Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Taristin on January 05, 2005, 01:55:48 pm

Title: Raa enjoys making new threads!
Post by: Taristin on January 05, 2005, 01:55:48 pm
Test this.

Edit: I realized I was missing a file... :nervous:
Title: Raa enjoys making new threads!
Post by: c914 on January 05, 2005, 01:02:02 pm
let's see it:)

EDIT: arghhhh
Title: Raa enjoys making new threads!
Post by: Roanoke on January 05, 2005, 02:44:38 pm
Isn't the glass object a little poly wasteful ?
Title: Raa enjoys making new threads!
Post by: Taristin on January 05, 2005, 02:52:11 pm
possibly, but who cares? It's it's own object, so it can be huge and not have trouble.
Title: Raa enjoys making new threads!
Post by: Anaz on January 05, 2005, 03:44:52 pm
*demands screen shots*
Title: Raa enjoys making new threads!
Post by: Taristin on January 05, 2005, 04:54:49 pm
No.
[This post is in response to Anaz's]
Title: Raa enjoys making new threads!
Post by: Singh on January 05, 2005, 04:01:29 pm
which fighter is this again? the ares, right?

looks like its time for another slideshow! :D
Title: Raa enjoys making new threads!
Post by: Anaz on January 05, 2005, 04:25:09 pm
Quote
Originally posted by Raa
No.
[This post is in response to Anaz's]


quote button == friend :p
Title: Raa enjoys making new threads!
Post by: Grimloq on January 05, 2005, 04:27:12 pm
especially with the wierd timewarping-ness...
Title: Raa enjoys making new threads!
Post by: Taristin on January 05, 2005, 05:32:24 pm
Quote
Originally posted by Anaz


quote button == friend :p


My post was originally right beneath yours.
Title: Raa enjoys making new threads!
Post by: Hippo on January 05, 2005, 04:53:45 pm
But now, it is not...
Title: Raa enjoys making new threads!
Post by: Grimloq on January 05, 2005, 05:00:12 pm
hmm... interesting...

apparently anaz will say that last post in about 3 hours time... i think...
Title: Raa enjoys making new threads!
Post by: Trivial Psychic on January 05, 2005, 09:54:55 pm
I took a look at this thing in MODview, and you may want to consider changing the shield mesh a bit.  Those extensions on either side are not within the shield mesh, so you may take dammage even at full shields.  I've edited the shields in MODview on my copy so they're not exposed.  As for how it looks, I think it needs some further map details to take advantage of the recesses.  It needs the job that Bob gave his Herc in those pipes & wires in those recesses ahead of the engine nozzles.  Similar treatment of your model could improve the effect.
Title: Raa enjoys making new threads!
Post by: Bobboau on January 05, 2005, 11:05:02 pm
I took an entierly diferent aproch makeing my models, I started from scratch. and that would be my recomendation on how to do this sort of stuff.
Title: Raa enjoys making new threads!
Post by: Taristin on January 05, 2005, 11:06:15 pm
:ick: No. I didn't like them on the Herc, and I refuse to put them on my beloved Ares. I thought those "pipe...things" cheapened the look of an otherwise nice mesh.

I'll kick around this mesh some more. I never said it was finished. I'll see what I do...
Title: Raa enjoys making new threads!
Post by: Anaz on January 05, 2005, 11:12:42 pm
bob: random idea for your Herc, instead of having the modeled pipe dealies (which I agree with raa, don't look so hot), perhaps have a tga with partially-transparent pipework? I think that might look a good bit better, would save polies, and still give that feel of "depth"
Title: Raa enjoys making new threads!
Post by: Taristin on January 05, 2005, 11:17:48 pm
Actually, that was something I was kicking around. :p  I was considerring having Lighty wip me up a real quick layer of transparent and opaque pipes for there.   That would rock...
Title: Raa enjoys making new threads!
Post by: Turnsky on January 06, 2005, 12:34:16 am
the textures eat up the details present in the model..


while i'm at it.  the ares /does/ need new textures, i might take a crack at it when i finished some other work :)
Title: Raa enjoys making new threads!
Post by: Overlord on January 06, 2005, 08:48:57 am
I can see through the whole ship in the cockpit area.
Title: Raa enjoys making new threads!
Post by: Taristin on January 06, 2005, 09:49:24 am
Because you're missing terco  or whatever the file is called.  If you DLed Bob's Herc, it'll be in there, too. Or the Perseus...
Title: Raa enjoys making new threads!
Post by: Overlord on January 06, 2005, 10:22:52 am
I've Bob's Herc and there is no error.
http://www.overlords-from-hell.de/ares.jpg
Title: Raa enjoys making new threads!
Post by: Taristin on January 06, 2005, 10:26:46 am
Well, then that is indeed odd, because it's using the exact same texture.

