Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Cobra on January 14, 2005, 11:52:22 pm

Title: Got Uber-Mod?
Post by: Cobra on January 14, 2005, 11:52:22 pm
I know this is a little out of place since this ENTIRE FORUM is about models, but...

Anyone want a mod where shivans have no shields, all terrans have 100 m/s, can hold every weapon in the GTVA, and, well, souped up ships?

Yes or no. Then i will make one.
Title: Got Uber-Mod?
Post by: Goober5000 on January 15, 2005, 12:12:00 am
:sigh:

Maybe I should save time and just close this thread right now.
Title: Got Uber-Mod?
Post by: Cobra on January 15, 2005, 12:25:23 am
aw, come on. at least i can contribute to HLP, and show off my MODing prowess at the same time.
Title: Got Uber-Mod?
Post by: Carl on January 15, 2005, 12:59:31 am
so you're gonna hack some table files and give everything weird stats? am i missing the point of this? what task would be accomplished by making all of those random modifications?
Title: Got Uber-Mod?
Post by: WMCoolmon on January 15, 2005, 02:06:27 am
It would probably be more useful (and educational) to go through and document the different values in ships.tbl and what they do.
Title: Got Uber-Mod?
Post by: jc4jc on January 15, 2005, 02:16:26 am
... I am going to qoute Carl .........
[qoute]
so you're gonna hack some table files and give everything weird stats? am i missing the point of this? what task would be accomplished by making all of those random modifications?
[/qoute]

what will you learn that the rest of the community dosn't already know. The SCP looks at the code and most likely knows what all the values in the game are and do anyway.

Where are you taking this.
Title: Got Uber-Mod?
Post by: WMCoolmon on January 15, 2005, 02:47:50 am
Quote
Originally posted by jc4jc
what will you learn that the rest of the community dosn't already know. The SCP looks at the code and most likely knows what all the values in the game are and do anyway.

Where are you taking this.


The SCP is not God. Just because a coder can go and look up what a variable does doesn't mean that it's not going to cause them some trouble, take up time, or that they even want to do it.

Since Cobra seems interested in modding, I figure, why shouldn't he write up a document on ships.tbl? A list of flags, new SCP variables, or even what retail variables do could be useful to new or old modders. Plus it would give him experience and make him more capable at editing ships.tbl, since if his document is accurate, then he should have an idea of what he wrote and/or be able to refer back to the document if he forgets something.
Title: Got Uber-Mod?
Post by: Swamp_Thing on January 15, 2005, 02:59:09 am
So, you´ve given up modelling so soon? :wtf:
I think i have your number figured out. You´re one of those guys who starts a million diferent things, and never gets to finish even one, and then jumps ship to other "cool" projects just to have the same thing happen all over again...

Try to stick to one project at a time, and give it your best effort before moving on to other "ideas".

:doubt:

::doubts he will ever finish this one, even if he does start it::

:sigh:
Title: Got Uber-Mod?
Post by: KARMA on January 15, 2005, 05:50:18 am
I agree with WMC.
For example, I honestly don't have any idea about what many strings effectively do, but I may need in future to deal with them and rather spending hours in forum searches a document could be useful.
Title: Got Uber-Mod?
Post by: Roanoke on January 15, 2005, 05:53:53 am
Quote
Originally posted by Swamp_Thing
So, you´ve given up modelling so soon? :wtf:
I think i have your number figured out. You´re one of those guys who starts a million diferent things, and never gets to finish even one, and then jumps ship to other "cool" projects just to have the same thing happen all over again...


*looks at the half dozen or so WIPs in my Max/Scenes folder*

:nervous: :shaking:
Title: Got Uber-Mod?
Post by: Hippo on January 15, 2005, 12:13:53 pm
:(

Cobra: we had such high hopes for you recently...
Title: Got Uber-Mod?
Post by: Cobra on January 15, 2005, 01:28:10 pm
well, i've done the best i can for the xwing.
Title: Got Uber-Mod?
Post by: aldo_14 on January 15, 2005, 03:37:23 pm
Quote
Originally posted by Cobra
well, i've done the best i can for the xwing.


nonsense.  

