Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: DIO on January 11, 2005, 04:09:34 am
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Is there anyway to use mod spacecraft(like fs1port) in FRED2open?
I tryed
Import-weapon loadout
thing but it doesn't make any change.
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FRED can easily use mods (how do you think we make missions with mods in? :D )
There are two ways to get FRED to notice a mod.
1) have the mod in the data folder or if it's a VP file put it in the main FS2 folder.
2) If you're running anything newer than 3.5.5 you can use -mod to make it treat that folder in the same way that FS2_Open treats mods in the launcher.
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Originally posted by karajorma
FRED can easily use mods (how do you think we make missions with mods in? :D )
There are two ways to get FRED to notice a mod.
1) have the mod in the data folder or if it's a VP file put it in the main FS2 folder.
2) If you're running anything newer than 3.5.5 you can use -mod to make it treat that folder in the same way that FS2_Open treats mods in the launcher.
Thanks.
2) worked for me!
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That's the best way to do it :) Rather than a single FRED icon I keep a folder with a bunch of icons for all the mods I'm working on. It makes things so much simpler :D