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Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: MetalDestroyer on January 14, 2005, 05:32:38 pm

Title: X Wing (need advices on texturing and so on)
Post by: MetalDestroyer on January 14, 2005, 05:32:38 pm
Just one question, how to create texture ? what kind of structure have  the jpg/tga/pcx file to represent texture ?

I try to skin the model with a texture pack but unfortunately the texture are too small.

Take a look :

(http://img57.exs.cx/img57/6154/X_wing_soonFinish_Color_01.jpg)
(http://img57.exs.cx/img57/6030/X_wing_soonFinish_Color_02.jpg)
Title: X Wing (need advices on texturing and so on)
Post by: Cobra on January 14, 2005, 06:00:44 pm
hmmmm. actually (and I could be wrong) that the model itself is too small. and how did you texture it? i tried it myself and couldn't find anything to use custom textures.
Title: X Wing (need advices on texturing and so on)
Post by: MetalDestroyer on January 14, 2005, 06:10:35 pm
No, the model is bigger than the texture. So, I can't texturized it well.

Also, look at this picture where you can use custom textures :

(http://img94.exs.cx/img94/1402/Cobra_Texturing.jpg)
Title: X Wing (need advices on texturing and so on)
Post by: Cobra on January 14, 2005, 06:24:59 pm
Bah, this is why i really never liked TS in the first place. too complicated :D

is that a german version?
Title: X Wing (need advices on texturing and so on)
Post by: mitac on January 14, 2005, 06:30:39 pm
It's french.
Title: X Wing (need advices on texturing and so on)
Post by: Cobra on January 14, 2005, 06:33:59 pm
french and german are actually pretty close.
Title: X Wing (need advices on texturing and so on)
Post by: MetalDestroyer on January 14, 2005, 06:37:56 pm
Ts 3.2 use English but, my windows use French ^^
Title: X Wing (need advices on texturing and so on)
Post by: mitac on January 14, 2005, 07:38:00 pm
Quote
Originally posted by Cobra
french and german are actually pretty close.


:lol: :D :lol:
Title: X Wing (need advices on texturing and so on)
Post by: Cobra on January 14, 2005, 07:50:53 pm
IMO, anyway. back on topic. you know metal, that texture job ain't bad.

[EDIT] i have one suggestion, but it concerns the model itself. see how you've got the model sticking out under the bottom like that? try and level it with the rest of the bottom.
Title: X Wing (need advices on texturing and so on)
Post by: Lightspeed on January 14, 2005, 09:53:20 pm
Quote
Originally posted by Cobra
french and german are actually pretty close.


It's obvious you speak neither of them.  :)
Title: X Wing (need advices on texturing and so on)
Post by: Cobra on January 14, 2005, 09:56:44 pm
i speak a little bit of both, thank you very much.

just can't type it out, they're hard to spell... ;)
Title: X Wing (need advices on texturing and so on)
Post by: Swamp_Thing on January 14, 2005, 10:01:33 pm
Quote
Originally posted by MetalDestroyer
No, the model is bigger than the texture. So, I can't texturized it well.

Also, look at this picture where you can use custom textures :
 


Maybe you should try TS 6.0 or above. The diferences are astounding. The custom texture adding section is much improved. Libraries are easier accessed. TS 3.2 is good for starters, but it gets limited awfull fast.
Title: X Wing (need advices on texturing and so on)
Post by: MetalDestroyer on January 15, 2005, 04:16:00 am
Is it possible to import the model into 3DS and texturized it.
Title: X Wing (need advices on texturing and so on)
Post by: DaBrain on January 15, 2005, 05:27:21 am
@MetalDestroyer I'd suggest to use Lith Unwrap to unwrap the the ship. You should use a powerful tool like Photoshop (that one is expensive) or Gimp (free).


An optimal map size for your fighter is 1024*1024.
 
You can also use Lith to convert your model to *.3ds.



@Cobra Dann zeig mal wie gut du meine Sprache kannst. ;)
Title: X Wing (need advices on texturing and so on)
Post by: Carl on January 15, 2005, 05:34:57 am
MetalDestroyer, i'm kind of scared at how many sides those cylinders have. you should probably knock them down to 18 sides and use the extra polygons to add detail to the overly simple fuselage.
Title: X Wing (need advices on texturing and so on)
Post by: MetalDestroyer on January 15, 2005, 05:40:37 am
Carl : What do you mean by using extra polygon ?
Title: X Wing (need advices on texturing and so on)
Post by: Roanoke on January 15, 2005, 05:46:51 am
He means make the engines less round (delete edges) and put more detail elsewhere. The wings could use a little extra work. :)
Title: X Wing (need advices on texturing and so on)
Post by: Carl on January 15, 2005, 05:49:47 am
okay, let's say you want to make a fighter model. with the SCP you don't want to make them more than 2000 polygons, so you have to ration them. if you make all of your cylinders 50 sided, that's 52 polys per cylinder. each of your guns looks to be made of about 5 cylinders, so that's 260 polys for one gun, and 1040 for all 4 of them. so far with only the guns done you've used more than up half your polygons. with the engines being a bunch of cylinders too, you'll have none left for your fuselage (main body of the ship.)

