Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Cobra on January 11, 2005, 10:00:08 pm

Title: X-Wing Model
Post by: Cobra on January 11, 2005, 10:00:08 pm
Check it out...

(http://www.geocities.com/dickerson_dj/Downloads/ut.jpg)

This is actually my first model without a tutorial. That's all i can do; blocky ships.

The little thing on the top is the bridge, and the part it sits on top of is the flatbed for cargo.

There's actually engines on the bottom but i couln't get it to render the bottom. Once I download truespace i can render everything.
Title: Utility Freighter
Post by: FireCrack on January 11, 2005, 10:16:25 pm
Well, youve got a start... but this definitly, definitly, needs detail.

Shape the front, add more internal space for a reactor and such, strap on the engines etc...
Title: Utility Freighter
Post by: Swamp_Thing on January 11, 2005, 10:35:28 pm
Utility freighter??
:lol:  :lol:
At most it looks like a table with no legs, with a cubical bottle on top!
:p
Title: Utility Freighter
Post by: Cobra on January 11, 2005, 10:36:02 pm
actually, there are engines, but Blender wasn't kind enough to render the bottom area. i'm planning to move the bridge over a bit. how would i go about shaping the front? any ideas?

this model was actually inspired by the Independence War 2: Edge of Chaos SnRV model.

this model could have been a little better, but I haven't used blender in a while.
Title: Utility Freighter
Post by: Carl on January 11, 2005, 11:12:24 pm
just add more and more stuff. there is no trick to it.
Title: Utility Freighter
Post by: Night Hammer on January 11, 2005, 11:34:31 pm
yeah please add more stuff
Title: Utility Freighter
Post by: Drew on January 11, 2005, 11:40:13 pm
crap :no:

Mainly because its a squished box with 4 other squished boxes on top of it.  Judging by the theme, your engines were going to be 2 more squished boxes. Please, before you post, bother to make somthing which at least resembles a ship, instead of posting random crap just to get peoples attention.



Im gonna get banned for that.
Title: Utility Freighter
Post by: Night Hammer on January 11, 2005, 11:45:54 pm
no, you just said what i think, i was just being diplomatic about it
Title: Utility Freighter
Post by: Cobra on January 12, 2005, 12:26:15 am
aw, come on, this is my first model here!
Title: Utility Freighter
Post by: Pilot Of The US on January 12, 2005, 01:36:01 am
well, now i guess i can feel a lot better about my first model, thanx Cobra :D :D
Title: Utility Freighter
Post by: Flipside on January 12, 2005, 01:54:11 am
:wtf:


Another 5 bridges and you'd have Stonehenge...

Seriously though, greeble, and add some more definition! ;)
Title: Utility Freighter
Post by: c914 on January 12, 2005, 02:40:14 am
umm...:wtf: .eeee...costume texture could help...or mayby not

keep working on...evrything:rolleyes:
Title: Utility Freighter
Post by: aldo_14 on January 12, 2005, 03:20:59 am
I think...if you can make a model in exact same detail out of wooden building blocks, then it probably needs a wee bit more detail.

Experiment; you have a bridge there, for example.  So make it look like one; recess a window region (remember you need to plan ahead where you want the textures to go & why), move it to the fron of the ship proper, change the front itself to have some angles, etc.

What i'd suggest, is that you find an existing model, and rip it off; learn from copying the details on a per-poly as you see them on the wireframe (i.e. as shown in modelview), and then you can use what you learn from that to create stuff with a bit more detail.
Title: Utility Freighter
Post by: Liberator on January 12, 2005, 03:48:46 am
Something to be aware of, Truespace is easier to texture in than Blender.  I have yet to figure it out.
Title: Utility Freighter
Post by: Flipside on January 12, 2005, 05:04:30 am
Thing is Cobra, the simpler you make the design the more you have to 'tech' the surface to stop it looking like 6 cubes.

I only spent about 10 minutes on this, which is why it looks like a gameboy, but you can see what I mean....

(http://www.aqsx85.dsl.pipex.com/Gameboy.jpg)
Title: Utility Freighter
Post by: TrashMan on January 12, 2005, 05:09:34 am
Better...
Title: Utility Freighter
Post by: aldo_14 on January 12, 2005, 05:11:18 am
Quote
Originally posted by Flipside
Thing is Cobra, the simpler you make the design the more you have to 'tech' the surface to stop it looking like 6 cubes.

I only spent about 10 minutes on this, which is why it looks like a gameboy, but you can see what I mean....

(http://www.aqsx85.dsl.pipex.com/Gameboy.jpg)


The wonder of greeble?
Title: Utility Freighter
Post by: Flipside on January 12, 2005, 05:15:12 am
LOL Exactly, greebling is the key ;)

And bevel is your friend :)
Title: Utility Freighter
Post by: Roanoke on January 12, 2005, 07:51:27 am
I don't want to sound rude, and I really don't want to put you off, but posting images of your early experiments won't win you any fans.

Don't get me wrong, anyone who dabbles with modles has been in your position. You really need to find some tuts. Blender is popular so there should be plenty of sites about. :)
Title: Utility Freighter
Post by: Akalabeth Angel on January 12, 2005, 10:39:33 am
Hey Cobra, that looks sweet. Can you make a player-flyable version??
Title: Utility Freighter
Post by: mitac on January 12, 2005, 10:57:23 am
Quote
Originally posted by Akalabeth Angel
Hey Cobra, that looks sweet. Can you make a player-flyable version??


:lol:
Title: Utility Freighter
Post by: Cobra on January 12, 2005, 10:57:31 am
which one? the table or the gameboy one? the gameboy one is flipside's.

[EDIT]  I don't know how to texture, so you'll have to live with stainless steel for a bit.
Title: Utility Freighter
Post by: pyro-manic on January 12, 2005, 11:03:40 am
Cobra: you need to spend a lot longer than you evidently did making a model. Hell, my first model (well, my second, if you count the one I did from the GMax tutorial) has taken me over 24 hours of solid work so far! It's still going, as it happens (it's the "Iron Duke WIP" thread in this forum), and I'm not really close to finishing it yet. Seriously, there's not much point posting something that basic. People won't be likely to comment much, simply because there's nothing there to comment on. They're more likely to give you abuse for wasting their time...
Title: Utility Freighter
Post by: Cobra on January 12, 2005, 11:11:56 am
well, i thought people would help me with my model.
Title: Utility Freighter
Post by: aldo_14 on January 12, 2005, 11:22:20 am
Quote
Originally posted by Cobra
well, i thought people would help me with my model.


Criticism is part of help;  part of knowing what is right, is knowing what you've done wrong.  The other thing is that you need to be able to do some basic work for yourself first, and what you have so far isn't enough.... basically, at the moment you need to learn everything.  

We can't tell you everything; we can can tell you some things.  Bu you need to start for yourself.

Do this tutorial; http://freespace.volitionwatch.com/fs2/mods/fighterguide/

It's very basic, but it'll help you a lot; after all, this is exactly how I started.
Title: Utility Freighter
Post by: Cobra on January 12, 2005, 11:34:50 am
actually, i did that model. don't have it anymore though. i even turned it into a flyable ship for FS2. never could get the thrusters to show up tho.
Title: Utility Freighter
Post by: Cobra on January 12, 2005, 11:37:34 am
BTW, here's a model update...

(http://www.geocities.com/dickerson_dj/ut999.jpg)

I've been busy, so it's not much of an update. those things on the back are the thrusters, and i've added something for the comms and navigation.
Title: Utility Freighter
Post by: pyro-manic on January 12, 2005, 11:52:55 am
Still lots more needed. I'd suggest drawing a design on paper. Then you can concentrate on modelling each bit at a time. At the moment it looks like a lot of boxes stuck together. Get some non-right-angled shapes in there and it'll start to look like a ship.
Title: Utility Freighter
Post by: Unknown Target on January 12, 2005, 12:04:34 pm
That's really, umm...God-aweful.
Sorry Cobra, but if you create your "first model" make sure it's good enough to post. Just don't post everything you make, only post the good stuff.
Title: Utility Freighter
Post by: Moonsword on January 12, 2005, 12:20:07 pm
Agreed.  I'm not even trying to publicly admit to anything I'm making...
Title: Utility Freighter
Post by: Cobra on January 12, 2005, 12:27:14 pm
thanks a lot guys, you're a real help.
Title: DaBrain's first model
Post by: DaBrain on January 12, 2005, 12:47:33 pm
This is my first model. So far, I've invested one hour on it.
It still needs some tweaking (reduce polycount!), but other than that it's pretty much done.

It's a super-heavy-cruiser with aprox. 50 beam guns! (WOW!)

I think I'll call it GTVA Boom Boom Blaster.

