Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: pecenipicek on January 06, 2005, 01:35:05 pm

Title: a relatively odd error...
Post by: pecenipicek on January 06, 2005, 01:35:05 pm
as i installed FSO3.6 i played some mission and on some point i had to call in the support... well it came to me but... it was half transparent...
like some textures were transparent and others not... its happening all the time and im a bit confused...
only one screenshot of that oddity
(http://img.photobucket.com/albums/v82/pecenipicek/SCREEN14.jpg)
Title: a relatively odd error...
Post by: Skippy on January 06, 2005, 01:38:35 pm
Mantis ?
Title: a relatively odd error...
Post by: Taristin on January 06, 2005, 01:40:32 pm
IIRC, that was a common bug. Do a search on it and you'll find out more.
Title: a relatively odd error...
Post by: taylor on January 06, 2005, 02:49:33 pm
It's been fixed in 3.6.5 and later builds.
Title: a relatively odd error...
Post by: pecenipicek on January 07, 2005, 02:45:20 pm
i downloaded 3.6.5 but this was really puzzling me... what caused this?
Title: a relatively odd error...
Post by: taylor on January 07, 2005, 04:09:17 pm
Quote
Originally posted by pecenipicek
i downloaded 3.6.5 but this was really puzzling me... what caused this?

By default it will now load animated textures over static ones.  One of the the HUD graphics has the same name as a texture for the support ship so it gets used by mistake, and it's partially transparent.  It was fixed by making sure that when the loading code looks for an animated ship texture it will only get them from the data/maps directory.  This prevents it from getting the interface art by mistake.
Title: a relatively odd error...
Post by: pecenipicek on January 08, 2005, 03:13:31 pm
oh... well thanks for the help