now with 18 sides per cylinder, they still look round, but you've only got 20 polygons for each, which means you've only used 400 polys on your guns, freeing up some for the rest of your ship.
Title: X Wing (need advices on texturing and so on)
Post by: MetalDestroyer on January 15, 2005, 06:23:44 am
Ok. How to know the poly count in Truespace , and how to reduce cylinder side ?
Title: X Wing (need advices on texturing and so on)
Post by: MetalDestroyer on January 15, 2005, 06:28:54 am
DaBrain, i try to load the entire X wing, but, I've got an error message said, Unable to determine file type.

But if i load just a part of the entire model (guns, r2d2, wings, reactor, main part), it work perfect. But when convert into 3ds format, for some part it is impossible de convert them, because my group is mistaken due to an outnumber of cylinders/cube (guns/wing).

Otherwise, i can't open those .3ds with 3DS Max 5.

Is it possible to texturized the model into Lith Unwrap ?
Title: X Wing (need advices on texturing and so on)
Post by: Carl on January 15, 2005, 06:39:50 am
Quote
Originally posted by MetalDestroyer
Ok. How to know the poly count in Truespace?


select the x-wing and right-click on the white arrow button. A window should pop up in the lower left hand corner of your screen, and on the left edge of it, about 2/3rds of the way down, it should say #faces. the number to the right of that is the poly count. a face is another word for a polygon.

Quote
Originally posted by MetalDestroyer
and how to reduce cylinder side ?


right click the add cylinder button. another window should pop up in the lower left hand corner of your screen. in the white box to the right of where it says longitude, change it to 18 or fewer. best to stay above 10. while you're there, make sure the latitude is 2 and the top radius is 1. when you've made your adjustments click on the add cylinder button to create a cylinder and replace the old ones on your model with those.
Title: X Wing (need advices on texturing and so on)
Post by: MetalDestroyer on January 15, 2005, 06:48:36 am
Ok, actually the model has 1456 poly, and the cylinder has per default setting :
- Latitude 2
- Longitude 16
- Radius 1

Gun has 146 poly, and for the wing + gun, they have 303 poly.
Title: X Wing (need advices on texturing and so on)
Post by: Carl on January 15, 2005, 06:56:57 am
alright, now just add detail to the body.
Title: X Wing (need advices on texturing and so on)
Post by: MetalDestroyer on January 15, 2005, 07:07:23 am
Is it possible to make that effect in Truespace without redone the body ?

(http://www.mikeverta.com/Posts/x34.jpg)
Title: X Wing (need advices on texturing and so on)
Post by: DaBrain on January 15, 2005, 08:00:54 am
Quote
Originally posted by MetalDestroyer
DaBrain, i try to load the entire X wing, but, I've got an error message said, Unable to determine file type.


It is a *.cob file, right?
The problem is that you've used mutiple 'parts'
You can neither load it to Lith, nor convert it to *.pof like this.

Quote

But if i load just a part of the entire model (guns, r2d2, wings, reactor, main part), it work perfect. But when convert into 3ds format, for some part it is impossible de convert them, because my group is mistaken due to an outnumber of cylinders/cube (guns/wing).


That's the proof for what I just wrote.

Quote

Otherwise, i can't open those .3ds with 3DS Max 5.

Well, this should work.
I hope you've used "import" in MAX.

Quote

Is it possible to texturized the model into Lith Unwrap ?

You can only unwrap it in Lith. You'll need another software to create the texture. But you can load a texture in Lith.


BTW the effect on this pic could be bumpmapping.
Title: X Wing (need advices on texturing and so on)
Post by: Carl on January 15, 2005, 08:09:50 am
Quote
Originally posted by MetalDestroyer
Is it possible to make that effect in Truespace without redone the body ?


yes. just use the various polygon draw tools and beveling.
Title: X Wing (need advices on texturing and so on)
Post by: MetalDestroyer on January 15, 2005, 09:01:10 am
Where exactly are "various polygon draw tools" ??
Title: X Wing (need advices on texturing and so on)
Post by: MetalDestroyer on January 15, 2005, 09:02:08 am
DaBrain : So if i want to convert my entire model into pof, how do i do ?
Title: X Wing (need advices on texturing and so on)
Post by: MetalDestroyer on January 15, 2005, 09:15:43 am
I try the beveling, but i can't bevel elsewhere than the main face.
Here the problem :
(http://img37.exs.cx/img37/2958/xwing_bevel.jpg)

As you can see, if i bevel the red zone, Ts bevels only the face selected or i want bevel inside the face selected, to looks like to the last picture.
How to do that ?
Title: X Wing (need advices on texturing and so on)
Post by: DaBrain on January 15, 2005, 09:47:44 am
Quote
Originally posted by MetalDestroyer
DaBrain : So if i want to convert my entire model into pof, how do i do ?