Who can unwrap it for me. ;)



(http://img68.exs.cx/img68/3129/cube3gj.jpg)





P.S. ... just had to do it it. ;) Sorry.
Title: Utility Freighter
Post by: aldo_14 on January 12, 2005, 12:47:21 pm
Ok....this took me literally 11 minutes to make (6:29 to 6:40); I realise it's pish

(http://www.aldo14.f2s.com/images/crap1.jpg)
(http://www.aldo14.f2s.com/images/crap2.jpg)
(http://www.aldo14.f2s.com/images/crap3.jpg)
(http://www.aldo14.f2s.com/images/crap4.jpg)
(http://www.aldo14.f2s.com/images/crap5.jpg)


Now, what you need to do first of all is actually plan out your design; even if it's just mentally.  Make everything have some semblance of purpose.  Break up flat areas with recessed panels or extruded  'plates'.  I this case I made the engine big to haul crap, added reinforcements to the underside and also added a number of plates and windows with a view to later texturing it.

you need to think ahead; not just what you want to model, but how.

EDIT; fixed
Title: Utility Freighter
Post by: Night Hammer on January 12, 2005, 12:54:48 pm
:lol:
Title: Utility Freighter
Post by: Akalabeth Angel on January 12, 2005, 12:58:31 pm
Super-heavy-cruiser? What kind of crack are you smoking? That's clearly a Corvette sized vessel.

I must say I like the subtle features in your design, it can take a few minutes, but if you stare at it long enough all of the details start to pop out.
Title: Utility Freighter
Post by: pyro-manic on January 12, 2005, 01:00:59 pm
Well, we can't help you if there's nothing to help you with. We don't know what this ship is supposed to even look like, so how the hell can we tell you what to do to it?

I'm sorry if we're coming across as less than helpful (or friendly for that matter), but you have to produce something substantial for us to critique. Less than that is just a waste of both your and my time. I mean, compare your "ship" to something like this:

(http://www.hostedimage.com/is.php?i=43020&img=pyros-lame-ship-sketch.jpg)

This god-awful sketch took me all of a minute to do, and it still has enough detail to get a basic mesh out of it very quickly. Do a quick drawing like this, and then make a model that has every single detail on it. Then post that, and you might get some constructive advice. OK? :)

EDIT: Christ, aldo did much better than me... :nervous: Well, he's a master modeller, and I'm ****, so I suppose that's to be expected.

and :lol: at DaBrain
Title: Re: DaBrain's first model
Post by: mitac on January 12, 2005, 01:11:09 pm
Quote
Originally posted by DaBrain
This is my first model.


Well, it sure is an improvement over the Collossus.
Title: Utility Freighter
Post by: aldo_14 on January 12, 2005, 01:19:22 pm
Quote
Originally posted by pyro-manic

http://www.hostedimage.com/is.php?i=43020&img=pyros-lame-ship-sketch.jpg


I have an old concept drawing that looks scarily like that, oddly enough.

:nervous:
Title: Utility Freighter
Post by: Unknown Target on January 12, 2005, 01:22:32 pm
Quote
Originally posted by Cobra
thanks a lot guys, you're a real help.


Dude, it's like, four boxes!
Title: Utility Freighter
Post by: pyro-manic on January 12, 2005, 01:22:13 pm
There's hope for me yet then.... ;)
Title: Utility Freighter
Post by: aldo_14 on January 12, 2005, 01:35:35 pm
7, actually (I counted)
Title: Utility Freighter
Post by: DaBrain on January 12, 2005, 01:45:06 pm
There might be a hidden one under the "ship"*.







*the word "ship" was used to be polite
Title: Utility Freighter
Post by: Cobra on January 12, 2005, 01:59:00 pm
i actually have that one planned out, but since i can't model, that's what I have for now.

[EDIT] Oh yeah, I don't have a scanner or digital camera. i can tell you what it's supposed to be tho: if any of you have played independence war 2, it's a SnRV freighter.
Title: Utility Freighter
Post by: an0n on January 12, 2005, 02:18:31 pm
Bwuahaha. That reminds me:

(http://www.3dap.com/hlp/staff/setekh/gtd.jpg)
Title: Utility Freighter
Post by: aldo_14 on January 12, 2005, 02:25:30 pm
Quote
Originally posted by Cobra
i actually have that one planned out, but since i can't model, that's what I have for now.

[EDIT] Oh yeah, I don't have a scanner or digital camera. i can tell you what it's supposed to be tho: if any of you have played independence war 2, it's a SnRV freighter.


(http://www.i-war2.com/images/anderson_snrv.jpg)

you're already drifting off design, then; you need to start by having the upper deck divided up into 6 squares, and then slightly extrude & shrink them.

The underside then is slightly smaller and you have those diagonal girders connecting from the side to the edges of the cargo deck.  and also a bit more complex frontal area with both a dock and a bridge section.

i.e. it's not just a square plate.
Title: Utility Freighter
Post by: Flipside on January 12, 2005, 02:30:30 pm
Modelling is fun.

Modelling is creative.

Modelling is easy.

Learning to model is a complete *****... be warned ;)
Title: Utility Freighter
Post by: Cobra on January 12, 2005, 02:34:40 pm
i'm redoing it as we speak.
Title: Utility Freighter
Post by: Liberator on January 12, 2005, 02:36:54 pm
Which is why I have yet to learn it, despite LOADS of free time.
Title: Utility Freighter
Post by: Lightspeed on January 12, 2005, 03:11:07 pm
Quote
Originally posted by Unknown Target
That's really, umm...God-aweful.
 


I really, really hope you meant awful. ;) :lol:

Seriously, the GTVA Boom Boom Blaster looks better. Even I could make a better model than that, and I = teh suxor at modelling.
Title: Utility Freighter
Post by: pecenipicek on January 12, 2005, 03:11:52 pm
ROFLMAO!!!
on all...
especially cobra :D
you loser!
get off the blender. NOW
do not even dowload truespace.
you are an insult to the human race(or at least to the geeky part)
even *I* make better models than that
like for example:
The FireFly drone-destroyer...
(http://img.photobucket.com/albums/v82/pecenipicek/firefly15.jpg)
(http://img.photobucket.com/albums/v82/pecenipicek/firefly11.jpg)
:D w00t!
Title: Utility Freighter
Post by: Cobra on January 12, 2005, 03:26:39 pm
what did you use to make that?
Title: Utility Freighter
Post by: karajorma on January 12, 2005, 03:27:15 pm
Yeah cause all great modellers set out to make a ship, decide halfawy through to make a mech and then when that fails turn it back into a ship again. :rolleyes:

In fact I think Nico and Aldo got together and wrote a tutorial on doing it that way.
Title: Utility Freighter
Post by: Cobra on January 12, 2005, 03:31:36 pm
here:

(http://www.geocities.com/dickerson_dj/Downloads/ut999.jpg)

I'm currently working on shaping the blocky areas.
Title: Utility Freighter
Post by: Taristin on January 12, 2005, 03:34:17 pm
Um... It's all blocky.  I'll give you credit, though. You're trying. And you're not being an arrogant prick like peckerhead.
Title: Utility Freighter
Post by: Flipside on January 12, 2005, 03:37:29 pm
'Double-boomerang flying gun awaaay!'

Yep, keep bashing at it Cobra, I think you posted a little too early to be honest, but don't give up, I mean that.

If you are sincere about things, then you will be taken seriously.
Title: Utility Freighter
Post by: Cobra on January 12, 2005, 03:38:44 pm
damn it. now blender won't let me edit it.
Title: Utility Freighter
Post by: aldo_14 on January 12, 2005, 03:42:05 pm
Quote
Originally posted by karajorma
Yeah cause all great modellers set out to make a ship, decide halfawy through to make a mech and then when that fails turn it back into a ship again. :rolleyes:

In fact I think Nico and Aldo got together and wrote a tutorial on doing it that way.


I'll have you know I've only done that once.

Well, twice.
Title: Utility Freighter
Post by: Taristin on January 12, 2005, 03:46:24 pm
I've been trying to find that tut... anyone a link?
Title: Utility Freighter
Post by: Cobra on January 12, 2005, 03:48:00 pm
well, since everyone is spamming my thread, and like 2 people are trying to give me a little advice, i think i should quit.
Title: Utility Freighter
Post by: Taristin on January 12, 2005, 03:49:48 pm
Keep modelling, but don't show off everything you make. Or you'll get a repeat of this. With practice you'll get some real meshes...
Title: Utility Freighter
Post by: aldo_14 on January 12, 2005, 03:53:57 pm
Quote
Originally posted by pecenipicek
ROFLMAO!!!
on all...
especially cobra :D
you loser!
get off the blender. NOW
do not even dowload truespace.
you are an insult to the human race(or at least to the geeky part)
even *I* make better models than that
like for example:
The FireFly drone-destroyer...
http://img.photobucket.com/albums/v82/pecenipicek/firefly15.jpg
http://img.photobucket.com/albums/v82/pecenipicek/firefly11.jpg
:D w00t!


