Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Trivial Psychic on January 10, 2005, 01:45:33 am
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I was just playing as a Minbari in a TBP mission, and noted that I got no kills. The Minbari fighter is armed with a single bank of 3 alternating beam fire points, though it does have some secondary loadout too, which I didn't use. I recall hearing some time ago that beams didn't count for kills. I assumed that this had been fixed, but it seems to have not been, or it has broken. Since TBP has beam-equipped fighters (as does Inferno R2 but that's not out yet), I submit that this needs to be repaired soon. For the record, I was using Taylor's latest build with the -rlm thing.
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ARGH! haven't I fixed this like five times already!?!
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Fixed and broken something else, more like it. :p
I thought I finally solved the problem though. It's tricky because fighterbeams have to count for kills while capship beams can't. TP, can you post the table entry here?
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Actually, I can't... sorry. Its the Nial primary beam from TBP 3.0, unfortunately for me its in the VP, which crashes my copy of VP-view 2.0 every time I try to access it.
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Try VPView 1.3 instead :)
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well make a check for if the beam is a fighter beam (either check if the parent is a fighter/bomber or if the beam is type c (?) )
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Well, the beam itself should check if its parent is a fighter or bomber.