I don't know if this is possible.

You'd have to join all parts to one mesh.
Title: X Wing (need advices on texturing and so on)
Post by: Gank on January 15, 2005, 10:20:49 am
Add more polys to the main body smoothing it out before you start bevelling stuff. The nose cone should be more curved for example.
Title: X Wing (need advices on texturing and so on)
Post by: MetalDestroyer on January 15, 2005, 11:18:37 am
How to smooth poly ? Which button ?
Title: X Wing (need advices on texturing and so on)
Post by: MetalDestroyer on January 15, 2005, 11:53:37 am
Is it better ?

(http://img140.exs.cx/img140/5148/xwing_smooth.jpg)
Title: X Wing (need advices on texturing and so on)
Post by: Gank on January 15, 2005, 01:03:37 pm
Eh, theres no smooth poly button, least not one that does what I mean. What I mean is rework the nose cone and body to be more accurate before you start beveling stuff like hull plates, as it just looks like a box at the minute.
Title: X Wing (need advices on texturing and so on)
Post by: MetalDestroyer on January 15, 2005, 02:12:29 pm
Is it better ? Or i have still to accurate the body

(http://img57.exs.cx/img57/5098/xwing_smooth_Nose.jpg)
Title: X Wing (need advices on texturing and so on)
Post by: MetalDestroyer on January 15, 2005, 03:42:54 pm
What is the difference between Object Union and Glue option ?
Title: X Wing (need advices on texturing and so on)
Post by: StratComm on January 15, 2005, 04:07:06 pm
One's a boolean (object union), which takes two seperate pieces of geometry and makes them one.  If it works properly it will eliminate vertexes and faces within the outermost volume, and create edges where two faces meet.  Gluing is just a grouping tool , and the pieces will remain seperate and can be moved seperately but will not be combinable through geometry modifications.
Title: X Wing (need advices on texturing and so on)
Post by: Gank on January 15, 2005, 04:41:14 pm
Definite improvement, nose cone could do with being narrower though, roughly half the width of the fuselage below the cockpit with the fuselage tapered into it.
Title: X Wing (need advices on texturing and so on)
Post by: Bobboau on January 15, 2005, 04:43:06 pm
booliens will make a mess of your geometry, you need to be able to fix this after it happens.
Title: X Wing (need advices on texturing and so on)
Post by: MetalDestroyer on January 15, 2005, 05:05:51 pm
Ok, thx for all. So the best thing, if i want to make a scp ship and import the entire, is to use Object Union , right ?

I don't know how to make irregular plates, so, just for fun, i mount all the part, just to see what it be look like.

The actual model have 2048 poly, and soon, i will to redone the entire wing with better detail.
The main part took 858 poly.

(http://img159.exs.cx/img159/6865/xwing_all_bevel_01.jpg)
(http://img101.exs.cx/img101/4894/xwing_all_bevel_02.jpg)
Title: X Wing (need advices on texturing and so on)
Post by: Carl on January 15, 2005, 06:04:00 pm
:yes:
Title: X Wing (need advices on texturing and so on)
Post by: Corhellion on January 15, 2005, 06:18:01 pm
Fecking eh! Man!

Donate it to the SW project! They'd love it!
Title: X Wing (need advices on texturing and so on)
Post by: MetalDestroyer on January 15, 2005, 06:34:02 pm
I don't forget this ^^
I 'm thinkink to ask Top Ace if i can join them since i know how to make model into Ts.

BUT, i've to finish the model. And the polycount is more than 2000 poly. So the model can't be recognize by SCP, if i read carefully Carl advices on the first page.
Title: X Wing (need advices on texturing and so on)
Post by: Corhellion on January 15, 2005, 06:43:32 pm
...uh...have you seen how many polys the Hi poly Herc and Fenris have?
Title: X Wing (need advices on texturing and so on)
Post by: MetalDestroyer on January 15, 2005, 07:00:41 pm
No, i never try to see their poly.
Title: X Wing (need advices on texturing and so on)
Post by: Thrilla on January 15, 2005, 08:09:48 pm
If you want to bevel a smaller tiles you will need to use the quad divide first.  And frame out how you want it to look then bevel it.  Then you can delete the extra lines later.  Thanks to bring the little button to my attention.  I've never noticed it before, but it is a hell of a time saver.

