Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Swamp_Thing on January 06, 2005, 12:19:03 pm
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Why are you reading this, if i told you NOT to look?
Well, since you are already here, you might aswell look at some pics...
:D
(http://www.3dactionplanet.com/hlp/hosted/14_year_war/Swamp_Thing/Racer8.jpg)
(http://www.3dactionplanet.com/hlp/hosted/14_year_war/Swamp_Thing/Racer9.jpg)
(http://www.3dactionplanet.com/hlp/hosted/14_year_war/Swamp_Thing/Racer10.jpg)
(http://www.3dactionplanet.com/hlp/hosted/14_year_war/Swamp_Thing/Racer11.jpg)
(http://www.3dactionplanet.com/hlp/hosted/14_year_war/Swamp_Thing/Racer12.jpg)
Aren´t you glad you looked?
;7
PS: There are some voices of discord that say this doesn´t look like a fighter, that it belonged as a cap ship, or transport. I think not, so i ask you: Is this a fighter, or not?
:nervous:
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Looks like a Pre-FS1 bomber to me. Could also work as a support ship or a small shuttle.
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Eet No Eeees a Fightteeeeer! Eeees A Capsheeep!
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cut guns, delate secondary banks and yuve got small civil transport ship:nod:
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It's a beamcannon-equipped gunship for really really huge pilots.
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Looks like a gunship to me....and a nice one that is. :yes:
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Excuse me while i go to an eye doctor appointment, because i must be missing something here.
Either that or you guys have some weird tastes.
**Hey ,the eye doctor said there was nothing wrong with my eyes!!**
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Maybe if this was EoC or somesuch, it could work, but not in FreeSpace. It's not at all like a fighter...
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Nice looks like Pre-TVW ship :) maybe another model that goes to TVWP.? ;)
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It's a bit fat to be a fighter. Try slimming it down a bit :)
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BIG Bomber with 2 AAA beams and Meson bombs ;7
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It's an exceptionally well made and good looking ship,. but it's not a fighter, not a FS one anyway. The cockpit is too small by Freespace standards and basically the wrong shape. The nose is also very wide. It deviates a little too much from what is acceptable as a freespace fighter IMO.
Personally, I see a small, combat equipped personal transport, capable of fighting, bu not meant for it. In that context, I absolutly love it. :nod:
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It looks very Freelancer-ish to me.
I don't really like the design (tastewise), but it still looks great. :yes:
How many weeks did you work on that fighter? ;)
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Either a medium to heavy bomber, or a small military transport. Looks a bit to...thick and not very sleek to be a true fighter.
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Originally posted by DaBrain
How many weeks did you work on that fighter? ;)
Like 2 days!
:p
Allright, i stretched it a bit, making it slimmer. But that´s all i´ll change. I like it as is.
Nice looks like Pre-TVW ship maybe another model that goes to TVWP?
Aparently no. Seems they think it doesn´t look fighterish enough...
Well, i´ll be using it for my campaign´s fleet, that´s for sure! So nothing is lost.
:nod:
(http://www.3dactionplanet.com/hlp/hosted/14_year_war/Swamp_Thing/Racer13.jpg)
(http://www.3dactionplanet.com/hlp/hosted/14_year_war/Swamp_Thing/Racer14.jpg)
(http://www.3dactionplanet.com/hlp/hosted/14_year_war/Swamp_Thing/RacerCockpit3.jpg)
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I would have thought this would be ideal as a TVWP era bomber or some such.
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So you keep saying, but we're having the same argument in the forum. We don't know if/how well it fits.
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I told you, ST - it's a tactical transport or a gunship. :p
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Saying that it doesn't fit into the Freespace style is bull****. Just an Apollo near a Myrmidon they have nothing in common, and look at the capships, they are a wild mix of most styles you can imagine.
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Originally posted by Raa
So you keep saying
:wtf: I've only posted the once.
Or was that directed at some one else ? :nervous:
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ERm..polycount?
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id call it an attack fighter. like an a-10. of course if i designed it id give it a couple oversized gatling guns instead of beam cannons.:D
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Originally posted by Nuke
id call it an attack fighter. like an a-10. of course if i designed it id give it a couple oversized gatling guns instead of beam cannons.:D
It's always the Gatling Guns with you isn'it ? ;)
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What beam cannons are those that everyone keeps talking about?? I don´t remember fitting it with any beam cannons... Must have happened during one of my blackouts.
