Hard Light Productions Forums
Hosted Projects - FS2 Required => Inferno => Topic started by: Viper1000 on January 04, 2005, 03:01:54 pm
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Hurry up already and release R2 we're getting impatient! :D
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Nah we have too much weapon slowdown right now to release anything, you'd all complain if we did before its fixed :D
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Couldn't you release a Beta?
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Nope, I'm not uploading the whole lot more times than I have to, and we're still missing key weapon models and weapon interface art.
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My god, people. Calm down. Begging and pleading and being annoying will not get things done any quicker. In fact, the time you're making them waste by replying to your message is time that could be used to finish the camp (although I doubt it is... :p)
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Nah. If this place goes down or isn't busy I sometimes do less, as I don't use my PC much if there's nothing to do on the internet :D
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I think everyone has been waiting quite some time :D
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Give Inferno its due time, and it will be released to you. Seriously, I'd rather wait another year to have a completed project than have it half-asymptotically released right now.
- Rampage
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yeah, me too.
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Well, what exacttly do you need help with. I could possibly offer some of my services if it is things I can do.
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Yay I seem to of got the campaign working as a standalone mod. I've been trying for months to get that working with cutdown versions of the FS2 files :D
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So about how much longer will it take? I think the natives are getting restless.......
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I just sent Woomeister 15 sound tracks that may serve as excellent music to dogfight to. They were tailored for Attempted Suicides, but I hope they'll serve their new master now.
Woo, don't give away the link to anyone outside Inferno... :nod:
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wait, what the..? what happened to attempted suicides? that sounded awesome!
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i agree with rampage, i am willing to wait another year for a high quality mod than a rushed one.
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Originally posted by Grimloq
wait, what the..? what happened to attempted suicides? that sounded awesome!
Long story short - my father lost his teaching position a year or so and chose family over HLP.
But I'll tell him that you think the campaign could've been awesome. :D
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What is closer ot being finished ? R2 or R1 using SCP ? It would be cool to just have the R1 SCP release , but I'm willing to wait for the quality that I have seen from Inferno in the past.
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The SCP patch for R1 is technically done, but I haven't had much feedback on the 2nd version released to the beta testers, so it ended up in a kind of limbo.
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Recently I unexpectedly sent Woomeister some music files, which I recommended to the Inferno team.
Now my questions are to Woomeister:
1. Did you like the soundtracks?
2. Are you going to use them in Inferno?
3. If you're going to use them, will they be in R2?
Thanks,
Rampage
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1. Some of the battle ones are nice
2. Doubt it, They don't really match up with our current ones and so seem out of place for our use.
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The more we beg, i bet the more they are holding it back. Evilness stuff like that!
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Originally posted by High Max
I sure hope u Inferno staff divert considerable time to Inferno everyday, is it worked on everyday?
I sometimes work non stop on it for most of a day, such as yesterday, however untill we get a new INF Build I'll have to come to an almost complete stop.
The reason, we've just hit beta status for the core module:
(http://www.3dactionplanet.com/hlp/hosted/inferno/INFFolder.jpg)
Now I need to test it before I have to upload this beast, but I can't do it without an OGG enabled build.
Here's a list of things I've recently done:
Added a few updated briefing icons
Finnished fighter interface art
Added vasudan gun data (interface art)
Done a workaround for secondary interface (may change in later betas)
converted to OGG music
Broke mulitplayer options in pilot select and barracks so its not possible to make multiplayer pilots
optimised weapon effects
converted all ship models to new texture naming system (this breaks compatability with the FS Open media VP and Lightspeeds shine effects)
Things to do for next core beta:
Add a new Vasudan ship I haven't received yet
Fix up the mainhalls
Possibly more weapon models
Some minor edits and tweaks
Ship rebalancing and adding of techroom data
Add any HTL models I receive in time
So what's left to do for final release:
cb anis
missions (duh :p)
any mission specific stuff
Mission work seems to of stopped, so we may be looking for both mission designers and permanent testers to be added to the staff once we're happy with the beta once it's tested by the current staff.
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I doubt a spring release, winter maybe...
There won't be a multi-vp version as I'm not planning on using vp files this time, all files will install into Inferno\Data
The download will be the exact same for 56kers, though it'll be in ~40mb chunks which will require all of them to extract. The installer that will extracted will be the exact same one as the single file version.
However I don't know were that one will be hosted as I doubt Gamespy would like a split file like that on fileplanet...
That's 450mb uncompressed, it's about 230mb to download the core module.
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1 Think
2 Post
:rolleyes:
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*clears memory out for Inferno*
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Woo: i did the difficulty table thing like you suggested. this way you don't have to keep making changes for the AI refire times everytime you update your code. theres something else you may want to see in the hosted projects forum.
you may want to read up now.
http://www.hard-light.net/forums/index.php/topic,28823.0.html
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Originally posted by PhReAk
you may want to read up now.
http://www.hard-light.net/forums/index.php/topic,28823.0.html
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Bleah. Looks like when the permissions got set, SadisticSid was added but you weren't. It's fixed now.
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Thanks.
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Originally posted by PhReAk
Woo: i did the difficulty table thing like you suggested. this way you don't have to keep making changes for the AI refire times everytime you update your code.
Ok modified difficulty.tbl to match the hard coded values I changed, now I just need an INF Build with the other limits bumped to test it on ;)
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Originally posted by High Max
I look forward to that and the first thing I'll do is read all the ships' tech descriptions before I begin playing.
Speaking of which don't read them all in one run of the game, The techroom can't handle it and will crash if you try to. Same goes for putting all models down one after another in FRED (with deleting older ones of course since fred wouldn't handle that many anyway)
That's a minor problem which has been around since the first INF Build :)
Well it used to do that and I assume it still does...
You should be able to read all GTVA and EA ones, then restart and do the Shivan ones.