(http://images5.theimagehosting.com/fighter2.5.jpg)
Title: X Wing (need advices on texturing and so on)
Post by: StratComm on January 15, 2005, 08:16:22 pm
just to qualify, it's not the extra edges, but the extra vertices that matter when you use quad divide.  If you leave the verts, you'll end up with some combination of extra faces and illegal geometry.
Title: X Wing (need advices on texturing and so on)
Post by: Thrilla on January 15, 2005, 08:18:09 pm
That's why I delete them.  :)

*edit*  Stratcomm you by any chance have teh .cob file of the Raynor still?  I deleted the orginal copy along time ago when I first made the darn thing.
Title: X Wing (need advices on texturing and so on)
Post by: StratComm on January 15, 2005, 09:13:52 pm
I know any experienced modeler will, but for the new guys it's important to point out.

As for the Raynor, I should still have it on a backup CD or something.  It won't be the original though; it'll be the entire scene in the form that was released.  I'll take a look when I have a little more time.  Out of curiosity, what was your old nick?
Title: X Wing (need advices on texturing and so on)
Post by: karajorma on January 16, 2005, 03:15:24 am
Quote
Originally posted by MetalDestroyer
BUT, i've to finish the model. And the polycount is more than 2000 poly. So the model can't be recognize by SCP, if i read carefully Carl advices on the first page.


Carl's advice was only a guideline. The actual cut off point is somewhere around 25,000 polys IIRC.

That doesn't mean it's a bad guideline though. The more polys you put into a single fighter model the less of them you can have onscreen.

Remember however that at the moment textures are a bigger performance drain than models.
Title: X Wing (need advices on texturing and so on)
Post by: MetalDestroyer on January 16, 2005, 03:32:29 am
Ok, thanks. About texturing, how can i do ?
DaBrain told i can make it with Photoshop but my skill are very low.

So, if i do with photoshop, how the texture will be look like in structure ?
Title: X Wing (need advices on texturing and so on)
Post by: Roanoke on January 16, 2005, 05:03:13 am
Check out the X-Wing Alliance tut in the HL2 Resources HomePage section. It's for a Micromedia proggy, but should none the less be useful.
Title: X Wing (need advices on texturing and so on)
Post by: DaBrain on January 16, 2005, 05:48:00 am
Quote
Originally posted by MetalDestroyer
Ok, thanks. About texturing, how can i do ?
DaBrain told i can make it with Photoshop but my skill are very low.

So, if i do with photoshop, how the texture will be look like in structure ?


Ok, this might not be the perfect way to do it, but it's my way to do it.

Create a new layer. (rename it to: lines)
Use the line tool to create the basic structure of the ship. Armor plates for example. (size 1-2)

Do not draw anything else on this layer.

Now create another new layer.
Click on the 'lines' layer and use the magic wand tool. (0)
Select an armor plate. Now you have to place something in this.
There are two possibilities: You create a  material map yourself (metal, wood, ...), which is probably too hard, or you search for some free maps. There are tons of them in the net.


Now use the copy tool (+ALT) and copy a part from the material map into your selection. I'd suggest to add some shading now. (Brush tool)

If you're done with the base texture, it will still look very boring.

So now the real fun begins. ;)

There are too many things you can do now. I'll just give some examples.
(I end up with over 20 layers most of the time. ;) )

Add a new layer. (decals)
Place some numbers and stripes on this layer. Good places for this are the wings.
With your X-Wing model you know where to place them anyway.

Add a new layer (dunno, perhaps somehting like 'dirt'.
Search for a rust texture in the web. And use the copy tool to place it on some areas of the ship. Play a bit around with the layer styles when you're done.




This probably aint the best example as the Starfox mod is not aiming for a realistic look, but it's a pretty simple texture. So anybody could create it.


The UV map:
(http://img102.exs.cx/img102/8086/cfighter16aa.jpg)

Adding some structure:
(http://img102.exs.cx/img102/5949/cfighter29ut.jpg)

The 'line' layer' stage:
(http://img102.exs.cx/img102/3760/cfighter31vr.jpg)

Shading and structure replacement (only one part is done by now):
(http://img102.exs.cx/img102/130/cfighter49kr.jpg)

Stripes:
(http://img102.exs.cx/img102/7666/cfighter52be.jpg)

A simple trick ;) :
(http://img102.exs.cx/img102/4821/cfighter67lm.jpg)

Ok, the last one is only a cloud layer placed on the top of the layers. This is cheap. I've only added it cause I had to release a preview.

Note: original map size: 1024².

