Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Lightspeed on January 11, 2005, 12:05:04 pm
-
(http://www.penguinbomb.com/lightspeed/screenshots/subspace/new05.jpg)
I'd go download it now, if I were you :D (http://www.penguinbomb.com/lightspeed/screenshots/subspace/new06.jpg)
-
I'm a Hecate! A Vasudan Hecate! :D
-
Sweet. :)
No, not you, Raa. :p
-
New jump effect looks really good :)
-
Link!!??!!111oneoneelevenonehundredandeleventy
-
DL's on Milliways I presume?
-
Indeed. Lazy slackers...
-
goes into which dir?/Effects or /maps?
-
either should work...
-
Readme should work for everyone. :p
Raa: Yes, I changed the ship class, but didn't rename the vessel itself. You used to be a Typhon, and you're in those example missions since they were first released. You just never noticed :p
-
I noticed, alright. :p My location was actually the GVD Raa Tor'h. LSD, Aldebaran for about 2 weeks. :P I used to be a Typhon. The best Vas destroyer evar!
-
Yes, indeed. Typhons are the pinnacle of Vasudan destroyer design.
-
Very nice candy as always LS, good job :)
-
Added to the website. Soon to be in vps.
-
it looks good, but I still like that old one with the stringy looking lightning bolts comming out of it, anyone know where I can find it? I'd make my own If I knew what had been 'wrong' with it in the first place.
-
I still would like to see somthing more like the FS1 endgame lucifer warphole.
But this is preety nice.
-
vp is uploading. The eff is added to the advanced effects vp
-
Aye ya focker, yer after breaking me download.
-
:p
It is working now though, right?
-
...
Beautiful
-
It is a very nice effect. I'm not 100% sure, but it looks like it's using the new texture on jump-in, but the old one on jump out. May just be a trick of the light, but it certainly looks more greenish on exit.
Edit: Works right if I turn off TBP warp effects in the launcher. If they're on, you get the new effect on jump in, and the old one on jump out.
-
Originally posted by FireCrack
I still would like to see somthing more like the FS1 endgame lucifer warphole.
But this is preety nice.
I tried approximating my favourite cutscene jump-effect, the one from the FS2 Bastion movie. However, to get it entirely "right", I'd have to rework it completely, and would need quite some code alterations to get things working as they should. I cannot create a "gas cloud" around the actual vertex as is shown in the cutscenes. And the glow size would have to be customizable. To get it right "model-wise" would be another problem.
-
Bee
you
tea
full
Excellent work as always, LS. :yes2::cool::yes:
-
AFAIK lods are pretty useless for EFFs (DDS). (No difference in performance, but a difference in memory usage.)
And btw lod0 looks pretty blured. I don't think you'll gain quality over the lod1 one with the high-res version.
The effect is pretty nice. :yes:
-
Also the warp will only ever use LOD0. It's going to load all of them in memory but will only use LOD0. Hardcoded value for some reason.
-
Does it? ****e. Could have saved me the trouble of LODding it, then.
DaBrain: Yes, the map is specifically only detailed to half its size (also mentioned in the readme). It's at the size it is merely to lessen the influence of compression artifacts.
It has absolutely no more detail than LOD1, but if you used it at the scale of LOD1, compression artifacts would become much more of a problem. And since the Jump Effect is stretched to unnatural proportions (just look at the jump-in of a Sathanas) this makes a huge difference.
-
Ah. Got it.
I did that myself a shockwave a while ago.
What kind of compression are you using? Nvidia type DXT1 or S3 type S3TC?
-
Messy DXT1 :)