Hard Light Productions Forums
Off-Topic Discussion => General Discussion => Topic started by: Arnav on April 25, 2001, 08:39:00 am
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Hello all! I'm looking for mission testers for the first 6 missions of my campaign:
http://jupiterhq.tripod.com (//"http://jupiterhq.tripod.com")
They've been pretty much thoroughly tested for bugs, so I need people who can comment on issues such as balance and stuff, (ie) is it too easy/too hard/too stupid/too boring etc.
Interested? Email me @:
[email protected]
And I'll send you the first 6 missions.
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News: posted (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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Hey Arnav, I tried to send you mission test results and your email isn't working or something. Whats up?
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Originally posted by morris13:
Hey Arnav, I tried to send you mission test results and your email isn't working or something. Whats up?
That's weird, my email's working fine as far as I know.
Try sending it to:
[email protected]
or
[email protected]
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Sent it to all three, at least one of them should work. If not, i'll just post it here.
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I haven't got it at any address. Just post here I guess.
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Ouch. Get a new email address, dude.
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I don't think the problem is with my side, I'm getting email from everyone else! (http://dynamic.gamespy.com/~freespace/ubb/noncgi/frown.gif)
Morris, post it here or ICQ me @ 6228797.
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The problem could be size restrictions, on both sides.
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Well, my mailbox is totally empty.
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That doesn't care. Size of single mails can be limited too.
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Okay, here's my report on mission ts1-m7
This mission seems to have some problems.
Minor stuff :
1. There are two sets of cyclops torps in the weapon selection screen, is one supposed to be helios instead? It would also be nice if Maxims were available primaries for this mission. =)
2. Alpha1 starts the mission already under fire from the moloch. First time I played I was down to 50% hull before I was able to get clear of the moloch's guns.
3. That said, the two destroyers can easily finish off the cruisers all on their own without any assistance from the player most of the time. Even without doing any attacks on the cruisers, only once out of four times did one of the destroyers die before the Sathanas show up.
4. Summarily Squeezed?
5. The nephilims start showing up even if both destroyers are already dead. There should be a jump-out order and mission end if both destroyers get killed.
6. Command issues orders to Memphis even if it's been destroyed when the Sathanas jumps
Big stuff.
This one is a mission breaker. If the elipse gets damaged enough, once it gets down to 2% damage it can't be damaged any more. This would be great, since you need to capture it, except that if the elipse gets down to 2% damage BEFORE all the beam cannons are destroyed, or before its disabled, you can't finish the job since the subsystems won't take any damage either. This prevents you from being able to finish the mission, very bad juju. I'm not sure what the best way to deal with this might be... perhaps set up a Sexp so that if the Elipse gets damaged enough the cannons are automatically destroyed, or at the very least the objective becomes true.
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wierd that you never got the emails... on the earthling address I got failure messages, but I didn't get them on the other ones. why don't you try sending me an email and see if that works?
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Thanks for the bug list, getting on it.
I've sent you an email to see if you get it.
By the way, Setekh, when will I get [edit]that thing that should not be discussed in a public forum[/edit]?
[This message has been edited by Setekh (edited 05-04-2001).]
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Hey, I tried to send a reply, did you get it?
got any more missions that need testing? =)
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Haven't got a reply! Man this is weird. Where's my other mission designer? I want my mission 9... grr.
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Arnav: When the tech support people get back to me. (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
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It takes them weeks? Argh. Oh well.
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Sometimes.