Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: WMCoolmon on January 08, 2005, 01:29:49 am

Title: Coding opportunity
Post by: WMCoolmon on January 08, 2005, 01:29:49 am
I know there's some interest in seeing hud gauges and interface art made movable (through things like interface.tbl)

I'm curious, is there anyone willing and able to work on the source code (Basic C knowledge/experience) in these areas?

At the moment, the hud_gauges.tbl system is pretty easily expandable - you don't need extensive knowledge of the codebase to add more gauges to the table.

With some modification, I'm pretty sure it could be used for an interface.tbl (If Kazan hasn't already started working on his)

I don't mind writing some documentation on how to add more movable hud gauges if someone's interested, maybe even set up something for an interface.tbl, but I don't want to start another project to not finish.

I know there are at least a couple coders who are working more for a given mod than for the SCP in general, this is something that could benefit both whatever their mod is and others.
Title: Coding opportunity
Post by: Bobboau on January 08, 2005, 01:58:56 am
don't tell me you've given up your /other/ HUD progect.
Title: Coding opportunity
Post by: WMCoolmon on January 08, 2005, 02:09:18 am
No, my /other/ HUD project is still in-progress...
Title: Coding opportunity
Post by: Bobboau on January 08, 2005, 02:13:44 am
/good/
Title: Coding opportunity
Post by: WMCoolmon on January 08, 2005, 03:47:57 am
Oh, and I've also been thinking about making it possible for a mod to define HUD gauges through a DLL.

Any interest?
Title: Coding opportunity
Post by: Taristin on January 08, 2005, 09:01:43 am
DLL's.. err... no. Some of us don't know our rears from our noses with DLL files.
Title: Re: Coding opportunity
Post by: aldo_14 on January 08, 2005, 09:23:25 am
Quote
Originally posted by WMCoolmon
I know there's some interest in seeing hud gauges and interface art made movable (through things like interface.tbl)

I'm curious, is there anyone willing and able to work on the source code (Basic C knowledge/experience) in these areas?

At the moment, the hud_gauges.tbl system is pretty easily expandable - you don't need extensive knowledge of the codebase to add more gauges to the table.

With some modification, I'm pretty sure it could be used for an interface.tbl (If Kazan hasn't already started working on his)

I don't mind writing some documentation on how to add more movable hud gauges if someone's interested, maybe even set up something for an interface.tbl, but I don't want to start another project to not finish.

I know there are at least a couple coders who are working more for a given mod than for the SCP in general, this is something that could benefit both whatever their mod is and others.


I...might.  My contract ends on Feb 11, odds are I won't be renewing it, so I may be able to find some time for coding.
Title: Coding opportunity
Post by: Grimloq on January 08, 2005, 04:38:50 pm
/why/ are /we/ talking like /this/?
Title: Coding opportunity
Post by: FireCrack on January 08, 2005, 05:56:13 pm
/* better talking like this */