Hush, young child - we'lll deal with your particular problems in due time.
Title: Utility Freighter
Post by: Taristin on January 12, 2005, 03:56:52 pm
And oh what a list that will be...
Title: Utility Freighter
Post by: pecenipicek on January 12, 2005, 03:59:42 pm
*duck, rolls, pokes aldo and karajorma in the ear*
how intuitive...
at least i finished the modeling...
is just my usual "zero-organization"
Title: Utility Freighter
Post by: Unknown Target on January 12, 2005, 04:04:34 pm
Um, pec?
You're a moron. You suck with people, you suck at modeling, you suck at basically everything else.



Back to the thread: Cobra, sorry for my comments earlier. If you really want to learn modeling, I'd suggest using a different program. If you've got a lot of patience, you can try to learn something like GMAX, but if you want something easy and cheap (20 bucks for full version), try Milkshape 3D.
Title: Utility Freighter
Post by: MetalDestroyer on January 12, 2005, 04:14:39 pm
Is it possible into Truespace to modify just a party of the object like 3DS Max ??

I didn't find this feature in Truespace 3.2. So i 'm very lost.
I look into the tutorial which was include into Truespace but, it's very hard.


There one of my model from 3DS Max i 've done 3 years before.
I know there are some modeling error. I didn't notice that during the modelling.

(http://img25.exs.cx/img25/4300/superchasseurchrome.jpg)
(http://img25.exs.cx/img25/9016/superchasseur.jpg)
Title: Utility Freighter
Post by: Roanoke on January 12, 2005, 04:16:17 pm
ho boy @ this thread
Title: Utility Freighter
Post by: Cobra on January 12, 2005, 04:16:37 pm
is that supposed to be a perseus?
Title: Utility Freighter
Post by: MetalDestroyer on January 12, 2005, 04:20:40 pm
No, lol. I was to trying some sort of Macross fighter/Robotch Fighter with a similarity with the F-14 Tomcat.
Title: Utility Freighter
Post by: aldo_14 on January 12, 2005, 04:22:46 pm
Quote
Originally posted by pecenipicek
*duck, rolls, pokes aldo and karajorma in the ear*
how intuitive...
at least i finished the modeling...
is just my usual "zero-organization"


Thank you for your contribution.

Please contact us when you have something worthwhile to add or show.

Yours sincerely,
the world.
Title: Utility Freighter
Post by: karajorma on January 12, 2005, 04:28:12 pm
Quote
Originally posted by Cobra
well, since everyone is spamming my thread, and like 2 people are trying to give me a little advice, i think i should quit.


No one wants you to quit. We just think its a good idea for you to get further along in the modelling process before you post.

I don't know if you've hung out on sites like Sci-fi meshes etc where it's more acceptable to post a very primative mesh and what you plan to do with it but on HLP we prefer something a little more detailed than what you've posted here.

First thing you should do is try out several modeling programs. Truespace, blender, GMax Wings 3D. Find out what YOU like to use. Just type tutorials into google and have a look through some of the tutorials that come up.

Then go back to your model and use the techniques you've learnt to make something less basic than you've shown here.  Once you've got it then you should post.

@Metal Destroyer. If you know how to use Max why aren't you using Max for all your modelling? You don't even need to touch Truespace any more (or only just for hierarchy stuff).

Quote
Originally posted by Raa
I've been trying to find that tut... anyone a link?


It's in the FAQ. Look for the link titled "How to make a model and lose all your credibilty"
Title: Utility Freighter
Post by: MetalDestroyer on January 12, 2005, 04:30:59 pm
For Truespace 3.2 are there any good tutorial ? i don't find one which detailed the modelling and explain what do this button or this others button and so on.
Title: Utility Freighter
Post by: Drew on January 12, 2005, 04:32:00 pm
dont quit modeling, just quit posting the crap you make till you model somthing decent.
Title: Utility Freighter
Post by: aldo_14 on January 12, 2005, 04:32:34 pm
Quote
Originally posted by Cobra
well, since everyone is spamming my thread, and like 2 people are trying to give me a little advice, i think i should quit.


Don't.

You'll find that a lot of people here use different programs from Blender, though; it'll be very hard to get technical info on what to do, so all we can really offer is design critique.

Oh, and you could try Rhino.  I thing Sandwich made a tutorial for that a while back.

NB: I've never made any modelling tutorials.  Never found the time, in all honesty. AFAIK neither has Nico.  (@whoever was asking).
Title: Utility Freighter
Post by: MetalDestroyer on January 12, 2005, 04:33:36 pm
Quote
Originally posted by karajorma


@Metal Destroyer. If you know how to use Max why aren't you using Max for all your modelling? You don't even need to touch Truespace any more (or only just for hierarchy stuff).


I want to discover this modelling program. And with his ability to make cob and pof file, i think Truespace is better and easy to make starship for Fs 2 without using others program for convert a 3d modeling file into a pof or cob format.
Title: Utility Freighter
Post by: WeatherOp on January 12, 2005, 04:38:25 pm
Blender isn't hard to use, easy to make a model in 5 minutes. Just takes some time to practice.
Title: Utility Freighter
Post by: Thorn on January 12, 2005, 04:48:43 pm
Rhino, as far as I know, is the easiest to learn to use. Once you have the basics down with that, you could probably get into other programs, as the concepts are all basically the same (just under different names usually). Myself, I find Lightwave to be the most powerful, MAX next. The only problem with them is the average user can't afford them. ($2500 CDN for Lightwave 8, $4000+ CDN for MAX 6)
The only sure way of getting anything out of it is to keep at it and don't stop. This isn't something you can learn in an hour. It can take months, if not years to get anywhere resembling good. Christ, I've been using Lightwave for about 3 years now. I still suck. Keep at it, when you need help ask, but only AFTER you've looked through the help files, and Googled it. Questions about the basics usually get torched.
Go do a few tutorials, try a few things out, do a few more tutorials, and come back when you have something a little more well defined.

This is acutally my first model here:
(http://www.3dactionplanet.com/hlp/hosted/tap/thorn/pictures/battle_deimos.jpg)
It's still not finished. Not even close.

On a slightly related note, pecenipicek:
(http://warpstorm.com/community/Smileys/warpstorm/gostupid.gif)
Title: Utility Freighter
Post by: Flipside on January 12, 2005, 04:53:21 pm
Thing is though Cobra, always bear in mind that, for every model that makes it to .pof stage, there are usually about 8 that don't, and that for every person that likes one of your models on the Forum there will be one that doesn't.

If it takes one program crash and one bout of criticism to make you want to quit, then maybe that's what you should do. I however recommend that you don't ;)
Title: Utility Freighter
Post by: Night Hammer on January 12, 2005, 04:54:51 pm
can we ban peciprick yet?

cobra, try making it not so much a flat shape
Title: Utility Freighter
Post by: aldo_14 on January 12, 2005, 04:56:22 pm
Quote
Originally posted by Night Hammer
can we ban peciprick yet?

cobra, try making it not so much a flat shape


If he's basing it on the snrv, it is flat, though.  Very little vertical detail.
Title: NEW MODEL
Post by: Cobra on January 12, 2005, 05:07:37 pm
NEW MODEL THAT TOOK ME 15 MINUTES!

(http://www.geocities.com/dickerson_dj/Downloads/xwing.jpg)

not bad for a n00bie modeler, eh?

BTW: I didn't add the R2 unit yet. :p

[EDIT] I've abondoned the SnRV model, i couldn't get the bottom parts the shape I wanted.
Title: Utility Freighter
Post by: DaBrain on January 12, 2005, 05:07:41 pm
Cobra, if succeed in creating a decent model, I'll help you with the textures.  

Although my unwrap skills are crap, I think I can create some neat maps. I can give you some advice.

BTW if you lack modelling skills, you can hide it a bit with decent maps. ;)
Title: Re: NEW MODEL
Post by: MetalDestroyer on January 12, 2005, 05:10:37 pm
Quote
Originally posted by Cobra
NEW MODEL THAT TOOK ME 15 MINUTES!

(http://www.geocities.com/dickerson_dj/Downloads/xwing.jpg)

not bad for a n00bie modeler, eh?

BTW: I didn't add the R2 unit yet. :p

[EDIT] I've abondoned the SnRV model, i couldn't get the bottom parts the shape I wanted.


Damn, you are better than me in Truespace ^^
It take me 2 hours to make only two things and glue them to eachother :nervous:
Title: Utility Freighter
Post by: Cobra on January 12, 2005, 05:11:20 pm
that's an X-Wing. I need to shorten it a little bit and elongate the guns.

