Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: TopAce on January 08, 2005, 03:51:24 pm

Title: The 100% Unoffical Simulated Speech thread
Post by: TopAce on January 08, 2005, 03:51:24 pm
I think the title says all:
What do you think of this feature? What do you like or dislike in it?

[EDIT] Urgh, could any of you Admins/moderators fix my typing mistake from Unoffical to Unofficial?
Title: The 100% Unoffical Simulated Speech thread
Post by: Axem on January 08, 2005, 04:06:17 pm
It's useful, allows you to concentrate more on the mission and less on reading the messages that fly by. Though the voices do get annoying sometimes, they tend to mispronounce a few words.
Title: The 100% Unoffical Simulated Speech thread
Post by: Lynx on January 08, 2005, 04:12:05 pm
It's a nice touch, but not anything groundbraking.

BTW can anyone point me to a few new voices for the simulated speech?
Title: The 100% Unoffical Simulated Speech thread
Post by: Grimloq on January 08, 2005, 04:24:57 pm
dont we already have this?
Title: The 100% Unoffical Simulated Speech thread
Post by: Gloriano on January 08, 2005, 04:35:48 pm
I really hate it because it's so creepy, So i turned it off
Title: The 100% Unoffical Simulated Speech thread
Post by: TopAce on January 08, 2005, 04:39:35 pm
Quote
Originally posted by Grimloq
dont we already have this?


No, I do not think so.
Title: The 100% Unoffical Simulated Speech thread
Post by: Skippy on January 08, 2005, 04:48:43 pm
I was tempted to choose "Useful feature", but I chose It's nothing special, as the voices availabe (even the additional ones) don't help ingame and are quite difficult (for me) to understand (but it has the good side Axem indicated)
Title: The 100% Unoffical Simulated Speech thread
Post by: Unknown Target on January 08, 2005, 04:57:40 pm
If they could be made to talk faster, they'd be really useful for in-game, so I don't have to coninually pause and read the text.
Title: The 100% Unoffical Simulated Speech thread
Post by: Taristin on January 08, 2005, 05:26:42 pm
If they could use different voices for different wingmen,  and they weren't so shrilly and ignorant (pronouncing Vasudans wrong all the time) then maybe they'd be useful. As it is, I cannot find a category in the vote that I like.
Title: The 100% Unoffical Simulated Speech thread
Post by: Lightspeed on January 08, 2005, 05:27:59 pm
With the standard voices the feature is absolutely useless, but if you happen to own the AT&T Natural Voice Engine (http://www.naturalvoices.att.com/) it's one of the best features the SCP has.

Seriously, I would never want to turn it off again. :D
Title: The 100% Unoffical Simulated Speech thread
Post by: Taristin on January 08, 2005, 05:32:15 pm
That doesn't do us any good. I'm not going to pay money to hear the game speak to me...
Title: The 100% Unoffical Simulated Speech thread
Post by: Skippy on January 08, 2005, 05:38:00 pm
Maybe get the voices using an other way :drevil:
Title: The 100% Unoffical Simulated Speech thread
Post by: Starman01 on January 08, 2005, 05:40:37 pm
Quote
Originally posted by Holy Imperial Gloriano
I really hate it because it's so creepy, So i turned it off


I like it neither. That maybe because we have so many voices of ourself included, and the sound of the voice is way to robotic and monoton (of course, there will be no computer the next 30 years who will put emotions in his speech :) ).

Glad to hear that it is possible to turn off, but where ??? I didn't found it in the launcher.
Title: The 100% Unoffical Simulated Speech thread
Post by: Skippy on January 08, 2005, 05:43:09 pm
Quote
Originally posted by Starman01


Glad to hear that it is possible to turn off, but where ??? I didn't found it in the launcher.


In the Speech tab, untick (sp?) the 3 boxes ("Use simulated speech in...")
Title: The 100% Unoffical Simulated Speech thread
Post by: Nuke on January 08, 2005, 05:58:36 pm
while i find the feature usefull, there needs to be a few minor upgrades:

first off we need a lexicon system, esentially you would have a list of commonly misspoken words, such as gtva (which the engine would try to pronounce as a word). the lexicon would tell the speech engine to say "gee tee vee ay" instead of pronouncing it as a word.

second it would be cool if the engine used different voices for each persona, command and so on. just so its easyer for the player to know who is speaking.

third, the timing seems to be all off. this is most noticeable in briefings when often it will cut to the next screen before finishing reading of the text. speeding up the speach will allow the text to be completely read, however it requires it be made so fast that it is hard to understand.
Title: The 100% Unoffical Simulated Speech thread
Post by: Gloriano on January 08, 2005, 06:01:14 pm
Quote
Originally posted by Lightspeed
With the standard voices the feature is absolutely useless, but if you happen to own the AT&T Natural Voice Engine (http://www.naturalvoices.att.com/) it's one of the best features the SCP has.