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I definitely have to agree - this ship is pre-FS1.
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Yes, looks like more like a heavily armed gunship then a fighter to me :). Great work!
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Originally posted by Swamp_Thing
What beam cannons are those that everyone keeps talking about?? I don´t remember fitting it with any beam cannons... Must have happened during one of my blackouts.
I'd guess they're talking about the engine "intakes", but I wouldn't put beam cannons there.
And I like the streched version even better :)
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Originally posted by Nuke
id call it an attack fighter. like an a-10. of course if i designed it id give it a couple oversized gatling guns instead of beam cannons.:D
How does a quad gatling sounds?
:D
(http://images5.theimagehosting.com/Guns1.jpg)
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I definitively like it but I think that the textures are a bit simplistic, compared to the mesh. I'm talking about the plating obviously
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I think the textures work, but I'm worried the polycount will be somewhat ludicrous.......
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Definitely Pre-FS1 in my view, but it is not GTA. It looks a little to bodged together (no offense Swamp) to be military issue, but rather a pirate or merc ship, which is a cross between an assault fighter and a light bomber. I've heard speculation/discussion that early encounters between Vasudans and Terrans was actually through merchants and traders rather than military or diplomatic expeditions. These craft would seem to date to that era of a less regulated trade environment when the GTA had yet to expand and provide protection for civil traffic from these Pirates. Either the pirates or the Mercs that fight them would use these craft... though I'm leaning towards the pirates, since Mercs are mostly escort and wouldn't need bomber-type craft.
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Originally posted by aldo_14
I think the textures work, but I'm worried the polycount will be somewhat ludicrous.......
As is, with cockpit, pipes, gatling guns and all that, it stands at a bit over 3000. I don´t think it´s a ludicrous count. And i havent even optimized the geometry yet, so i might get it under 2500.
And the texture was all done with tile and face select UV Mapping. If anyone wants to give it a try making a custom UV map, be my guest. My know-how only goes so far.
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Originally posted by Swamp_Thing
How does a quad gatling sounds?
:D
(http://images5.theimagehosting.com/Guns1.jpg)
Mmmm... but they should be bigger. ;7
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Reminds me of the Federation Gunboats and Patrol Ships from EV Nova....
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try something in the 200 mm variety, like the ones i have on the maelstrom.. when bob's animation code supports gatling turrets im gonna make a destroyer with a pair of 2000mm dual gatling turrets :D
people fail to understand how devistating gatling guns can be. sure they eat up ammo like crazy but they can seriously chew up armor plate. ammo is usually high exploseve u-238, usually solid u-238 which just blow up on the surface or a u-238 shape charge (api) which directs the explosive force right through armor plating ignighting both flesh and fuel. :D.
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Originally posted by aldo_14
I think the textures work, but I'm worried the polycount will be somewhat ludicrous.......
The textures work well (make it look all cool and stuff) but 2500 polies is too much for a fighter.
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bull, it's fine
(you will want to LOD it, and you are useing _one_ texture (exept from the cockpit glass of course))
looks like a good ship but not very FSy, as many many others have said it looks like something pre-FS1.
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Originally posted by WMCoolmon
The textures work well (make it look all cool and stuff) but 2500 polies is too much for a fighter.
Like bobs said, balls. I've been making 3-4000 poly fighters lately.
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well, I still think that it'd be better with some plating lines in the textures, just to breake the wider flat surfaces.
btw guys what's the pcount of your cockpits usually? cuz I have to decide if to add one to an aw which is already over 2k triangles
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The big dorsal thing is too thick, so it looks like a bridge and conn tower.
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Originally posted by KARMA
well, I still think that it'd be better with some plating lines in the textures, just to breake the wider flat surfaces.
btw guys what's the pcount of your cockpits usually? cuz I have to decide if to add one to an aw which is already over 2k triangles
Venoms cockpit model is about 50-100 all in all, I think.
Mine are much more detailed; the highest is 1152, which includes 2 pilots. (pilot is 320, cockpit 532). Normally would be about 600-800 for single-seaters, I think.
It is a very high count, I realise, but on the other hand it looks **** hot IMHO. But you can get good results for much lower counts, it depends how much detail you're aiming for.
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probly adds about 150 when all is said and done, it's prety minor on modern models
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1152!?:wtf: Bloody 'ell!
you know I have code that could render that submodel only when the player is close to it.