[EDIT] DAMN IT! I JUST QUIT BLENDER WITHOUT SAVING!
Title: Utility Freighter
Post by: Unknown Target on January 12, 2005, 05:12:39 pm
Cobra: That's much better, but try manipulating the actual vertices (not sure if you can do that in blender) to add more detail.
I can tell it's an X-wing, but make the wings seperate, add more detail, etc :)
Title: Utility Freighter
Post by: karajorma on January 12, 2005, 05:13:13 pm
Cobra : Now try to make that same shape out of one primative. Take one cube and without making any more cubes, cones or cylinders make the same shape using extrusions, bevelling point editing etc.

You'll learn all kinds of useful stuff in trying it.
Title: Utility Freighter
Post by: MetalDestroyer on January 12, 2005, 05:15:23 pm
How to make extrusion ? Which button ?
Title: Utility Freighter
Post by: Cobra on January 12, 2005, 05:15:30 pm
In Blender: E Key.
Title: Utility Freighter
Post by: Flipside on January 12, 2005, 05:16:30 pm
I think you have your polygons inverted on the engines there?

Other than that, a good effort, good idea to stick with something you can recognise, it's better for learning to control the shapes. You're going to need to look at modelling beyond the basic shapes available though, try to find a tut on selecting and beveling/moving single polygons etc. That will help you add more 'shape' to the body itself.
Title: Utility Freighter
Post by: karajorma on January 12, 2005, 05:17:45 pm
Quote
Originally posted by MetalDestroyer
How to make extrusion ? Which button ?


Extrusions are called sweeps in TS. :)
Title: Utility Freighter
Post by: Night Hammer on January 12, 2005, 05:18:10 pm
kinda off topic, but did the SW project ever get it to where you can toggle he s-foils on the Xwing?
Title: Utility Freighter
Post by: mitac on January 12, 2005, 05:18:11 pm
That's still basic, but a definite improvement. Now keep on working on some unique model, and don't publish it until it's worth publishing.
Title: Utility Freighter
Post by: Falcon on January 12, 2005, 05:19:14 pm
*takes cobra off the hitman list*

*removes kill off of pecenipicek and replaces it with eternal torture*

*goes back to dungeon*

EDIT: Yeah basically today's theme is dungeons tomorrow well...... :drevil:

EDIT2: So this post doesn't appear off-topic:

*puts "learn how to model" on the to-do list*
Title: Utility Freighter
Post by: Hippo on January 12, 2005, 05:26:40 pm
Quote
Originally posted by Night Hammer
kinda off topic, but did the SW project ever get it to where you can toggle he s-foils on the Xwing?



Yes, we do :) ... (with some limitations though...)
Title: Utility Freighter
Post by: aldo_14 on January 12, 2005, 05:45:12 pm
If you don't already, try working from a cube and out.  (AKA box-modelling)
Title: Utility Freighter
Post by: aldo_14 on January 12, 2005, 05:59:05 pm
Quote
Originally posted by Hippo



Yes, we do :) ... (with some limitations though...)


You should be able to do it properly with bobs new subobject code, now.
Title: Utility Freighter
Post by: ShadowWolf_IH on January 12, 2005, 06:26:53 pm
Cobra your x wing model surprised me.  It has a long way to go...but it is a definite improvement.  

Listen to the guys who are trying to help you, and to hell with the rest.  a serious try goes places here.  Listening to the people who KNOW what to do goes a lot further.  Listen to what they tell you. k?  and don't listen to the people who just want a laugh.  They probably get stuffed in lockers anyway;)

Now to give you a laugh...i will show you my first model and texture job.  

I actually like the fuselage texture on the front half.  other than that though......in the face of these guys......no way.  The wings....yuck....and as for the texture on the back half...my grandmother would say "WHAT WERE YOU THINKING?????"

the thing is, it's all about shapes, kind of like drawing is all about drawing a line.  don't draw the picture, just draw the line.  with modelling, don't model the whole ship..just model a shape at a time.

one last thing...pec if you think that jumping on the bandwagon to slam cobra's lack of inate talent in the use of a modelling program is going to earn you any friends you are wrong.  some guys already brought that act here, you just look like a second rate show.    For what it's worth i told cobra to dump you off of his project, the only reason he kept you on was out of loyalty to what he THOUGHT was a friend.  I hope you feel like the big man on campus knowing that bit of info.  And by the way, that big yellow ball in the sky is the shut the **** up lamp...and it's lit.  get the picture?
Title: Utility Freighter
Post by: Hippo on January 12, 2005, 06:28:01 pm
yeah, he was implementing a reverse subobject rotation sexp, so it can be done, but theres some stuff to take care of first...
Title: Utility Freighter
Post by: Goober5000 on January 12, 2005, 06:46:33 pm
Quote
Originally posted by karajorma
It's in the FAQ. Look for the link titled "How to make a model and lose all your credibilty"
Your FAQ?  I looked and didn't see it.
Title: Utility Freighter
Post by: Taristin on January 12, 2005, 06:50:01 pm
Way to kill a joke, g00b :p
Title: Utility Freighter
Post by: Hippo on January 12, 2005, 06:52:21 pm
Well, I looked too :nervous: ...


:hammer:
Title: Utility Freighter
Post by: Taristin on January 12, 2005, 06:53:39 pm
You sad sad people.

On an unrelated note, I have the best looking three project badges on the forum!
Title: Utility Freighter
Post by: FireCrack on January 12, 2005, 07:11:04 pm
Kepp at it cobra, you can expect to create around 50-100 'practice' models before you start realy getting into the swing of things. It may be a good idea to try and always look to incorperate new modeling techniqes and tools.
Title: Utility Freighter
Post by: Taristin on January 12, 2005, 07:12:56 pm
Do what I do and rip off aldo :D
Title: Utility Freighter
Post by: Grimloq on January 12, 2005, 07:19:28 pm
actually, cobra, that first one was utter crap, but the Xwing isnt bad :)

ok, i cant resist:
(http://www.waycoolpages.com/originorder/grim_first_try.jpg)

my first model. well, the bars and the textures were added on later... >_>
Title: Utility Freighter
Post by: Flipside on January 12, 2005, 07:22:05 pm
Is that an 'HLP' first model, as in like a Microsoft minute? ;)
Title: Utility Freighter
Post by: Grimloq on January 12, 2005, 07:40:14 pm
uhhh... what?

that was my first TS model... dont you remember? i posted it in the internal?
Title: Utility Freighter
Post by: Flipside on January 12, 2005, 07:56:20 pm
What I mean is, was that the first model you ever made, or the first model you made that you considered worth sharing with the rest of the world? :)
Title: Utility Freighter
Post by: Grimloq on January 12, 2005, 08:02:51 pm
it was the third.

the first one a joke. it was a cylinder that i accidentally made and told my friend that 'oh man, i just got like 4 5/5s for this missile model! CHECK IT OUT!' and it was crap :p

the second one was this thing i made in milkshape, still pretty good IMO... ill grab it when i can...

this was the third :)
Title: Utility Freighter
Post by: pyro-manic on January 12, 2005, 08:13:33 pm
Stop hijacking cobra's thread! :p

Better, cobra - keep at it. :) You've improved already in the space of 2 models, so you'll get there.


(I hope I will some day..... :nervous: I'm still plugging away at this (http://www.hard-light.net/forums/index.php/topic,28765.0.html) thing...)
Title: Utility Freighter
Post by: Thorn on January 12, 2005, 08:27:39 pm
Actually, now that I think about it, that ship wasnt my first mesh. My first was a sun. A freakin tesselated sphere with procedural textures and hypervoxels. I'm actually quite proud of that one.
Title: Utility Freighter
Post by: Cobra on January 12, 2005, 08:38:32 pm
hey guys, i just redid my xwing after deleting it by accident. here it is so far:

[EDIT] Removed First Pic

(http://www.geocities.com/dickerson_dj/Downloads/xwing2.jpg)

tomorrow i'm gonna resize the cannons. i've got a model x-wing for reference.

the first one pic was better than the one shown here now, but i forgot it was a pic of the crappy x-wing. *goes to make a better pic*

[EDIT2] This one actually took 20 minutes, since it took me 5 to resize everything after noticing a bunch of parts that were over-sized.

[EDIT3] Better pic:

(http://www.geocities.com/dickerson_dj/Downloads/xwing3.jpg)
Title: Utility Freighter
Post by: pyro-manic on January 12, 2005, 08:53:47 pm
Better again! :yes: Ajdust the shape of the nosecone, and you've got a pretty accurate Xwing model (IIRC. I haven't seen star wars for years...)
Title: Utility Freighter
Post by: Cobra on January 12, 2005, 08:56:38 pm
bah, every time i tried to snub out the nosecone it selected something else... i'll try though.
Title: Utility Freighter
Post by: Cobra on January 12, 2005, 09:26:48 pm
better?

