof, no bombs to choose from the list, either..  
i've tested with all available builds right down to 3.6, so i think this might be an issue with the new mediaVp, i dunno, i'm just curious to see if anybody can replicate this error.

there's no mods being used, or foriegn .tbls or VP's in the data folder.
Title: Highly irrgular (3.6.5 bug?)
Post by: Singh on January 04, 2005, 05:58:02 am
it means you have to restart the campaign, cause the pilot file's screwed up in some way or the other.......
Title: Highly irrgular (3.6.5 bug?)
Post by: wolfdog on January 04, 2005, 06:00:49 am
Guess the same counts for the fact that I can't use Maxim cannon on any fightr?
Title: Highly irrgular (3.6.5 bug?)
Post by: phatosealpha on January 04, 2005, 06:58:21 am
The maxim thing sounds more like issues between the build or your data files involving the ballistic weapon ammo stuff.
Title: Highly irrgular (3.6.5 bug?)
Post by: DrunkenPirate on January 04, 2005, 06:13:32 pm
Quote
Originally posted by wolfdog
Guess the same counts for the fact that I can't use Maxim cannon on any fightr?
Interesting, I thought I was the only one who had that problem, seems as though it is more widespread than I imagined. Example of this is the final 5 missions with the Erinyes heavy assault fighter. The maxin cannon should be available, but at the loadout screen it says that it cannot equip it. :eek2:
Title: Highly irrgular (3.6.5 bug?)
Post by: Solatar on January 04, 2005, 07:30:43 pm
Think you have a "ballistic" Maxim, but not a ballistic enabled fighter.