Hard Light Productions Forums

Off-Topic Discussion => General Discussion => Topic started by: Warlock on April 28, 2001, 01:33:00 pm

Title: Playing around with modeling
Post by: Warlock on April 28, 2001, 01:33:00 pm
 (http://deathangelsquadron.net/test.jpg)

Yes I was very bored this morning  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

Who knows I might actually be able to make something out of this blob  lol

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Warlock
 (http://deathangelsquadron.net/da.jpg)
DeathAngel Squadron (//"http://deathangelsquadron.net")
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Title: Playing around with modeling
Post by: Jabu on April 28, 2001, 04:32:00 pm
I couldn't figure that thing out. I tried.
Title: Playing around with modeling
Post by: Grey Wolf on April 28, 2001, 06:34:00 pm
Looks sort of Vasudan . . .
Title: Playing around with modeling
Post by: Night Hammer on April 28, 2001, 08:40:00 pm
i kinda like it

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"I will bury you"-Nikita Kruschev
Title: Playing around with modeling
Post by: Snipes on April 28, 2001, 08:48:00 pm
Did you use Lightwave for that?

Everytime I try I get the no textures problem... :/

How can you get the ships to show their textures?
Title: Playing around with modeling
Post by: Warlock on April 28, 2001, 11:02:00 pm
Truespace 4.2

Without knowing Lightwave I can't say much...try checking to see if it has anything about UV mapping. If the model doesn't have UV set yet it won't show any textures.

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Warlock
 (http://deathangelsquadron.net/da.jpg)
DeathAngel Squadron ("http://deathangelsquadron.net")
CO

Do or Do Not,..There Is No Spoon
Ghosts of the Past Forum ("http://pub10.ezboard.com/bdeathangelsquadronforum.html")
Ghosts of the Past WebSite ("http://deathangelsquadron.net/GhostsofthePast/ghostsofthepast.html")
To Fly Exotic Ships, Meet Exotic People, and Kill Them.


We may rise and fall, but in the end
 We meet our fate together
Title: Playing around with modeling
Post by: NeoHunter on April 29, 2001, 02:59:00 am
Looks like something Mon Calamaris would construct. All the curves and such. Looks very organic.

Now if you would put some nice textures...

By the way, anybody tried makign a Yuuzhan Vong ship from the New Jedi Order series? Like a coralskipper or something?

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Title: Playing around with modeling
Post by: Setekh on April 29, 2001, 06:37:00 am
 
Quote
Originally posted by Snipes:
Did you use Lightwave for that?

Everytime I try I get the no textures problem... :/

How can you get the ships to show their textures?

Ships have to have textures if you want to see textures on them.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
Title: Playing around with modeling
Post by: Snipes on April 29, 2001, 10:11:00 am
They do. I use 3d ex.(version 1.5.5) to import fs2 cobs of ships with textures to lwo format, and they show up in 3d ex with the textures, but not in lightwave. (version 6)

[This message has been edited by Snipes (edited 04-29-2001).]
Title: Playing around with modeling
Post by: Warlock on April 29, 2001, 04:38:00 pm
3d Ex - TOOLS - Flips faces then export.

Converted cobs have reverse faces and some 3d programs won't see the textures on the "inside" like 3d Ex will.



------------------
Warlock
 (http://deathangelsquadron.net/da.jpg)
DeathAngel Squadron ("http://deathangelsquadron.net")
CO

Do or Do Not,..There Is No Spoon
Ghosts of the Past Forum ("http://pub10.ezboard.com/bdeathangelsquadronforum.html")
Ghosts of the Past WebSite ("http://deathangelsquadron.net/GhostsofthePast/ghostsofthepast.html")
To Fly Exotic Ships, Meet Exotic People, and Kill Them.


We may rise and fall, but in the end
 We meet our fate together
Title: Playing around with modeling
Post by: Snipes on April 29, 2001, 08:30:00 pm
Oh, I knew that, and it still doesn't matter.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif)

Lightwave loads grey blobs  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif)
Title: Playing around with modeling
Post by: CobaltStarr on May 01, 2001, 01:55:00 am
if your using LW6 like I think you said, then you need to go into the surface editor and make sure that every texture is using the UV mapping setting for the texes... I had similar probs (with models from another game [StarLancer]) until I figured out that I needed to go through all the texes and set them to UV mapping...
Title: Playing around with modeling
Post by: Snipes on May 01, 2001, 02:56:00 pm
Damn... ok, thanks. I'll see if I can figure out what I'm doing enough to get it to work  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)