(http://www.geocities.com/dickerson_dj/Downloads/xwing5.jpg)

[EDIT] the front isn't that long. that's just the way Blender rendered it.
Title: Utility Freighter
Post by: Thorn on January 12, 2005, 09:28:14 pm
A definite improvement, even though you are still using primitives for half of it :p
Title: Utility Freighter
Post by: Cobra on January 12, 2005, 09:30:37 pm
i'm going to do a little bit of resizing... what I'm going to do is try to make the engines a little more definitive.

and thorn, this is pretty much the best i can do for now, i can't do good definitions yet :p
Title: Utility Freighter
Post by: WeatherOp on January 12, 2005, 10:37:23 pm
Lookin good. :yes:
Title: Utility Freighter
Post by: Cobra on January 12, 2005, 10:40:20 pm
this is actually my best model so far. even by the tut at vw.
Title: Utility Freighter
Post by: MetalDestroyer on January 12, 2005, 11:25:59 pm
Ouch, good improvement Cobra. Erf, I will take another try to Truespace this afternoon.
Title: Utility Freighter
Post by: Cobra on January 12, 2005, 11:58:28 pm
Another update: (sorry, metal)

I've added some definitions to the guns and engines (guns: pic #1, engines: pic #2.

(http://www.geocities.com/dickerson_dj/Downloads/XWING6.jpg)

(http://www.geocities.com/dickerson_dj/Downloads/XWING7.jpg)

I've also added an R2 unit, but i need to shape it out a little bit.

Do you think I should shorten the barrels?
Title: Utility Freighter
Post by: Night Hammer on January 13, 2005, 12:11:41 am
thats not bad at all
Title: Utility Freighter
Post by: ShadowWolf_IH on January 13, 2005, 12:15:21 am
no, you shouldn't..a little thinner though
Title: Utility Freighter
Post by: Thorn on January 13, 2005, 12:21:01 am
Its your mesh. Do whatever you want with it. Make your own version of the X-Wing! Its called "Artistic Liscense"
Title: Utility Freighter
Post by: Lightspeed on January 13, 2005, 07:51:12 am
Quote
Originally posted by Raa
You sad sad people.

On an unrelated note, I have the best looking three project badges on the forum!


I prefer mine. They are such rare a combination and spring to the eye, I can find my posts without actually reading the names of the posters. Just scroll until the known colour combination comes up. :p

Although I won't deny my signature is also helping that fact.

Anyway, on the model: Try getting rid of the primitives, Cobra.
Title: Utility Freighter
Post by: Roanoke on January 13, 2005, 08:37:43 am
Quote
Originally posted by Thorn
Its your mesh. Do whatever you want with it. Make your own version of the X-Wing! Its called "Artistic Liscense"



You may live to regret that, especially when you see my latest WIP lol.
Title: Utility Freighter
Post by: Cobra on January 13, 2005, 09:07:06 am
what? what are the primitives?
Title: Utility Freighter
Post by: aldo_14 on January 13, 2005, 09:13:42 am
Primitives = boxes, prisms, etc.  I.e. basic / simple geometric objects.  

For example,  if you have a box for a body, a thin flat box for a wing, a cylinder for a gun barrel etc.

  What you actually want, is all those to be part of the same single object, and usually to be created by extruding faces. (or welding existing objects together, but that's a little more technically complex).
Title: Utility Freighter
Post by: Cobra on January 13, 2005, 09:22:19 am
BTW, if i try to thin out anything on this model, it'll screw up the whole thing.

this is what happens when i have a lot of free time. now, all someone needs to teach me is how to unwrap it and make hi-poly models.

and thorn, how can I create my own x-wing? besides making it hi-poly, which i can't do yet.
Title: Utility Freighter
Post by: Cobra on January 13, 2005, 09:23:03 am
Quote
Originally posted by aldo_14
Primitives = boxes, prisms, etc.  I.e. basic / simple geometric objects.  

For example,  if you have a box for a body, a thin flat box for a wing, a cylinder for a gun barrel etc.

  What you actually want, is all those to be part of the same single object, and usually to be created by extruding faces. (or welding existing objects together, but that's a little more technically complex).


i actually did extrude on the engines, guns, and fuselage.
Title: Utility Freighter
Post by: aldo_14 on January 13, 2005, 09:35:04 am
Can I see the dxf file?
Title: Utility Freighter
Post by: MetalDestroyer on January 13, 2005, 10:29:27 am
I don't know if is it good or not, but i have some problem with glueing several objects, they seems to be not very well included eachother. How to cut the noise from my X wing ?
I want to delete the edge of the noise to make something more like the x wing. Here the model i've done with Ts 3.2.

(http://img151.exs.cx/img151/4572/x_wing_01.jpg)
(http://img28.exs.cx/img28/3784/x_wing_02.jpg)
Title: Utility Freighter
Post by: Taristin on January 13, 2005, 10:34:17 am
I don't understand what you're asking. You want to cut the nose off of that mesh?

Also, gluing several objects together isn't the best way to make a model. It's inefficient, and, though I hate to say it, shows a great lack of skill.
Title: Utility Freighter
Post by: MetalDestroyer on January 13, 2005, 10:40:32 am
I know, i'm just beginning using Ts 3.2.
When i said cut the noid, i mean to cut a part of the noise of the x wing. So, after cutting, The x wing don't have a pyramid form in the edge of the noise.

I hope you'll understand what i mean
Title: Utility Freighter
Post by: aldo_14 on January 13, 2005, 10:52:53 am
:rolleyes:

I thought you had Max?
Title: Utility Freighter
Post by: Thorn on January 13, 2005, 11:09:38 am
Quote
Originally posted by Cobra
and thorn, how can I create my own x-wing? besides making it hi-poly, which i can't do yet.


What I'm saying is, you dont have to make it exactly like the movies. You can make the wings longer, change the guns, do whatever you want to it.
Title: Utility Freighter
Post by: MetalDestroyer on January 13, 2005, 11:48:42 am
Quote
Originally posted by aldo_14
:rolleyes:

I thought you had Max?


I have ^^ but i want to pratice some time with Truespace ^^

Now, i make the model with only one cube and I use extrusion when needed. But, I got this :
(http://img136.exs.cx/img136/1135/x_wing_OneBloc.jpg)

Why have i those little space between extrusion ??

So, the render looks like to this :
(http://img136.exs.cx/img136/5392/x_wing_OneBloc_1.jpg)
Title: Utility Freighter
Post by: Cobra on January 13, 2005, 11:54:47 am
yeah, but i just wanted to make it actually look like a decent x-wing.

aldo, gimme a minute... okay, here's the DXF (http://www.geocities.com/dickerson_dj/DXF.zip)

btw metal, use blender. I swear by it, and look where it's got me.

[EDIT] those spaces are probably a graphical error.
Title: Utility Freighter
Post by: Taristin on January 13, 2005, 11:57:10 am
Bah, use neither. Use MAX!
Title: Utility Freighter
Post by: MetalDestroyer on January 13, 2005, 11:59:19 am
Quote
Originally posted by Cobra
yeah, but i just wanted to make it actually look like a decent x-wing.

aldo, gimme a minute... okay, here's the DXF (http://www.geocities.com/dickerson_dj/DXF.zip)

btw metal, use blender. I swear by it, and look where it's got me.

[EDIT] those spaces are probably a graphical error.


Give link :p
Title: Utility Freighter
Post by: Cobra on January 13, 2005, 12:05:15 pm
hmmm. Blender (ftp://ftp.cs.umn.edu/pub/blender.org/release/Blender2.36/blender-2.36-windows.exe)

BTW raa, Max sucks. blender is easy to use.
Title: Utility Freighter
Post by: Taristin on January 13, 2005, 12:14:44 pm
Quote
Originally posted by Cobra

BTW raa, Max sucks. blender is easy to use.


...heh. Right. You keep on thinking that.
 
I'll remember just how much max sucks when I finish this

(http://3dap.com/hlp/hosted/14_year_war/Raa/concepts/intercepterwip.jpg)

or this
Title: Utility Freighter
Post by: Grimloq on January 13, 2005, 12:28:04 pm
ah, nice work on the ares raa :yes: first time ive seen it for a long while...


cobra: TS3.2s real-time rendering is kinda sloppy, so you get little wierdnesses like that. im a lucky one, i got TS5
Title: Utility Freighter
Post by: TopAce on January 13, 2005, 12:33:24 pm
Oh, Raa :yes:
Cobra: You are definitely improving, keep it up and you will end up with something release-worthy.
Others: I do not understand why I received ten times more *****ing and hostility after posting a three times better model than that, maybe something to do with nationality, again?
Title: Utility Freighter
Post by: Taristin on January 13, 2005, 12:53:24 pm
Quote
Originally posted by TopAce

Others: I do not understand why I received ten times more *****ing and hostility after posting a three times better model than that, maybe something to do with nationality, again?