Seriously, I would never want to turn it off again. :D


I prefer real voice actors over automatic voices because of real emotions
Title: The 100% Unoffical Simulated Speech thread
Post by: Hippo on January 08, 2005, 08:32:14 pm
Mine works for everything BUT ingame messages(which is the exact reason i turned it on, for S:AH and such...)...

And for breifings, its kind of useless because i can't go to the next stage... :rolleyes:

In the debreifing, it keeps going if you go to stats, and restarts if you click recomendations... A little buggy there...


Its a good thing to have nonetheless...
Title: The 100% Unoffical Simulated Speech thread
Post by: karajorma on January 09, 2005, 02:57:11 am
I use it all the time in beta testing etc cause otherwise I can miss messages etc.

I tried that AT&T demo and it's pretty cool. Now I just have to find a copy of the full product :D

Hippo. Are you sure it's actually turned on for ingame messages? Also have you actually got any sound samples set for those messages? A lot of people set messages to play that little melodic beep for messages. That worked fine in retail but with the speech turned on it means you hear the beep instead of the synth sound.
Title: The 100% Unoffical Simulated Speech thread
Post by: Singh on January 09, 2005, 05:45:19 am
strangely....i dont get speech, despite the launcher saying it works...
Title: The 100% Unoffical Simulated Speech thread
Post by: DaBrain on January 09, 2005, 06:53:00 am
If you have a non-english version, it's pretty useless. :(
It just keeps on pronouncing every word english. It's almost impossible ot understand even one word.

But it's useful for mods. So I think I'll vote for 'useful'.
Title: The 100% Unoffical Simulated Speech thread
Post by: TrashMan on January 09, 2005, 07:41:04 am
I find it usefull in the Tech Room.

But in briefings and missions...nope...
Title: The 100% Unoffical Simulated Speech thread
Post by: TopAce on January 09, 2005, 07:49:29 am
It makes testing easier... you can simply define which messages overlap or which words did you mistype/misspell. Namely, you do not have to look hard to notice you mistyped the word 'Accommodtaion', for example.
Title: The 100% Unoffical Simulated Speech thread
Post by: Hippo on January 09, 2005, 10:02:15 am
Quote
Originally posted by karajorma

Hippo. Are you sure it's actually turned on for ingame messages? Also have you actually got any sound samples set for those messages? A lot of people set messages to play that little melodic beep for messages. That worked fine in retail but with the speech turned on it means you hear the beep instead of the synth sound.



Well, I don't think S:AH has empty messages... (I don't recall any)... And, yes, it is turned on :p ...
Title: The 100% Unoffical Simulated Speech thread
Post by: Lightspeed on January 09, 2005, 10:35:00 am
Quote
Originally posted by Nuke

first off we need a lexicon system, esentially you would have a list of commonly misspoken words, such as gtva (which the engine would try to pronounce as a word). the lexicon would tell the speech engine to say "gee tee vee ay" instead of pronouncing it as a word.


The AT&T engine supports that. :D

And yes, of course actual voice actors are better, but most people (here) greatly underestimate the power of modern TTS systems. The stupid Microsoft thingy merely is the worst of the worst.

karajorma: You won't regret it. :D
You just have to make a lot of dictionary entries, unless you want to fight the South Dakotan Ravana, for instance  :rolleyes: :)
Title: The 100% Unoffical Simulated Speech thread
Post by: Taristin on January 09, 2005, 10:53:41 am
I'm trying to find it as well, but I suspect you Europeans amongst us may have better luck...
Title: The 100% Unoffical Simulated Speech thread
Post by: SadisticSid on January 09, 2005, 11:36:07 am
I tried the demo of the AT&T engine, but it still falls over on too many words to be of any serious use. But yeah, a fair bit better than Microsoft's rubbish.
Title: The 100% Unoffical Simulated Speech thread
Post by: Overlord on January 09, 2005, 11:40:43 am
"Vasudan" sounds really gay with ATT.