Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Test Builds => Topic started by: phreak on January 14, 2005, 10:54:53 pm

Title: A new build with more loadout changes
Post by: phreak on January 14, 2005, 10:54:53 pm
Unfortunately this build doesn't have WMC's new awesomeness, but this now works

(http://www.penguinbomb.com/phreak/6ships.jpg)
(http://www.penguinbomb.com/phreak/6ships_wl.jpg)

here's the build with required interface art.  I make no guarantees for it working like retail in 640x480, but it works perfectly in 1024x768.  interface art goes in /data/interface/

http://www.penguinbomb.com/phreak/fs2_open_r.zip
Title: A new build with more loadout changes
Post by: Cobra on January 14, 2005, 11:39:21 pm
and this is so special because...? i don't see any changes.
Title: A new build with more loadout changes
Post by: deep_eyes on January 14, 2005, 11:45:13 pm
Quote
Originally posted by Cobra
and this is so special because...? i don't see any changes.


you n00b! the fighter wings are maxed out to the full 6 not 4 like retail fs2!

BURN HERATIC!
Title: A new build with more loadout changes
Post by: Cobra on January 14, 2005, 11:57:31 pm
oh, now i see. my ****ing computer didn't show all of the pic.
Title: A new build with more loadout changes
Post by: WMCoolmon on January 15, 2005, 12:19:19 am
Well, all the new selection screen code that I did should be in CVS...be warned, people have been complaining of problems with pilot files with my build.
Title: A new build with more loadout changes
Post by: phreak on January 15, 2005, 12:21:16 am
i updated my cvs last night.  if you've committed those changes, then i haven't received any emails about them.
Title: A new build with more loadout changes
Post by: Goober5000 on January 15, 2005, 12:22:36 am
@Cobra: Stop cursing at your computer.  No wonder it doesn't like you.

@Phreak: Does it fail gracefully if the additional interface art isn't present?  See my command briefing scroll button and ballistic weapon gauge code for examples.
Title: A new build with more loadout changes
Post by: Cobra on January 15, 2005, 12:26:46 am
Quote
Originally posted by Goober5000
@Cobra: Stop cursing at your computer.  No wonder it doesn't like you.


Good advice. though my computer only liked me the first week and then it started going berserk.
Title: A new build with more loadout changes
Post by: phreak on January 15, 2005, 12:28:41 am
Quote
Originally posted by Goober5000
Phreak: Does it fail gracefully if the additional interface art isn't present?  See my command briefing scroll button and ballistic weapon gauge code for examples.


the art is just modified versions of the old interface art, if they aren't there then the player just won't be able to select ships 5 & 6.  The hotspots will be off as well in 640x480 since i had to move the wings around to get them to fit nicely.
Title: A new build with more loadout changes
Post by: TopAce on January 16, 2005, 05:08:11 am
Any new changes if we disregard the pics?
Title: A new build with more loadout changes
Post by: phreak on January 16, 2005, 01:05:22 pm
nope thats all.
Title: A new build with more loadout changes
Post by: Nuke on January 16, 2005, 03:35:02 pm
nuke awaits unification :D
Title: A new build with more loadout changes
Post by: redmenace on January 16, 2005, 07:17:23 pm
//added to the website
Title: A new build with more loadout changes
Post by: Falcon on January 16, 2005, 09:26:02 pm
:jaw: :eek2: :eek: :eek2: :jaw:

This.........is.........what.......I.........wanted!!!!!!!!!!1111111oneoneoneone


Awsome!

Thanks PhReAk!!!!!!


*starts playing missions with 6*

:D
Title: A new build with more loadout changes
Post by: Cobra on January 16, 2005, 10:31:24 pm
i just wanna be perfectly clear on this. can you make missions that have 6? just to be sure.
Title: A new build with more loadout changes
Post by: Grimloq on January 16, 2005, 10:37:05 pm
GAH! cobra! now youre even getting on MY nerves!