No... I think it was that we expected better from you. And when we offered suggestions on how to improve it, you said you wouldn't.

In all honesty, it really didn't look like a capship. It truly looked like a medical device, or flamethrower... To me atleast. But if that's what you were going for... then :yes: i guess.
Title: Yet another model update
Post by: Cobra on January 13, 2005, 01:15:45 pm
model update: I've shaped the R2 unit, and i've thinned out the x-wing a bit.

(http://www.geocities.com/dickerson_dj/Downloads/XWING8.jpg)

(http://www.geocities.com/dickerson_dj/Downloads/XWING9.jpg)

(http://www.geocities.com/dickerson_dj/Downloads/XWING10.jpg)

(http://www.geocities.com/dickerson_dj/Downloads/XWING11.jpg)

I'm working on the nose right now.
Title: Re: Yet another model update
Post by: mitac on January 13, 2005, 01:17:41 pm
Quote
Originally posted by Cobra
I'm working on the nose right now.


You should, it looks kind of obscene right now.
Title: Utility Freighter
Post by: TopAce on January 13, 2005, 01:19:53 pm
Make the wings thiner... it will improve on the model a lot.

Quote
Originally posted by Raa
No... I think it was that we expected better from you. And when we offered suggestions on how to improve it, you said you wouldn't.

In all honesty, it really didn't look like a capship. It truly looked like a medical device, or flamethrower... To me atleast. But if that's what you were going for... then :yes: i guess.


Maybe I haven't made it clear enough that I was not a modeller?
Title: Utility Freighter
Post by: Unknown Target on January 13, 2005, 01:22:33 pm
Quote
Originally posted by TopAce

Others: I do not understand why I received ten times more *****ing and hostility after posting a three times better model than that, maybe something to do with nationality, again?


I gave you both equal hostility :p And i think it has more to do with forum reputations than nationality.
Title: Utility Freighter
Post by: pyro-manic on January 13, 2005, 01:23:04 pm
Mitac: I wondered how long it'd take before someone said that... :p
Title: Re: Re: Yet another model update
Post by: Cobra on January 13, 2005, 01:30:43 pm
Quote
Originally posted by mitac


You should, it looks kind of obscene right now.


Any ideas? I'm blank on the nose, and i'm having a bit of trouble with that one part... *gets a brain blast* (Einstein Voice) YES!
Title: Utility Freighter
Post by: mitac on January 13, 2005, 01:37:27 pm
Quote
Originally posted by pyro-manic
Mitac: I wondered how long it'd take before someone said that... :p


At least I didn't use the p-word. :p
Title: Utility Freighter
Post by: Taristin on January 13, 2005, 01:43:29 pm
...it doesn't.

You people are such idiots, sometimes. Why is it if any ship has a nose that protrudes a bit, everyone starts screaming 'phallic! Fallic!" :doubt:

By those standards, all of the BSG fighters are, too. :doubt:

Seriously, grow up a bit. You're limitting yourselves to designs because of an immature minority.
Title: Re: Yet another model update
Post by: Cyker on January 13, 2005, 02:04:58 pm
Quote
Originally posted by Cobra
model update: I've shaped the R2 unit, and i've thinned out the x-wing a bit.

(http://www.geocities.com/dickerson_dj/Downloads/XWING8.jpg)

(http://www.geocities.com/dickerson_dj/Downloads/XWING9.jpg)

(http://www.geocities.com/dickerson_dj/Downloads/XWING10.jpg)

(http://www.geocities.com/dickerson_dj/Downloads/XWING11.jpg)

I'm working on the nose right now.


It looks a lot better than that thing on the first page of this thread ;) :D

In fact, it probably looks better than this plastic model X-Wing I got a while back :D (Had no detail at all, but lots of decals. I hate decals.)

Do you have a decent model of an X-Wing (The original one with full actuation would be perfect) or some pictures to work from? It'd make your life a lot easier being able to refer to reference material like that (Although don't over do it and try to copy it *exactly* - It'll just end up looking crap)
Title: Utility Freighter
Post by: Cobra on January 13, 2005, 02:22:29 pm
actually, a toy x-wing that's not even sold anymore. The thing looks realistic, you can fell EVERYTHING on it. it comes with a tiny luke skywalker figure and an R2 figure that you can take in and out.
Title: Utility Freighter
Post by: MetalDestroyer on January 13, 2005, 02:51:40 pm
How do you think about this :

(http://img116.exs.cx/img116/3554/x_wing_05.jpg)
(http://img116.exs.cx/img116/3838/x_wing_06.jpg)
Title: Utility Freighter
Post by: Cobra on January 13, 2005, 03:00:12 pm
:blah: that's... that's beautiful... just separate the wings like mine and it'll be the same level as my x-wing. :p

Update: I've thinned out the wings, and I did the bes I could to snub out the nose. Now I'm working to define the barrels.

(http://www.geocities.com/dickerson_dj/Downloads/xwing90.jpg)

(http://www.geocities.com/dickerson_dj/Downloads/xwing91.jpg)

(http://www.geocities.com/dickerson_dj/Downloads/xwing92.jpg)
Title: Utility Freighter
Post by: MetalDestroyer on January 13, 2005, 03:02:35 pm
Thx Cobra, i will do them later :D
Title: Utility Freighter
Post by: DaBrain on January 13, 2005, 03:05:26 pm
Nope, it's already better.

Look at the smoothed edges and the detail on the hull.


The only question is: Is that only one model (cube)?
Title: Utility Freighter
Post by: MetalDestroyer on January 13, 2005, 03:10:23 pm
Yeh, I only use Extrusion :D

But not for the wings and the reactors.
Title: Utility Freighter
Post by: Cobra on January 13, 2005, 04:41:44 pm
How I did this x-wing model was by making about 3 cubes and then shaping them. As an Update: I added some definition to the engines and guns:

(http://www.geocities.com/dickerson_dj/Downloads/xwing93.jpg)
Title: Utility Freighter
Post by: MetalDestroyer on January 13, 2005, 04:42:16 pm
Add R2 D2 and correct the Reactors size.

(http://img17.exs.cx/img17/4805/x_wing_08.jpg)
Title: Utility Freighter
Post by: Cobra on January 13, 2005, 04:51:00 pm
the little thing up there tat's kind of like an upside down U is the R2 Unit.

Is your version of TS downloaded?
Title: Utility Freighter
Post by: MetalDestroyer on January 13, 2005, 04:53:55 pm
Yes, it is.
Title: Utility Freighter
Post by: Cobra on January 13, 2005, 04:57:08 pm
give link
Title: Utility Freighter
Post by: Taristin on January 13, 2005, 05:00:16 pm
It's actually been posted here, and stickied, so it's in plain sight if you look. :rolleyes:... (http://www.hard-light.net/forums/index.php/topic,13593.0.html)
Title: Utility Freighter
Post by: Cobra on January 13, 2005, 05:05:06 pm
i tried that link. it gave me crap. it's not available anymore.
Title: Utility Freighter
Post by: MetalDestroyer on January 13, 2005, 05:08:30 pm
Quote
Originally posted by Cobra
i tried that link. it gave me crap. it's not available anymore.


You will need to register for the key.
http://forms.caligari.com/forms/ts3all_free.html

Try this (http://www.caligari.com/products/truespace/ts3/tSetup32.exe)
Title: Utility Freighter
Post by: Grimloq on January 13, 2005, 06:19:30 pm
*nods* yeah, its not hard to find. google for it.
Title: Utility Freighter
Post by: Cobra on January 13, 2005, 06:28:00 pm
bah. who needs search engines? I'm lazy. :D
Title: Utility Freighter
Post by: Grimloq on January 13, 2005, 06:30:35 pm
*picks up cobra by the throat and throws him out the window*

thats why nobody likes you :)
Title: Utility Freighter
Post by: Cobra on January 13, 2005, 06:33:50 pm
everyone except the admins are lazy, i'm sure even YOU are lazy. :)
Title: Utility Freighter
Post by: Thorn on January 13, 2005, 06:48:00 pm
Quote
Originally posted by Cobra
everyone except the admins are lazy, i'm sure even YOU are lazy. :)

Hypocrisy will get you nowhere.
Title: Utility Freighter
Post by: Night Hammer on January 13, 2005, 06:53:02 pm
im the only one allowed to be lazy around here....jackass


matter of fact for a while it was my title....
Title: Utility Freighter
Post by: WeatherOp on January 13, 2005, 06:56:18 pm
Quote
Originally posted by Night Hammer
im the only one allowed to be lazy around here....


