Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: TrashMan on January 09, 2005, 07:37:01 am

Title: Again..SCP ideas...
Post by: TrashMan on January 09, 2005, 07:37:01 am
I have a couple of ideas..

FRED:
1. Ability to set the loadout for all fighters in a wing in just one window (in the Edit Wings). You set it for one, and all fighters get the same loadout. Doesn't work in wings with different fighters.

2. Ability to set Player Orders for whole wings. It's so dull to tick that boxes for every fighter out there.

3. Abitlity to order capships to actually attack a subsystem on another ship.

4. Ability to have the Tem Loadout set to unchecked all at start. Or at least for it to start with every weapons with a "-D" turned off.


FS2:
1. For glowmaps to turn on/off when capships get hit by something really nasty. For them to be turned completely off on debris.

2. I cant' recall. Do kamikaze fighters shoot at all while they are charging for the target? It makes sense that if they can get a few shot off, they do it.

ERm...ok..someone else contiune...
Title: Again..SCP ideas...
Post by: Bobboau on January 09, 2005, 07:59:03 am
FS2-1: ah, so you don't want glowing flameing wrekage flying from a blownup vessle.
Title: Re: Again..SCP ideas...
Post by: Black Wolf on January 09, 2005, 08:48:19 am
Quote
Originally posted by TrashMan
I have a couple of ideas..

FRED:
1. Ability to set the loadout for all fighters in a wing in just one window (in the Edit Wings). You set it for one, and all fighters get the same loadout. Doesn't work in wings with different fighters.


Err... you do know you can already do multiple ships at once, right?
Title: Again..SCP ideas...
Post by: Flaser on January 09, 2005, 10:20:42 am
Quote
Originally posted by Bobboau
FS2-1: ah, so you don't want glowing flameing wrekage flying from a blownup vessle.


Maybe a switch glowmap function?

Though IMHO the whole glowing wreckage things seems more practical with your decal implementation.
Title: Again..SCP ideas...
Post by: phatosealpha on January 09, 2005, 10:31:23 am
I don't think he's talking about wreckage guys.  I think he means "Corvette gets hit with a shivan death ray, so it's lights flicker out."
Title: Again..SCP ideas...
Post by: Carl on January 09, 2005, 11:01:51 am
we know he's talking about that, but he also said he wants glowmaps completely off for wreckage.
Title: Again..SCP ideas...
Post by: phatosealpha on January 09, 2005, 11:28:46 am
oh, right.  My bad.
Title: Again..SCP ideas...
Post by: redsniper on January 09, 2005, 05:11:16 pm
well, if you have pieces of a destroyed ship flying around with there lights still on wouldn't that be a little odd?
Title: Again..SCP ideas...
Post by: FireCrack on January 09, 2005, 05:14:26 pm
Glowmaps should fade down and posibly flicker while the explosion is propogating throuugh a ship when it dies.

Flaming debris should have actual fire particles coming off, not just a junky glowmap.
Title: Re: Again..SCP ideas...
Post by: WMCoolmon on January 09, 2005, 05:19:30 pm
Quote
Originally posted by TrashMan
1. For glowmaps to turn on/off when capships get hit by something really nasty. For them to be turned completely off on debris.


Hmm...that could look sort of odd, unless the ship had shields. (So the lights dim and flicker a little while power is diverted to try and ward off the massive weapons salvo impacting them.)
Title: Again..SCP ideas...
Post by: Dark RevenantX on January 09, 2005, 05:33:27 pm
Well, one shot might hit a reactor or something...  A better way to do it is where if the hull integrity goes down to 10% it will flicker.  If the reactor goes (example one of the Hatsephut's subsystems) the lights go.  When a ship sparks, wouldn't the power have some random outages?
You are right... A destroyed ship with its lights on is odd.
Title: Again..SCP ideas...
Post by: Taristin on January 09, 2005, 06:03:44 pm
Quote
Originally posted by Dark RevenantX
Well, one shot might hit a reactor or something...  A better way to do it is where if the hull integrity goes down to 10% it will flicker.  If the reactor goes (example one of the Hatsephut's subsystems) the lights go.  When a ship sparks, wouldn't the power have some random outages?
You are right... A destroyed ship with its lights on is odd.


If you link it via a subsystem, it can be done in Fred.

If
Is subsystem destroyed
--GVD Psamtik
--Reacor
Turn Glowmaps Off
Title: Re: Again..SCP ideas...
Post by: Trivial Psychic on January 09, 2005, 08:21:39 pm
Quote
Originally posted by TrashMan
FRED:
1. Ability to set the loadout for all fighters in a wing in just one window (in the Edit Wings). You set it for one, and all fighters get the same loadout. Doesn't work in wings with different fighters.

2. Ability to set Player Orders for whole wings. It's so dull to tick that boxes for every fighter out there.

Highlight the fighters in a wing, left-click and select "edit selected objects" or whatever, make your changes, should apply to all in wing.  My only prob is for anyting with a turret.  While you can edit all primaries and secondaries in this manner, if you select multiple ships even of the same type, the turrets won't be accessable.  You have to select each individual ship to alter turret loadouts.  I'd like to see this changed.
Title: Again..SCP ideas...
Post by: TrashMan on January 11, 2005, 05:25:47 am
Hm...didn't know that...wow...you learn something new every day...

Quote

If you link it via a subsystem, it can be done in Fred.

If
Is subsystem destroyed
--GVD Psamtik
--Reacor
Turn Glowmaps Off


Wouldn't this turn ALL the glowmpas off, on all teh ships?
Title: Again..SCP ideas...
Post by: karajorma on January 11, 2005, 05:38:08 am
Nope. You can chose which ships you want to turn glowmaps off for.
Title: Again..SCP ideas...
Post by: Lynx on January 11, 2005, 01:41:08 pm
The ability to use 3d icons instead of 2d ones in FREd would be neat, also for FRED I want the ability to insert pictures into the briefing window, like if you want to show the player a cretain location or something.
Title: Again..SCP ideas...
Post by: Unknown Target on January 11, 2005, 01:49:42 pm
What's the point of 3D icons in thread?

And I agree about the flickering glowmaps, that would be a very nice touch.
Title: Again..SCP ideas...
Post by: Lynx on January 11, 2005, 02:24:20 pm
3d icons are both nicer to look at and show the exacct orientation of a ship in thje area if known.
Title: Again..SCP ideas...
Post by: WMCoolmon on January 11, 2005, 06:06:54 pm
3D icons in the briefing, you mean? :confused:
Title: Again..SCP ideas...
Post by: Lynx on January 11, 2005, 06:10:54 pm
Oh yes in the briefing, a lowres 3d frame representing the basic shape of each ship, highlighted in the color corresponding to it's faction.
Title: Again..SCP ideas...
Post by: WMCoolmon on January 11, 2005, 06:19:36 pm
http://www.hard-light.net/forums/index.php/topic,29421.0.html

Try that build, enable 3d models in the ship select screen, and go into ship selection and look at the ship icons...is that what you'd like to see, except with the orientation usually used for various ship types in briefings? (Check out my last post in the thread as well)

Or, would you like ships to be more 3D, a different orientation, etc? (As I said I can also make the orientation definable in a .tbl, maybe ships.tbl?)
Title: Again..SCP ideas...
Post by: Lynx on January 11, 2005, 06:23:07 pm
Thanks I'll try that ut tomorrow.

What I'd like would be for the ships in the briefing to have the same orientation as in the mission so that you actually see perspective changes when the view in the briefing changes.