Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Lightspeed on January 11, 2005, 12:05:04 pm

Title: And now for something completely different...
Post by: Lightspeed on January 11, 2005, 12:05:04 pm
(http://www.penguinbomb.com/lightspeed/screenshots/subspace/new05.jpg)

I'd go download it now, if I were you :D (http://www.penguinbomb.com/lightspeed/screenshots/subspace/new06.jpg)
Title: And now for something completely different...
Post by: Taristin on January 11, 2005, 12:16:26 pm
I'm a Hecate! A Vasudan Hecate! :D
Title: And now for something completely different...
Post by: mitac on January 11, 2005, 12:43:01 pm
Sweet. :)

No, not you, Raa. :p
Title: And now for something completely different...
Post by: Gloriano on January 11, 2005, 01:14:21 pm
New jump effect looks really good :)
Title: And now for something completely different...
Post by: Kie99 on January 11, 2005, 01:22:19 pm
Link!!??!!111oneoneelevenonehundredandeleventy
Title: And now for something completely different...
Post by: Black Wolf on January 11, 2005, 01:32:07 pm
DL's on Milliways I presume?
Title: And now for something completely different...
Post by: Taristin on January 11, 2005, 01:45:22 pm
Indeed. Lazy slackers...
Title: And now for something completely different...
Post by: Singh on January 11, 2005, 03:04:57 pm
goes into which dir?/Effects or /maps?
Title: And now for something completely different...
Post by: Taristin on January 11, 2005, 03:11:30 pm
either should work...
Title: And now for something completely different...
Post by: Lightspeed on January 11, 2005, 04:06:07 pm
Readme should work for everyone. :p

Raa: Yes, I changed the ship class, but didn't rename the vessel itself. You used to be a Typhon, and you're in those example missions since they were first released. You just never noticed :p
Title: And now for something completely different...
Post by: Taristin on January 11, 2005, 04:13:17 pm
I noticed, alright. :p My location was actually the GVD Raa Tor'h. LSD, Aldebaran for about 2 weeks. :P I used to be a Typhon. The best Vas destroyer evar!
Title: And now for something completely different...
Post by: Lightspeed on January 11, 2005, 04:21:25 pm
Yes, indeed. Typhons are the pinnacle of Vasudan destroyer design.
Title: And now for something completely different...
Post by: Fineus on January 11, 2005, 04:29:51 pm
Very nice candy as always LS, good job :)
Title: And now for something completely different...
Post by: redmenace on January 11, 2005, 04:44:01 pm
Added to the website. Soon to be in vps.
Title: And now for something completely different...
Post by: terren on January 11, 2005, 04:48:05 pm
it looks good, but I still like that old one with the stringy looking lightning bolts comming out of it, anyone know where I can find it?  I'd make my own If I knew what had been 'wrong' with it in the first place.
Title: And now for something completely different...
Post by: FireCrack on January 11, 2005, 06:09:23 pm
I still would like to see somthing more like the FS1 endgame lucifer warphole.

But this is preety nice.
Title: And now for something completely different...
Post by: redmenace on January 11, 2005, 06:41:27 pm
vp is uploading. The eff is added to the advanced effects vp
Title: And now for something completely different...
Post by: Gank on January 11, 2005, 07:27:58 pm
Aye ya focker, yer after breaking me download.
Title: And now for something completely different...
Post by: redmenace on January 12, 2005, 02:56:09 am
:p
It is working now though, right?
Title: And now for something completely different...
Post by: Jetmech Jr. on January 12, 2005, 05:26:50 am
...
Beautiful
Title: And now for something completely different...
Post by: phatosealpha on January 12, 2005, 06:24:42 am
It is a very nice effect. I'm not 100% sure, but it looks like it's using the new texture on jump-in, but the old one on jump out.  May just be a trick of the light, but it certainly looks more greenish on exit.

Edit:  Works right if I turn off TBP warp effects in the launcher.  If they're on, you get the new effect on jump in, and the old one on jump out.
Title: And now for something completely different...
Post by: Lightspeed on January 12, 2005, 12:57:17 pm
Quote
Originally posted by FireCrack
I still would like to see somthing more like the FS1 endgame lucifer warphole.

But this is preety nice.


I tried approximating my favourite cutscene jump-effect, the one from the FS2 Bastion movie. However, to get it entirely "right", I'd have to rework it completely, and would need quite some code alterations to get things working as they should. I cannot create a "gas cloud" around the actual vertex as is shown in the cutscenes. And the glow size would have to be customizable. To get it right "model-wise" would be another problem.
Title: And now for something completely different...
Post by: pyro-manic on January 12, 2005, 01:09:28 pm
Bee
you
tea
full

Excellent work as always, LS. :yes2::cool::yes:
Title: And now for something completely different...
Post by: DaBrain on January 12, 2005, 01:26:15 pm
AFAIK lods are pretty useless for EFFs (DDS).  (No difference in performance, but a difference in memory usage.)
And btw lod0 looks pretty blured. I don't think you'll gain quality over the lod1 one with the high-res version.



The effect is pretty nice. :yes:
Title: And now for something completely different...
Post by: taylor on January 12, 2005, 01:47:32 pm
Also the warp will only ever use LOD0.  It's going to load all of them in memory but will only use LOD0.  Hardcoded value for some reason.
Title: And now for something completely different...
Post by: Lightspeed on January 12, 2005, 03:00:40 pm
Does it? ****e. Could have saved me the trouble of LODding it, then.

DaBrain: Yes, the map is specifically only detailed to half its size (also mentioned in the readme). It's at the size it is merely to lessen the influence of compression artifacts.

It has absolutely no more detail than LOD1, but if you used it at the scale of LOD1, compression artifacts would become much more of a problem. And since the Jump Effect is stretched to unnatural proportions (just look at the jump-in of a Sathanas) this makes a huge difference.
Title: And now for something completely different...
Post by: DaBrain on January 12, 2005, 03:44:39 pm
Ah. Got it.

I did that myself a shockwave a while ago.

What kind of compression are you using? Nvidia type DXT1 or S3 type S3TC?
Title: And now for something completely different...
Post by: Lightspeed on January 13, 2005, 08:25:24 am
Messy DXT1 :)