Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Rampage on January 06, 2005, 06:27:29 pm

Title: "Navality" - Is it a Fad?
Post by: Rampage on January 06, 2005, 06:27:29 pm
Please don't take this incorrectly.  I'm just pointing something out.

Recently, I have noticed that capital vessels created by HLP denizens diverged from conventional Freespace design.  The more-recent designs look more - naval, as if someone took a model of a United States naval vessel and added visible engines to it.  I just have a question - is this a new trend?  :D

Also, I have noticed that people have somewhat stopped using conventional nomenclature for new FS2 ships.  The naming scheme also seem to follow United States naval nomenclature.

Just some thoughts,

Rampage
Title: "Navality" - Is it a Fad?
Post by: aldo_14 on January 06, 2005, 07:10:34 pm
I've not noticed the latter, to be honest........
Title: "Navality" - Is it a Fad?
Post by: TrashMan on January 06, 2005, 08:16:32 pm
I use naval design on some of my ships.

The reason is not puely esthetical - the battel efficency of good designed ships is terrifying.

I use a battleship-like designes mostly, since a ship that has it's heaviest weapon in such turrets, can focus most of it's firepower at any point in space.

As for the nomenclature...One can expand on the existing one to fit in with the new ships.
D - destroyer
HD - Heavy Destroyer......that's no biggie

One can allso put in completely new classes and name then however one likes (as long as the clases are plausable)
It's totaly stupid to invent a new class for ship that not different from a standard destroyer.

If you have something new - like a Missile Cruiser/Corvette (allmost completely armed with missiles), Carrier or a Battleship, why not name them with a new calss designation?

A carrier and battleship will fit in neither the cruiser, frigate or destroyer designation., so you must invent a new class anyway.