What does Modelview show you?
Title: Raa enjoys making new threads!
Post by: Overlord on January 06, 2005, 10:53:38 am
The same, but without pilot.
It says the tercoc01 and intglass texture can't be found, but they are in the maps folder.
Title: Raa enjoys making new threads!
Post by: Taristin on January 06, 2005, 11:03:18 am
Dunno, then. Looks like a problem on your end.
Title: Raa enjoys making new threads!
Post by: Unknown Target on January 06, 2005, 01:10:42 pm
Pretty cool :)


Now if only someone would do something with my Herc II model :D
Title: Raa enjoys making new threads!
Post by: Anaz on January 06, 2005, 04:40:37 pm
what file format is your map in raa? Bob might've made his a .pcx, and these peple might be forgetting -jpgtga...
Title: Raa enjoys making new threads!
Post by: Taristin on January 06, 2005, 09:56:31 pm
Umm. My ship only uses the intglass for the cocpit, which is a DDS (DXT5) Aside from the original maps. The cocpit texture , I believe, is PCX already.
Title: Raa enjoys making new threads!
Post by: Lightspeed on January 06, 2005, 10:08:24 pm
I'll have to test this one :)
Title: Raa enjoys making new threads!
Post by: Lightspeed on January 07, 2005, 01:02:41 am
Alas, things don't work. The pilot renders properly, but for some obscure reason the rest of the cockpit is transparent, and only the cockpit glass is rendered (i.e. I can see through the Ares, and the pilot "hovers" in the air.)

This is just the problem we always had with cockpits, 'cept that the pilot itself now renders as it should. There's some pretty bad lighting issues on the cockpit (try smoothing, it's... bumpy?).

I've traced the problem back, it's definately a problem with how the model's set up; If I remove the intglass texture, the cockpit renders as it should, but obviously the glass is missing. If I put the glass texture back in, the cockpit is missing again, except for the pilot. It's the same old problem with models not rendering behind alpha transparent textures :doubt:
Title: Raa enjoys making new threads!
Post by: Bobboau on January 07, 2005, 01:30:36 am
you need to make the entier inside of the cockpit a seperate subobject not just the pilot

and I finaly got started on some new textures (http://freespace.volitionwatch.com/blackwater/bobsarestextures.zip), that isn't any were near being done but it maches the geometry a little better than the stock textures
Title: Raa enjoys making new threads!
Post by: Bobboau on January 07, 2005, 01:37:16 am
and I don't know why you guys focused in on the modeled in mechanical bits (if someone wants to give me a better looking mecahical texture to put in there I'll do it) when I wasn't talking about that I was saying that not a single poly of my HTL herc ever came from the origonal model, it is 100% origonal geometry, I did not simply cut wholes in the origonal V model, if I had what I ended up with would have been far less... eh... good looking.
Title: Raa enjoys making new threads!
Post by: Lightspeed on January 07, 2005, 02:58:53 am
You should stick to the geometry, however. While your mesh is really nice (except the little pipes), the textures kind of ruin it.
Title: Raa enjoys making new threads!
Post by: Bobboau on January 07, 2005, 03:04:08 am
I disagree
Title: Raa enjoys making new threads!
Post by: Bobboau on January 07, 2005, 03:12:50 am
are you realy telling me that the top one looks better than the bottom?
Title: Raa enjoys making new threads!
Post by: aldo_14 on January 07, 2005, 04:07:46 am
Bloody 'ell, that red light must be bright...........
Title: Raa enjoys making new threads!
Post by: Bobboau on January 07, 2005, 04:10:53 am
it is :nod:
Title: Raa enjoys making new threads!
Post by: Moonsword on January 07, 2005, 08:26:13 am
Is it a spotting light for use in the darkness of space?
Title: Raa enjoys making new threads!
Post by: Turnsky on January 07, 2005, 08:38:56 am
Quote
Originally posted by Moonsword
Is it a spotting light for use in the darkness of space?


running lights, watch a jet airliner when it's high in the sky, at night, you can see its running lights.
:nod:
Title: Raa enjoys making new threads!
Post by: BlackDove on January 07, 2005, 08:39:27 am
The bottom one is _way_ better.
Title: Raa enjoys making new threads!
Post by: Taristin on January 07, 2005, 12:42:48 pm
This should be easy enough to fix.


And Bob, that's not a fair comparison. Use Lightspeed's textures when you try to compare against your own, and not stock maps with no shine maps, or the ones from the port shine map. :doubt:
Title: Raa enjoys making new threads!
Post by: Taristin on January 07, 2005, 01:07:45 pm
Try this one, instead.
Title: Raa enjoys making new threads!
Post by: phatosealpha on January 07, 2005, 10:09:53 pm
Using this model has cause some very odd behavior in game.  If I fly an ares and I take a hit, I immediately get turned to a specific angle, then flight control ceases to function.
Title: Raa enjoys making new threads!
Post by: Bobboau on January 07, 2005, 10:48:46 pm
nope still don't work, looks like it should though... try mergeing the glass to the main hull (puting them into the same subobject, glueing the two peices of geometry together)
Title: Raa enjoys making new threads!
Post by: Taristin on January 07, 2005, 10:51:26 pm
I'll have to use the attach tool, in max, then, because I'm not doing it in TS...
Title: Raa enjoys making new threads!
Post by: Overlord on January 08, 2005, 07:25:45 am
Quote
Originally posted by phatosealpha
Using this model has cause some very odd behavior in game.  If I fly an ares and I take a hit, I immediately get turned to a specific angle, then flight control ceases to function.


I get the same.