Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Fury on January 10, 2005, 02:39:10 am

Title: Command briefing eff/dds animations
Post by: Fury on January 10, 2005, 02:39:10 am
Do they work? It seems like cb anims are 440x200 in resolution which is not supported by dds since they are not 2^.
Title: Command briefing eff/dds animations
Post by: Bobboau on January 10, 2005, 03:03:37 am
try 512X256, see how it looks

or use jpg, rather than dds, if it's just for comand breifings the only thing that matters is file size, not in game memory
Title: Command briefing eff/dds animations
Post by: taylor on January 10, 2005, 03:31:53 am
Won't work.  It's a different set of code to play those cb anims than what EFF was made for.  EFF is really just for effects and doesn't lend itself well to the way normal anims are played.  I've been wanting to either do a Motion-JPEG type thing or a container EFF type format to be used as a substitute for normal anis but haven't worked on that yet.  I may end up just doing the MJPEG deal since it's not going to be limited to certain block sizes and is directly supported by many video editing programs and video capture devices.
Title: Command briefing eff/dds animations
Post by: Bobboau on January 10, 2005, 04:14:35 am
can we do AVI maybe?
Title: Command briefing eff/dds animations
Post by: taylor on January 10, 2005, 12:30:45 pm
Quote
Originally posted by Bobboau
can we do AVI maybe?

Yeah but then I'd have to come up with a decoder for Linux and OSX which is something I don't want to do.  The regular players couldn't be used for the cb animations or talking heads since they tend to need there own visual.  They are also somewhat platform dependant so what works for Linux may need different code for OSX.  Then of course Windows would have something else entirely.
Title: Command briefing eff/dds animations
Post by: Fury on January 11, 2005, 01:04:43 am
OK, thanks for replies.