Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Swamp_Thing on January 05, 2005, 01:41:12 am
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Suppose i was to tile texture a model, and then wanted to use the result as a template UV map, to fine tune it. How can this be done?
Or more simple, how do i turn a tile job into a texture map?
I would rather the replies to be for Truespace, but 3DS Max will do fine aswell.
Anyone?
:confused:
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So, no one knows how to achieve this??
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Texture baking then unwrapping may work but I very much doubt it.
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Trashman does this for his fighters - ask him. Alternately, you can surface bake it, but I won't retend to know exactly how you would go about doing that.
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baking is easy. getting decent results is hard. You tend to get tons of snippets.