Not very fair, is it?:nervous:
Title: Utility Freighter
Post by: Falcon on January 13, 2005, 07:43:16 pm
Quote
Originally posted by Cobra
bah. who needs search engines? I'm lazy. :D


I said the sorta the same thing once and I got so killed for saying it. :p
Title: Utility Freighter
Post by: Cobra on January 13, 2005, 07:52:55 pm
bah. :D
Title: Utility Freighter
Post by: Roanoke on January 14, 2005, 06:22:51 am
Quote
Originally posted by Falcon


I said the sorta the same thing once and I got so killed for saying it. :p


you deserved it.:blah:
Title: Utility Freighter
Post by: TopAce on January 14, 2005, 07:54:17 am
Sorry to interfere, but if you guys continue the discussion in this manner, this thread will be locked and Cobra might get discouraged by modelling. I am sure you do not want that.
Title: Utility Freighter
Post by: MetalDestroyer on January 14, 2005, 09:45:29 am
The actual X Wing , but not finish :

(http://img86.exs.cx/img86/1576/x_wing_12.jpg)
(http://img86.exs.cx/img86/4691/x_wing_12b.jpg)
(http://img86.exs.cx/img86/4018/x_wing_12c.jpg)
(http://img86.exs.cx/img86/2781/x_wing_12_left.jpg)
(http://img86.exs.cx/img86/1042/x_wing_12_top.jpg)
Title: Utility Freighter
Post by: Unknown Target on January 14, 2005, 09:45:31 am
Wow, nice. But you need more detail, especially on the engines. :)
Title: Utility Freighter
Post by: TopAce on January 14, 2005, 09:55:06 am
The half-circles around the laser cannons are much thiner.
Title: Utility Freighter
Post by: MetalDestroyer on January 14, 2005, 09:58:18 am
Is it possible to unglue element after i load the last save ??
I can't decompose the wing or the laser.
Title: Utility Freighter
Post by: Taristin on January 14, 2005, 10:05:46 am
Now, to me, that doesn't look like an X wing, it looks like a parallel I wing. :p
Title: Utility Freighter
Post by: MetalDestroyer on January 14, 2005, 10:08:00 am
Lol. I try to make the X wing look, but unfortunately i can't unglue the wing :(
Title: Utility Freighter
Post by: Flipside on January 14, 2005, 12:00:10 pm
Ah... this is where planning ahead comes in handy ;)
Title: Utility Freighter
Post by: Cobra on January 14, 2005, 01:11:21 pm
*raises hand* this is where blender comes in handy. turn the .cob into a .blend file and edit with blender. ;)

[EDIT] Move the things on the end of the cannons a bit farther back, if you can.

[EDIT 2] See how you've got the wings a little bit away from each other? correct that.
Title: Utility Freighter
Post by: MetalDestroyer on January 14, 2005, 02:30:11 pm
THE X WING : (But i've to finish the bottom)

(http://img149.exs.cx/img149/7006/X_wing_soonFinish_01.jpg)
(http://img141.exs.cx/img141/5210/X_wing_soonFinish_02.jpg)
(http://img141.exs.cx/img141/6346/X_wing_soonFinish_03.jpg)
(http://img141.exs.cx/img141/2745/X_wing_soonFinish_04.jpg)
Title: Utility Freighter
Post by: Night Hammer on January 14, 2005, 02:32:31 pm
wow :yes:
Title: Utility Freighter
Post by: TopAce on January 14, 2005, 03:41:10 pm
Heh, it is good this thread is titled as utility freigther are we discuss an X-wing in it.
Title: Utility Freighter
Post by: Falcon on January 14, 2005, 04:05:06 pm
Quote
Originally posted by Roanoke


you deserved it.:blah:


:rolleyes:
Title: Utility Freighter
Post by: Cobra on January 14, 2005, 05:10:14 pm
.... i thought this was about my x-wing.
Title: Utility Freighter
Post by: MatthewPapa on January 14, 2005, 05:20:51 pm
now now, dont get greedy
Title: Utility Freighter
Post by: Fineus on January 14, 2005, 05:26:33 pm
If you guys are going to continue to spam this thread, I'll lock it without looking twice.

Please stick to the topic at hand - Cobras models.
Title: Utility Freighter
Post by: MetalDestroyer on January 14, 2005, 05:28:24 pm
Oups, sorry Cobra.
Title: Utility Freighter
Post by: Fineus on January 14, 2005, 05:32:46 pm
Sorry MetalDestroyer - model talk in general is alright if it's suitable. But if conversation is going to degrade into something totally off topic then there's no sense leaving this open.

Therefore - if it's ok with Cobra to talk about your model here - then go right ahead. This is the modding forum after all :)
Title: Utility Freighter
Post by: MetalDestroyer on January 14, 2005, 05:34:44 pm
Ok, i thought i disturb the topic. I've just create a new topic about my model.
Title: Utility Freighter
Post by: Cobra on January 14, 2005, 05:55:49 pm
it's okay, metal. guess i was getting a bit jealous...
Title: Utility Freighter
Post by: pecenipicek on January 15, 2005, 08:17:38 am
hm...
i probably should be pissed off right now but i aint... i just got out hospital today... and i don't care if every damn member of these boards  hates me or my modelling skills...
there is one board where im actually liked and im not even a mod there:D
so to get this straight.
i dont give a damn if you people ban me.
i dont give a damn if you hate me.
i just dont give a damn.
and id like the admins to delete my account if possible so that i stop annoying those stupid "senior-mister-knowitall" members.
yes UT this is mostly on you.

on topic:
MetalDestroyer
good model so far.
Cobra
thats better. keep it up.

off topic, again
i know that i have been very wrong in some points here but at least i came with *LOTS* & lots of experience in 2 major fields.
FREDding
3D modelling.
i dont care if you hate anything mine.
for every person here that hates anything done by me there is another person that loves my stuff...
so in short words: **** YOU HLP. I hope that you all die miserable deaths.
Title: Utility Freighter
Post by: Taristin on January 15, 2005, 08:38:03 am
Quote
Originally posted by pecenipicek

so in short words: **** YOU HLP. I hope that you all die miserable deaths.


And I hope you get syphillus.

Go away. Never come back, and try not to let the door hit your ass on the way out, it may damage your brain.
Title: Utility Freighter
Post by: pecenipicek on January 15, 2005, 08:40:45 am
*throws a nuke at hlp, runs away*
bye bye suckers
Title: Utility Freighter
Post by: Hippo on January 15, 2005, 08:45:47 am
pecenipicek: Leave now, and don't bother ever returning.
Title: Utility Freighter
Post by: WeatherOp on January 15, 2005, 08:52:35 am
Don't even look back this way.... UT is a very good moddler, You think you can approch his modding skills? So, Go to that other board, and leave HLP alone.
Title: Utility Freighter
Post by: Thorn on January 15, 2005, 09:27:52 am
Quote
Originally posted by pecenipicek
i dont give a damn if you people ban me.
i dont give a damn if you hate me.
i just dont give a damn.

I'm confused. Why are you here again?
You've shown that you obviously don't know how to be anything but an infantile prick with an ego that envys Derek Smart's. If you can't be civil to anyone, then I wonder how you've survived life this far, because out in the real world you would get your ass beat down faster than you could say "I'M BETTER THAN YOU"
I hope whatever tests you went to the doctor for come back positive. Cancer, pregnancy, whatever. Just get frelled, get out, and don't ever come back.


And to keep this flame somewhat on topic:
Cobra, you're obviously improving. Like I said earlier, keep at it. You will go far. Lose the attitude and you will go even further.
Title: Utility Freighter
Post by: TopAce on January 15, 2005, 09:30:00 am
Oh, perceinpicek, was that post ALL the way necessary? Why not leave the forum in silence and peace? You were only annoying yourself while typing that message. It was not worth by any aspect, you turned more people against yourself.

Does it matter? If you never come back, it does not.
Title: Utility Freighter
Post by: IceFire on January 15, 2005, 09:39:53 am
Wow....nice thread.  You guys are stunning...especially the fellow who landed punches from the start.  Try and be civilized.

Personally, I give a big thumbs upto the GTD Cube...that one was and continues to be awesome (and about 3 times as complicated as my best 3D model :D).
Title: Utility Freighter
Post by: Taristin on January 15, 2005, 09:44:52 am
Quote
Originally posted by IceFire
Wow....nice thread.  You guys are stunning...especially the fellow who landed punches from the start.  Try and be civilized.

 


Oh... does that mean I'm not allowed to wish disease and pestilence on people I dislike? :(
Title: Utility Freighter
Post by: Fineus on January 15, 2005, 09:50:29 am
Not really Raa, or rather, I'd hope that you and the rest of the community has more sense than to feed the trolls. This does of course go for all of you - just ignore the likes of the wonderful pecenipicek here and let an admin deal with it.