(http://img102.exs.cx/img102/1559/cfighter7qs.jpg)
Title: X Wing (need advices on texturing and so on)
Post by: MetalDestroyer on January 16, 2005, 06:11:23 am
Oups, double post.
Title: X Wing (need advices on texturing and so on)
Post by: MetalDestroyer on January 16, 2005, 06:13:30 am
Ok thanx for the explaination :)
I've take some texture from a picture. So, it's not great.

But now you give me how to proceed with texture, i will work hard after i finish the whole model :)

(http://img62.exs.cx/img62/7696/xwing_all_bevel_texture.jpg)
(http://img156.exs.cx/img156/9347/xwing_all_bevel_texture2.jpg)
Title: X Wing (need advices on texturing and so on)
Post by: MetalDestroyer on January 16, 2005, 06:16:34 am
Quote
Originally posted by DaBrain
...

The UV map:
http://img102.exs.cx/img102/8086/cfighter16aa.jpg



How do you have this ?? With Truespace or Photshop ?
Which option will give that result ?
Title: X Wing (need advices on texturing and so on)
Post by: DaBrain on January 16, 2005, 06:19:55 am
You can get this with several programs. IMO you should use Lith.
Title: X Wing (need advices on texturing and so on)
Post by: KARMA on January 16, 2005, 08:27:40 am
Personally, I appreciate your efforts, I think that it is more than excellent being one of your first works, and I think you have the numbers to become a good modeller, but as it is now we're not going to use it in the swtc.
We already have an xwing, modelled by greywolf and textured by me. It isn't all that bad but it's a bit low poly since it was done for vanilla fs2.
We are probably going to substitute it in future but only if we'll find/make a more than excellent, finished (model, textures, lods, debris....) one.
Consider that we have permission to use Darksaber's one, so we are not going to accept anything less than it, take it as a reference: http://www.darksaber.gaylenol.com/craftxwaupreb.htm
This doesn't have to stop you of course: I was planning to do it on my own if I'll find time, and if not to use darksaber's, but if you'll be able to make what we need we'll use it. Just remember that our bottom line for this craft is...very high.
Personally I'd suggest you to complete that model (and maybe some others) in order to gain firstable experience in modelling, texturing and, most important, in putting a model in game.
BTW if you need references: http://www.theforce.net/swtc/exhibit/xwing.html http://www.starshipmodeler.com/starwars/smith_sw.htm#rebby
Title: X Wing (need advices on texturing and so on)
Post by: MetalDestroyer on January 16, 2005, 08:52:59 am
Thanks. I know Darksaber, their model for XWA are very impressive.
And, yes, modelling more and more permit me to gain experience.
But, for texturing, it will more difficult.

And within DaBrain i can now, make some really good stuff. Of course it won't be very impressive at first. ^^
About lods, debris and attribut gun effect for scp or others, how can it be done ?

After finish this first model, i want testing the model into Fs 2 SCP with the possiblity to use his quad laser and his proton torpedos.
But i don't know how to proceed.
Title: X Wing (need advices on texturing and so on)
Post by: Gank on January 16, 2005, 08:54:27 am
If this is intended to be an ingame model I'd get rid of all the bevels, as they arent going to be noticeable.
Title: X Wing (need advices on texturing and so on)
Post by: MetalDestroyer on January 16, 2005, 08:58:29 am
Yep, i have a old save without those bevel.
Title: X Wing (need advices on texturing and so on)
Post by: Thrilla on January 16, 2005, 10:27:31 am
Quote
Originally posted by StratComm
I know any experienced modeler will, but for the new guys it's important to point out.

As for the Raynor, I should still have it on a backup CD or something.  It won't be the original though; it'll be the entire scene in the form that was released.  I'll take a look when I have a little more time.  Out of curiosity, what was your old nick?


I used to be CODEDOG ND a looong time ago.
Title: X Wing (need advices on texturing and so on)
Post by: Black Wolf on January 16, 2005, 10:46:57 am
Quote
Originally posted by DaBrain

http://img102.exs.cx/img102/8086/cfighter16aa.jpg


That's a really inefficient use of UVspace you know. You could probably double the effective res of your texs by doing some basic optimization of the pieces. I did the attatched in about 5 mins in PSP, and it's easier in Lith.

Probably a waste to redo this ship texs and all, but you should consider it for future models.
Title: X Wing (need advices on texturing and so on)
Post by: MetalDestroyer on January 16, 2005, 11:07:00 am
To have those UV mapping in Lith, i have to load one model at once ? and then what i can do after ?
Title: X Wing (need advices on texturing and so on)
Post by: Thrilla on January 16, 2005, 11:08:51 am
This should help you out.  :)


http://underworld.fortunecity.com/pacman/106/fs2mods/shipcreationguide/
Title: X Wing (need advices on texturing and so on)
Post by: MetalDestroyer on January 16, 2005, 11:29:08 am
Thanks again :)
Title: X Wing (need advices on texturing and so on)
Post by: MetalDestroyer on January 16, 2005, 04:59:28 pm
The new x wing T-65 (not finish), 2048 Poly.

