Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: TopAce on January 08, 2005, 03:51:24 pm
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I think the title says all:
What do you think of this feature? What do you like or dislike in it?
[EDIT] Urgh, could any of you Admins/moderators fix my typing mistake from Unoffical to Unofficial?
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It's useful, allows you to concentrate more on the mission and less on reading the messages that fly by. Though the voices do get annoying sometimes, they tend to mispronounce a few words.
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It's a nice touch, but not anything groundbraking.
BTW can anyone point me to a few new voices for the simulated speech?
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dont we already have this?
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I really hate it because it's so creepy, So i turned it off
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Originally posted by Grimloq
dont we already have this?
No, I do not think so.
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I was tempted to choose "Useful feature", but I chose It's nothing special, as the voices availabe (even the additional ones) don't help ingame and are quite difficult (for me) to understand (but it has the good side Axem indicated)
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If they could be made to talk faster, they'd be really useful for in-game, so I don't have to coninually pause and read the text.
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If they could use different voices for different wingmen, and they weren't so shrilly and ignorant (pronouncing Vasudans wrong all the time) then maybe they'd be useful. As it is, I cannot find a category in the vote that I like.
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With the standard voices the feature is absolutely useless, but if you happen to own the AT&T Natural Voice Engine (http://www.naturalvoices.att.com/) it's one of the best features the SCP has.
Seriously, I would never want to turn it off again. :D
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That doesn't do us any good. I'm not going to pay money to hear the game speak to me...
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Maybe get the voices using an other way :drevil:
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Originally posted by Holy Imperial Gloriano
I really hate it because it's so creepy, So i turned it off
I like it neither. That maybe because we have so many voices of ourself included, and the sound of the voice is way to robotic and monoton (of course, there will be no computer the next 30 years who will put emotions in his speech :) ).
Glad to hear that it is possible to turn off, but where ??? I didn't found it in the launcher.
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Originally posted by Starman01
Glad to hear that it is possible to turn off, but where ??? I didn't found it in the launcher.
In the Speech tab, untick (sp?) the 3 boxes ("Use simulated speech in...")
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while i find the feature usefull, there needs to be a few minor upgrades:
first off we need a lexicon system, esentially you would have a list of commonly misspoken words, such as gtva (which the engine would try to pronounce as a word). the lexicon would tell the speech engine to say "gee tee vee ay" instead of pronouncing it as a word.
second it would be cool if the engine used different voices for each persona, command and so on. just so its easyer for the player to know who is speaking.
third, the timing seems to be all off. this is most noticeable in briefings when often it will cut to the next screen before finishing reading of the text. speeding up the speach will allow the text to be completely read, however it requires it be made so fast that it is hard to understand.
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Originally posted by Lightspeed
With the standard voices the feature is absolutely useless, but if you happen to own the AT&T Natural Voice Engine (http://www.naturalvoices.att.com/) it's one of the best features the SCP has.
Seriously, I would never want to turn it off again. :D
I prefer real voice actors over automatic voices because of real emotions
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Mine works for everything BUT ingame messages(which is the exact reason i turned it on, for S:AH and such...)...
And for breifings, its kind of useless because i can't go to the next stage... :rolleyes:
In the debreifing, it keeps going if you go to stats, and restarts if you click recomendations... A little buggy there...
Its a good thing to have nonetheless...
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I use it all the time in beta testing etc cause otherwise I can miss messages etc.
I tried that AT&T demo and it's pretty cool. Now I just have to find a copy of the full product :D
Hippo. Are you sure it's actually turned on for ingame messages? Also have you actually got any sound samples set for those messages? A lot of people set messages to play that little melodic beep for messages. That worked fine in retail but with the speech turned on it means you hear the beep instead of the synth sound.
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strangely....i dont get speech, despite the launcher saying it works...
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If you have a non-english version, it's pretty useless. :(
It just keeps on pronouncing every word english. It's almost impossible ot understand even one word.
But it's useful for mods. So I think I'll vote for 'useful'.
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I find it usefull in the Tech Room.
But in briefings and missions...nope...
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It makes testing easier... you can simply define which messages overlap or which words did you mistype/misspell. Namely, you do not have to look hard to notice you mistyped the word 'Accommodtaion', for example.
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Originally posted by karajorma
Hippo. Are you sure it's actually turned on for ingame messages? Also have you actually got any sound samples set for those messages? A lot of people set messages to play that little melodic beep for messages. That worked fine in retail but with the speech turned on it means you hear the beep instead of the synth sound.
Well, I don't think S:AH has empty messages... (I don't recall any)... And, yes, it is turned on :p ...
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Originally posted by Nuke
first off we need a lexicon system, esentially you would have a list of commonly misspoken words, such as gtva (which the engine would try to pronounce as a word). the lexicon would tell the speech engine to say "gee tee vee ay" instead of pronouncing it as a word.
The AT&T engine supports that. :D
And yes, of course actual voice actors are better, but most people (here) greatly underestimate the power of modern TTS systems. The stupid Microsoft thingy merely is the worst of the worst.
karajorma: You won't regret it. :D
You just have to make a lot of dictionary entries, unless you want to fight the South Dakotan Ravana, for instance :rolleyes: :)
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I'm trying to find it as well, but I suspect you Europeans amongst us may have better luck...
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I tried the demo of the AT&T engine, but it still falls over on too many words to be of any serious use. But yeah, a fair bit better than Microsoft's rubbish.
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"Vasudan" sounds really gay with ATT.