*grabs cobra by the scruff of the neck and roughly throws him into the mission where you have to scan the sathanas*

JUST LOOK! :p
Title: A new build with more loadout changes
Post by: phreak on January 16, 2005, 10:56:30 pm
Quote
Originally posted by Cobra
i just wanna be perfectly clear on this. can you make missions that have 6? just to be sure.


yes you can, as long as they weren't in Alpha/Beta/Gamma.  This has been fixed (as you can see)
Title: A new build with more loadout changes
Post by: Cobra on January 16, 2005, 11:06:41 pm
sweet. :yes2: :D :yes: i'll download it after i download omni's exelsior. AUGH! IT'S DOWNLOADING AT 2.50 KB'S!!!!

Grimloq: you can make 6 wingmen in Delta and up, as phreak said, but not with alpha - gamma. now we can. so i really didn't get on your nerves after all. ;)
Title: A new build with more loadout changes
Post by: Falcon on January 16, 2005, 11:24:21 pm
*puts Cobra back on the 'people to kill' list*
Title: A new build with more loadout changes
Post by: Cobra on January 17, 2005, 12:02:20 am
......
......

shutting up now.
Title: A new build with more loadout changes
Post by: Pnakotus on January 19, 2005, 07:21:37 am
Nice work - maybe it'd look tidier if the six were in 'double echelon' instead of 'wedge', though.  In 'wedge' it looks like you just added two extras at the back ;)
Title: A new build with more loadout changes
Post by: Falcon on January 19, 2005, 03:55:11 pm
Quote
Originally posted by Pnakotus
Nice work - maybe it'd look tidier if the six were in 'double echelon' instead of 'wedge', though.  In 'wedge' it looks like you just added two extras at the back ;)


Does it really matter?
Title: A new build with more loadout changes
Post by: Cobra on January 19, 2005, 04:01:53 pm
prolly not.
Title: A new build with more loadout changes
Post by: Pnakotus on January 19, 2005, 04:15:19 pm
I think it looks too busy atm; changing the icon layout would allow more empty space between them, improving its appearance.

Not that it matters; it works, and what it looks like is a minor issue.  It just looks like a hack :)
Title: A new build with more loadout changes
Post by: phreak on January 19, 2005, 04:39:38 pm
well i kept it like that so i wouldn't have to fiddle around with moving their retail positions.
Title: A new build with more loadout changes
Post by: WMCoolmon on January 19, 2005, 05:26:57 pm
It's also the same shape they're in on the wingman status display, IIRC.
Title: A new build with more loadout changes
Post by: Cobra on January 19, 2005, 06:35:12 pm
yeah, the loadouts the EXACT same. nice, phreak.
Title: A new build with more loadout changes
Post by: Gregster2k on January 20, 2005, 03:45:32 pm
Heh. Does the wingman status display support 6 per wing yet?
 ;7

P.S. (snot nosed brat mode engaged)
I refuse to download any builds that do not have OpenGL shinemapping support in it (see the 20050103 build thread). No shinies, no testing. Taylor is my hero. W00t. LOL
(snot mode disengaged)
EDIT: Errrr...nevermind....I found out its already in CVS. Yay!

:cool: ;)

Nice feature overall, though...keep up the good work Phreak
Title: A new build with more loadout changes
Post by: WMCoolmon on January 20, 2005, 03:48:16 pm
Yes - play the mission where you scan the Sathanas' subsystems in the Vasudan stealth fighter.
Title: A new build with more loadout changes
Post by: Cobra on January 20, 2005, 06:47:27 pm
now, go make a build with 8 ships. ;)
Title: A new build with more loadout changes
Post by: terren on January 20, 2005, 08:50:12 pm
how hard would it be to fix it for 640*800?
or, conversly howabout a bigger font option?
Title: A new build with more loadout changes
Post by: Cobra on January 20, 2005, 10:46:03 pm
set your screen to 640x480. there's your bigger font. ;)
Title: A new build with more loadout changes
Post by: Setekh on January 21, 2005, 07:24:11 am
People bagging out Cobra, give it a break. Those sorts of comments have no place here.

Phreak, awesome work. :yes:
Title: A new build with more loadout changes
Post by: terren on January 21, 2005, 08:06:43 am
Quote
The hotspots will be off as well in 640x480 since i had to move the wings around to get them to fit nicely.


Quote
set your screen to 640x480. there's your bigger font.


now you see why I asked first how hard it would be to fix it for 640*480  and the bigger font as an add on?
Title: A new build with more loadout changes
Post by: Cobra on January 21, 2005, 12:55:34 pm
D'OH!