(http://img159.exs.cx/img159/9421/xwing_uber_version.jpg)
(http://img159.exs.cx/img159/1144/xwing_uber_version_02.jpg)
(http://img159.exs.cx/img159/9710/xwing_uber_version_03.jpg)
(http://img159.exs.cx/img159/7474/xwing_uber_version_04.jpg)
Title: X Wing (need advices on texturing and so on)
Post by: Cobra on January 16, 2005, 05:34:13 pm
:yes: :yes: :yes: :yes:

hey, MD, can you give me a link to the solidify extension? i've been looking all over for a download but every result is an article.
Title: X Wing (need advices on texturing and so on)
Post by: aldo_14 on January 16, 2005, 05:40:01 pm
Quote
Originally posted by Thrilla


I used to be CODEDOG ND a looong time ago.


Were you on the PS staff originally, then?
Title: X Wing (need advices on texturing and so on)
Post by: MetalDestroyer on January 16, 2005, 05:41:24 pm
What do you mean by Solidify extension ??
Title: X Wing (need advices on texturing and so on)
Post by: Cobra on January 16, 2005, 05:48:21 pm
the one where once you solidify it, you don't see every poly unless you move it in the model viewers.
Title: X Wing (need advices on texturing and so on)
Post by: MetalDestroyer on January 16, 2005, 05:57:30 pm
Per default you have this option into Ts, looks carefully.
And do a maintain your left clic and select the one which represent 3 cubes.

(http://img155.exs.cx/img155/4233/Cobra_solidify.jpg)
Title: X Wing (need advices on texturing and so on)
Post by: Cobra on January 16, 2005, 06:04:54 pm
oh, ic. let me check.
Title: X Wing (need advices on texturing and so on)
Post by: Cobra on January 16, 2005, 06:11:25 pm
just checked. that's to render it. it doesn't make it solid.
Title: X Wing (need advices on texturing and so on)
Post by: MetalDestroyer on January 16, 2005, 06:23:18 pm
Ugh, so i don't understand what you want with solidify ?
I thought it was the render without seeing the grid.
Title: X Wing (need advices on texturing and so on)
Post by: DaBrain on January 16, 2005, 06:23:21 pm
Quote
Originally posted by Black Wolf


That's a really inefficient use of UVspace you know. You could probably double the effective res of your texs by doing some basic optimization of the pieces. I did the attatched in about 5 mins in PSP, and it's easier in Lith.

Probably a waste to redo this ship texs and all, but you should consider it for future models.


Well, it wasn't me who unwraped it.

My unwrap skills are horrible. ;)

I think I can unwrap some models now, but it takes me forever.

I'm glad we have someone in our team who can do it. ;)
And he's getting better and better. :)

@MetalDestroyer That's a really nice model.
At this rate you'll get a PM to join our mod soon. ;7
Title: X Wing (need advices on texturing and so on)
Post by: Thrilla on January 16, 2005, 08:39:22 pm
Quote
Originally posted by aldo_14


Were you on the PS staff originally, then?


PS staff?  nope.

I was part of the TBP fredders, but just as soon as won that contest I had too much RL stuff happen that I couldn't do anything.
Title: X Wing (need advices on texturing and so on)
Post by: Cobra on January 16, 2005, 10:00:54 pm
MD, would you want your model to look really crappy? you need the solidify ext to solidify your poly's, so you don't see right through the model. it's pretty obivous why you need it.
Title: X Wing (need advices on texturing and so on)
Post by: MetalDestroyer on January 17, 2005, 01:28:30 am
DaBrain, thx. If i receive some PM, is it for the Inferno mod ?

Cobra -> Give me a picture with solidify Extension, i don't know what is it looks like really. Perhaps, i know but now, I can't say what is it.
Title: X Wing (need advices on texturing and so on)
Post by: DaBrain on January 17, 2005, 01:36:47 am
Nope, fom "Shadows of Lylat".
Title: X Wing (need advices on texturing and so on)
Post by: MetalDestroyer on January 17, 2005, 01:45:56 am
Cobra -> ok, i search into Google the solidify.tsx and i found link BUT unfortunately it's especially for Ts 4.0 and 5.0.