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Originally posted by Bobboau
1152!?:wtf: Bloody 'ell!
Put it this way....I modelled in the seat cushions & joysticks.. I was halfway between making an FS-spec and a cutscene spec model. And it is a 2 seater, after all; there's a lot of detail I had to add for that specific model.
http://www.3dactionplanet.com/hlp/hosted/casofwar/heel/chn_cp1.jpg
http://www.3dactionplanet.com/hlp/hosted/casofwar/heel/chn_cp2.jpg
Originally posted by Bobboau
you know I have code that could render that submodel only when the player is close to it.
I'm waiting to see the actual performance impact in a proper mission. If it's an issue, I'll tweak the lods and shove in a low-detail subobject.
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well if it's already in a seperate subobject (wich it should be now that I think of it, beinf a cockpit and all) there isn't realy much of a reason not to use it, other than lazyness, wich I supose is a valid enough reason.
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Originally posted by Bobboau
well if it's already in a seperate subobject (wich it should be now that I think of it, beinf a cockpit and all) there isn't realy much of a reason not to use it, other than lazyness, wich I supose is a valid enough reason.
*ching*
Bingo.
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Originally posted by aldo_14
Put it this way....I modelled in the seat cushions & joysticks.. I was halfway between making an FS-spec and a cutscene spec model.
My cockpit is half built in the ship´s hull. Only the seat and pilot (and the ugly joystick) are seperate subojects. But the seat i made i modeled the cushions, side arms, and head rest!
:D
The pilot i´m using is the one that comes with Nuke´s cockpit, and it´s buggy. The model has the back faces missing, wich might present a problem. I like the one you use. Can i borrow it?
Could you set up a file so that i can dowload it? I don´t want to have to build and texture a new one...
:p
UPDATE:
Added the ammo belts to the gatlings, and some numbers to the hull.
(http://images5.theimagehosting.com/Racer15.jpg)
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Originally posted by Swamp_Thing
The pilot i´m using is the one that comes with Nuke´s cockpit, and it´s buggy. The model has the back faces missing, wich might present a problem. I like the one you use. Can i borrow it?
Could you set up a file so that i can dowload it? I don´t want to have to build and texture a new one...
:p
edit;
http://www.aldo14.f2s.com/portfolio/pilot.zip
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If you ask me, the model looks like a Plasma Bomber form Homeworld. Looks good, just not very FS'ish.
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Originally posted by Bobboau
bull, it's fine
(you will want to LOD it, and you are useing _one_ texture (exept from the cockpit glass of course))
looks like a good ship but not very FSy, as many many others have said it looks like something pre-FS1.
I'm pretty sure I've heard people reporting slowdown from less-poly ships. But, they may not have been LODed correctly (or at all).
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@Aldo_14
:yes:
Thanks, that was fast!
The pilot has some REALY big legs, doesn´t he? Fortunally, they will be hidden under the dashboard.
:D
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i wish our IW2 modding department didn't die off as fast as it did. this model would fit perfectly into that universe.
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UPDATE:
Been playing with Photoshop a bit, altering some textures and making some others. I think it looks even better now.
:D
http://images5.theimagehosting.com/Racer16.jpg
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that's a bit too much. get rid of the four green things in the middle and get rid off the checkers on the fronts of the engines cones.
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I´m way ahead of you.
:D
But i´m keeping the green lights.
EDIT:
or maybe not...
(http://images5.theimagehosting.com/Racer18.jpg)
(http://images5.theimagehosting.com/Racer19.jpg)
I think i´ve finished the first phase. Second phase will be texturing the inside of the cockpit, LOD it, pof it, and with any luck blowing it out of the sky in-game!!
;7
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Looks like a blockade runner to me :p
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Originally posted by Swamp_Thing
@Aldo_14
:yes:
Thanks, that was fast!
The pilot has some REALY big legs, doesn´t he? Fortunally, they will be hidden under the dashboard.
:D
Well, it is completely proportionally correct, because I used a biped (which AFAIK is a correctly proportioned skeleton rig) to model it :D
Which was actually incredibly useful for properly scale thing cockpit seat et al.
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Originally posted by Nico
Looks like a blockade runner to me :p
Why do you say that?
Btw, i´ve named this ship the "BLACKBIRD", for obvious reasons. It looks very similar to the USAF Blackbird, except for the cockpit.
I didn´t base myself on it, it just turned out that way.
:p
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Incredible work there, swamp_thing.