On that note...

pecenipicek, after careful consideration and a lot of careful thought weighing up the pros and cons of carring out your request and banning you - you'll be pleased to hear that I've approved your request. You are now banned.

Why you feel the need to continue to visit and post in a place you hate is quite beyond me. Fortunately, this is no longer a temptation for you. Have a nice day, and don't let the door hit you on the way out.

If everyone would be so good as to get back on topic now? I don't see the need for further discussion of pecenipiceks tantrum or anything else OT here. Thanks :)
Title: Utility Freighter
Post by: Hippo on January 15, 2005, 09:52:50 am
here here!

Yay Thunder! *bows*
Title: Utility Freighter
Post by: Taristin on January 15, 2005, 09:55:52 am
Quote
Originally posted by Kalfireth
Not really Raa, or rather, I'd hope that you and the rest of the community has more sense than to feed the trolls. This does of course go for all of you - just ignore the likes of the wonderful pecenipicek here and let an admin deal with it.
 


Kidding...

I was kidding... :p

How often do I ever wish ill on people? c'mon... :p
Title: Utility Freighter
Post by: Windrunner on January 15, 2005, 10:01:56 am
Quote
Originally posted by pecenipicek
*throws a nuke at hlp, runs away*
bye bye suckers


i hate to do this but, pecenipicek you are banned until further notice.

Edit: oops T-man got to this before me..

You are so beaten to the punch my friend ;) ://Kal

Hehehe late as usual..;)
Title: Utility Freighter
Post by: Taristin on January 15, 2005, 10:04:25 am
...? He was already banned by Kal, and the thread has been locked, and unloced... :wtf:

Ahh. an edit. Nice.
Title: Utility Freighter
Post by: karajorma on January 15, 2005, 10:10:34 am
The thread was edited?

*Wonders what on Earth it looked like before!*


Anyway Cobra is showing some improvement in his modelling skills so it looks like the thread hasn't been a complete waste of time :D
Title: Utility Freighter
Post by: ShadowWolf_IH on January 15, 2005, 12:55:16 pm
No not at all.....a few good things have happened here....so far cobra has improved on his modeling skills, Metal has gone on to use a lesser modelling program....and Kal and windrunner hung the "No Trolls allowed on the grass" sign.  all in all a productive thread.  ie derek...i mean Pac is gone.

Cobra, keep going with what you are doing.  and for what it's worth...to hell with TS, it has the interface of a monkey screwing a football.  go back to blender, you are comfortablew with it, and learning it.  this will accomplish two things...the most important of which is that you will master one modelling program before playing with another.  That is important.  Your biggest improvements came from that program, i would continue to learn it.

and 2.  it keeps you away from truespace 3.2.  if you do this i will make you a deal, if you master blender and become a modeller of merit using it, and then still want TS, i will give you my copy of TS 5.

Deal?
Title: Utility Freighter
Post by: Hippo on January 15, 2005, 01:01:23 pm
:eek: :eek2:

Thats quite a deal...


Keep learning though Cobra :) ...
Title: Utility Freighter
Post by: Cobra on January 15, 2005, 01:40:20 pm
Quote
Originally posted by ShadowWolf_IH
...Kal and windrunner hung the "No Trolls allowed on the grass" sign.  all in all a productive thread.


:lol:

Quote
Originally posted by ShadowWolf_IH
Cobra, keep going with what you are doing.  and for what it's worth...to hell with TS, it has the interface of a monkey screwing a football.  go back to blender, you are comfortablew with it, and learning it.  this will accomplish two things...the most important of which is that you will master one modelling program before playing with another.  That is important.  Your biggest improvements came from that program, i would continue to learn it.


That's the only reason i hate TS. I only use it for turning my .blends to .cobs, then i use a separate program from Volition Watch to turn it into .pofs.

Quote
Originally posted by ShadowWolf_IH
and 2.  it keeps you away from truespace 3.2.  if you do this i will make you a deal, if you master blender and become a modeller of merit using it, and then still want TS, i will give you my copy of TS 5.

Deal?


Deal. :D

I'm doing a bit more on my x-wing, although i'm afraid there's not much more detail i can add.
Title: Utility Freighter
Post by: Grimloq on January 15, 2005, 01:44:44 pm
i HAVE TS5.2.  its teh very definition of truespace.  :) its awesome.

on that note:

cobra: nice work, youre improving very quickly.

MD: also VERY nice work.
Title: Utility Freighter
Post by: Cobra on January 15, 2005, 01:48:14 pm
MD's xwing is a hell of a lot nicer, though. that's why i originally wanted ts in the first place, so i could add detail to my ships.
Title: Utility Freighter
Post by: Grimloq on January 15, 2005, 02:04:01 pm
its not bad for a what- second model? i like it.
Title: Utility Freighter
Post by: Cobra on January 15, 2005, 02:10:03 pm
mine or MD's?
Title: Utility Freighter
Post by: Thorn on January 15, 2005, 02:51:39 pm
Yours I assume. As for detail, there is lots you can do to it. It is still very primitive looking.
The X-Wing is a very angular ship, yes, but it doesnt have perfectly sharp edges. They're rounded off, the wings look like they should provide lift in an atmosphere. That kind of thing. After that is the finer details, the "cowls" on the lasers, detail on the inside of the engines, cockpit, R2! Tons of things.
Title: Utility Freighter
Post by: Cobra on January 15, 2005, 03:03:21 pm
i did add the R2 unit. i did add engine details in the front of the engines, but it didn't turn out well, and i'm working on the barrels.

pecenipicek's gone.... YAY!!11111oneone111oneone!
Title: Utility Freighter
Post by: Thorn on January 15, 2005, 03:17:04 pm
I know you're still new... but that isnt detail.
This (http://www.lwg3d.com/v3/resources/item427-1.jpg) is detail. I know you're nowhere near that level yet, I'm nowhere near that, but this is a good example. See how the engines are recessed? See the little "ribs" inside? Thats the kind of detail I mean. Little things. Also hull plates. All of the detail in that mesh is geometry, except for the heat burns on the nose and colours. That is textures. I'm sure there are lots of tutorials for even blender on doing some detail work.
Title: Utility Freighter
Post by: Roanoke on January 15, 2005, 03:28:41 pm
Quote
Originally posted by Cobra
pecenipicek's gone.... YAY!!11111oneone111oneone!



wasn't he your sole rermaining staff member ?
Title: Utility Freighter
Post by: Grimloq on January 15, 2005, 04:19:25 pm
doesnt matter, he was a moron anyway. *kicks the dirt that pecenpeik stepped on out the door*
Title: Utility Freighter
Post by: karajorma on January 15, 2005, 05:15:20 pm
Quote
Originally posted by Roanoke
wasn't he your sole rermaining staff member ?


Ransom Arceihn is doing some FREDding for him. He'll probably do a better job too. I haven't played Sync but it seemed well recieved.

The shouty banned one on the other hand may have claimed he was a great FREDder but then he claimed to be a great modeller too :D
Title: Utility Freighter
Post by: Night Hammer on January 15, 2005, 08:01:37 pm
Quote
Originally posted by Raa


And I hope you get syphillus.




:wakka: :wakka: :wakka:

that may be the funniest thing ive read in a while


sorry:  on topic

Cobra, keep improving on your modeling, look how far youve come from just page one
Title: Utility Freighter
Post by: Cobra on January 15, 2005, 08:21:59 pm
i know. wait a minute, i'll post some pics.
Title: Utility Freighter
Post by: Cobra on January 15, 2005, 08:53:36 pm
Okay, here they are. I smoothed out the reactors, and i added the little thingies on the blaster cannons. also, take a look at the wings.

(http://www.geocities.com/dickerson_dj/XWING10.jpg)

(http://www.geocities.com/dickerson_dj/XWING11.jpg)

(http://www.geocities.com/dickerson_dj/xwing12.jpg)

(http://www.geocities.com/dickerson_dj/xwing13.jpg)

[EDIT] Also, (and i know it's hard to see)  I added some detail to the reactor.
Title: Utility Freighter
Post by: TopAce on January 16, 2005, 03:44:42 am
Where is that reactor? I cannot even see the reactor itself, not to mention the details on it. Or is that the reactor what I think is an R2 unit?
Title: Utility Freighter
Post by: Roanoke on January 16, 2005, 05:01:15 am
Never tried Blender, but I would recommend GMAX over any version of TS. And yes, I have tried verions 5 and 6. So there. ;)
Title: Utility Freighter
Post by: Cobra on January 20, 2005, 01:00:24 am
sorry for no updates, but i've been a little busy lately. no pics, this post was just to let you know.