Here the link in case of somebody want :
http://tvanonselen.tripod.com/solidify.zip
Title: X Wing (need advices on texturing and so on)
Post by: MetalDestroyer on January 17, 2005, 01:47:06 am
Dabrain -> Okay, i just see to logos under your nickname i suppose you made only Inferno and MindGames.
Title: X Wing (need advices on texturing and so on)
Post by: Lightspeed on January 17, 2005, 05:59:31 am
That's because the StarFox thingy isnt hosted here.
Title: X Wing (need advices on texturing and so on)
Post by: Swamp_Thing on January 17, 2005, 06:01:26 am
Uh, what does that TS plugin "Solidify" do, afterall? What´s it for?
Title: X Wing (need advices on texturing and so on)
Post by: KARMA on January 17, 2005, 06:18:16 am
almost nothing, if you can model properly
Title: X Wing (need advices on texturing and so on)
Post by: Anaz on January 17, 2005, 12:54:51 pm
The only use that I've found for solidify is to be able to modify pofs that  were converted to .cob, because PCS does something funny with geometry creation.
Title: X Wing (need advices on texturing and so on)
Post by: MetalDestroyer on January 18, 2005, 02:05:31 pm
Is it possible into Ts 3.2 to replace the default background by a new background color (Black, or another color) ?

And about texturing, what is the best to use ?
- the paint brush ?
- material retangle ?
Title: X Wing (need advices on texturing and so on)
Post by: Carl on January 18, 2005, 07:41:57 pm
Quote
Originally posted by MetalDestroyer
Is it possible into Ts 3.2 to replace the default background by a new background color (Black, or another color) ?


yes. right-click on the render button. the scene render options window will pop up in the lower left hand corner. to the right of where it says background, right-click on color. a color picking pallete will show up.

Quote
Originally posted by MetalDestroyer
And about texturing, what is the best to use ?
- the paint brush ?
- material retangle ?


use paint brush and the other tools in its menu for texturing. and material rectangle for putting on decals. i rarely use the latter myself.
Title: X Wing (need advices on texturing and so on)
Post by: MetalDestroyer on January 18, 2005, 11:23:35 pm
Ok, thanks anymore.
Title: X Wing (need advices on texturing and so on)
Post by: MetalDestroyer on January 22, 2005, 05:28:45 pm
Ok, now, i begin texturing the model, but i've got some problem. I make my own texture within a shot from Ts and then i modify this shot to create texture like the following :

(http://img82.exs.cx/img82/9233/xwing_wing_upcopier_b.jpg)

But, unfortunately, the texture is larger than the upper left wing size.
I don't know how to proceed, i try into Lith Unwrap but, I can't put the texture into one face, instead of that Lith push texture in the entire model.

Here the actual model without my own texture.
(http://img92.exs.cx/img92/9822/xwing_uber_version_05b.jpg)
(http://img92.exs.cx/img92/4877/xwing_uber_version_05e.jpg)

The same but with another color :
(http://img115.exs.cx/img115/4507/xwing_uber_version_05_grey.jpg)
Title: X Wing (need advices on texturing and so on)
Post by: MetalDestroyer on January 23, 2005, 08:46:43 am
Hum, i'm in trouble now with Lith Unwrap and Ts.
I load the cob file into Lith for texturing, i put the texture well, then i save the wing, without traingulate it in cob format.

I reload this in Ts and what i see, the engine reactor lokks weird, the Hole has disappear why ??
But if i look properly in wireframe, the hole is still here.

(http://img166.exs.cx/img166/6253/Bug.jpg)
Title: X Wing (need advices on texturing and so on)
Post by: Nico on January 23, 2005, 09:13:16 am
Quote
Originally posted by KARMA
Consider that we have permission to use Darksaber's one


You do? What happened to him, he stumbled on "nice" and got a revelation reading the dictionary?
Title: X Wing (need advices on texturing and so on)
Post by: Col. Fishguts on January 23, 2005, 12:07:24 pm
DS can be nice...if you ask him nicely.
Title: X Wing (need advices on texturing and so on)
Post by: KARMA on January 23, 2005, 01:18:52 pm
Quote
Originally posted by Nico


You do? What happened to him, he stumbled on "nice" and got a revelation reading the dictionary?

we didn't really ask, he came here with some other guys about one year ago giving us permission to use his stuff. I guess they were interested in the scp project.
Unfourtunately we had always problems in finding people to convert stuff from other sources (actually whe had problems in finding people to do things at all), that's the main problem of the sw tc.
Title: X Wing (need advices on texturing and so on)
Post by: MetalDestroyer on January 23, 2005, 03:14:28 pm
I wanted to test my ship into Fs 2, but PCS tell me that my model have Polygon Point > 20 . What does that mean ?
Title: X Wing (need advices on texturing and so on)
Post by: Cobra on January 23, 2005, 03:36:43 pm
*shrugs* you got me. i'm just now learning how to model...
Title: X Wing (need advices on texturing and so on)
Post by: StratComm on January 23, 2005, 03:48:54 pm
The reason is that the faces around the "lip" of the opening are convex, meaning that you can draw lines across them in such a way that the line goes outside of the polygon that you want.  Modeling programs generally dislike this scenario, and right now Truespace is interpreting what you have as two faces, one capping the outer edge, the other facing inwards and capping the engine hole.  So what you've almost certainly got right now looks like the left part of the following pic, while it should look like (at least) the one on the right.
(http://www.duke.edu/~cek6/example.jpg)

The polygon points thing is probably also coming from here.  Freespace now triangulates everything as it's loaded, but with Vanilla there were certain rules of geometry that couldn't be broken if the game was to work.  One of them was that a face could contain no more than 20 points on its edges, which leads to the error you're seeing.  In all likelyhood, the face failing you're seeing and the points/poly limit are both at the same place in the model.
Title: X Wing (need advices on texturing and so on)
Post by: MetalDestroyer on January 23, 2005, 04:03:41 pm
Actually, i've done the x wing with only 4 parts (the main part + the 4 wings). Each wings contain Gun/Engine/wing. i only use Union to mount different part into one (Gun/Engine/Wing), is it the reason of those  > 20 Polygon Points ?

But, if i want to convert only the main part, PCS tell me there are no group. How can i attribut Group for my model ?
Title: X Wing (need advices on texturing and so on)
Post by: StratComm on January 23, 2005, 04:10:57 pm
You've got to group the main LOD with a local light, using the glue tool.  Subobjects should be attached similarly.  To answer your other questions,
Title: X Wing (need advices on texturing and so on)
Post by: MetalDestroyer on January 23, 2005, 04:19:47 pm
Quote
Originally posted by StratComm
You've got to group the main LOD with a local light, using the glue tool.  Subobjects should be attached similarly.


So, it means, i have to glue a local source wherever in the main part, doesn't it ?
Title: X Wing (need advices on texturing and so on)
Post by: MetalDestroyer on January 23, 2005, 04:24:07 pm
Oups, forgot this :

Quote
Both will cause problems, especially if you get it converted. Use the create edge tool to split those faces up.


Where exactly can i find the create edge button ?
I see Edit Edge but not create.
Title: X Wing (need advices on texturing and so on)
Post by: StratComm on January 23, 2005, 04:29:37 pm
Edit edge is probably it.  I haven't used Truespace in a while.
Title: X Wing (need advices on texturing and so on)
Post by: MetalDestroyer on January 23, 2005, 05:30:39 pm
Ok, so, for the moment, here some screens :

(http://img176.exs.cx/img176/6950/Squadron.jpg)
(http://img195.exs.cx/img195/3497/xwing_uber_version_05_grey_c.jpg)
(http://img176.exs.cx/img176/3488/xwing_uber_version_05_grey_d_close.jpg)
Title: X Wing (need advices on texturing and so on)
Post by: Cobra on January 23, 2005, 06:10:12 pm
:yes2: :) :yes: awesome. now, release it when you're finished. i'll even mirror it from HC.

[EDIT] just noticed something in your last pic. put a line betwwen the wings. it'll look more realistic.
Title: X Wing (need advices on texturing and so on)
Post by: StratComm on January 23, 2005, 06:18:49 pm
If it's supposed to be a game model, that isn't something to be worried about.  On a render model, you'd just bevel those edges a little and presto, instant line.
Title: X Wing (need advices on texturing and so on)
Post by: Cobra on January 23, 2005, 09:30:04 pm
that's what i was implying.
Title: X Wing (need advices on texturing and so on)
Post by: MetalDestroyer on January 24, 2005, 01:13:53 am
Quote
Originally posted by Cobra
:yes2: :) :yes: awesome. now, release it when you're finished. i'll even mirror it from HC.

[EDIT] just noticed something in your last pic. put a line betwwen the wings. it'll look more realistic.



Urg, what are you talking about ? Where do you want I put line ? In which picture ??

And, yes I prepare the model to be an in game for the SCP. But unfortunately I have to resolve some problems with those Polygon Point.
Title: X Wing (need advices on texturing and so on)
Post by: Cobra on January 24, 2005, 01:06:39 pm
separate the wings a little bit, but not to much or else it'll look like the wings are opened. Basically kind of like the movie. See, what you have there is a single wing with two blasters on both sides.
Title: X Wing (need advices on texturing and so on)
Post by: MetalDestroyer on January 24, 2005, 01:08:59 pm
Okay okay, i know what do you mean.
Title: X Wing (need advices on texturing and so on)
Post by: Cobra on January 24, 2005, 01:11:44 pm
cool. if you need any advice on your model, just ask me. i got every little detail of a Star Wars ship right in my head.