You just need to keep on working and experimenting.  These things take time to get right.
Title: Got Uber-Mod?
Post by: Cobra on January 15, 2005, 04:07:33 pm
i know. just did some editing on it.
Title: Got Uber-Mod?
Post by: Falcon on January 15, 2005, 07:09:22 pm
IMHO I think the whole ships.tbl needs to be redone. Looks like a mess.........
Title: Got Uber-Mod?
Post by: aldo_14 on January 15, 2005, 07:14:43 pm
It doesn't have to look good, it just has to be useable.
Title: Got Uber-Mod?
Post by: Solatar on January 15, 2005, 07:28:10 pm
It looks good to the game, and that's all that matters.:D
Title: Got Uber-Mod?
Post by: Cobra on January 15, 2005, 08:16:04 pm
yep. only i want to make it better. after i finish my x-wing, i will work on that. want to know the reason why i'm going to make a .tbl mod? so you guys don't have to. ;)
Title: Got Uber-Mod?
Post by: Lightspeed on January 15, 2005, 08:39:28 pm
Why would we want something like that in the first place?
Title: Got Uber-Mod?
Post by: Cobra on January 15, 2005, 08:45:56 pm
to make the game better...
Title: Got Uber-Mod?
Post by: Turnsky on January 15, 2005, 09:01:30 pm
Quote
Originally posted by Cobra
to make the game better...


uhhhh.... no?.... why on earth would you want to do that?...
you'd make FS2 into a turkey shoot. and duller than a month of election days.

:blah: :ick:
Title: Got Uber-Mod?
Post by: Cobra on January 15, 2005, 09:05:19 pm
OK... Then just make all bombers and fighters faster?
Title: Got Uber-Mod?
Post by: StratComm on January 15, 2005, 09:10:37 pm
Isn't there a speed mod somewhere?  It was pretty well balanced if memory serves.  Though without VW I don't know where you'd find it these days.
Title: Got Uber-Mod?
Post by: Solatar on January 15, 2005, 09:12:45 pm
I thought there was one on the HLP MOD database.
Title: Got Uber-Mod?
Post by: Cobra on January 15, 2005, 09:14:26 pm
no, i didn't see one there, although i've looked... okay, forget the MOD then.

there's a mod database here?! WHERE?!
Title: Got Uber-Mod?
Post by: StratComm on January 15, 2005, 09:21:03 pm
On the bottom of the screen, click the link to "Hard Light Productions", and it will be on the left under the header "Mods".  Easy to find.

EDIT: The mod you're looking for is the Velocity mod.  It is indeed in the mod database, you just have to go to the second page of the package mods.
Title: Got Uber-Mod?
Post by: Unknown Target on January 15, 2005, 09:41:00 pm
Cobra, here's a hint about pretty much everyone at HLP: We don't want FS2 to be pointless to play. A mod that gives the player an uber advantage would be REALLY dull, hence, pointless to play.
Title: Got Uber-Mod?
Post by: Falcon on January 15, 2005, 09:45:57 pm
*thinks about lowering the speed on all fighters and bombers* :drevil:

*imagines a Myrmadon being chased by a deployed Helios* ;)
Title: Got Uber-Mod?
Post by: Cobra on January 15, 2005, 10:02:08 pm
unless you modify he helios, it wouldn't do much. I once nailed a Nahema dead on with a helios. hardly scratched it; hull went down 2%.

Aww, man, the velocity's link is removed from FilePlanet. :(
Title: Got Uber-Mod?
Post by: Turnsky on January 15, 2005, 10:13:00 pm
Quote
Originally posted by Falcon
*thinks about lowering the speed on all fighters and bombers* :drevil:

*imagines a Myrmadon being chased by a deployed Helios* ;)


*managed to hit a dragon with a one helluva well-placed helios*

it was a fluke, but, a cool one..:nod:
Title: Got Uber-Mod?
Post by: Cobra on January 15, 2005, 10:29:00 pm
yeah, right. NO ONE can hit a DRAGON with a HELIOS. No friggin way. not unless you fired point-blank... can someone email me the velocity mod?
Title: Got Uber-Mod?
Post by: Solatar on January 15, 2005, 10:30:07 pm
Of course...Turnsky just made it up to get attention...:blah:
Title: Got Uber-Mod?
Post by: Cobra on January 15, 2005, 10:37:03 pm
you people disgust me :D
Title: Got Uber-Mod?
Post by: Night Hammer on January 15, 2005, 10:56:54 pm
sarcasm...come on now.....

for the most part we try to make the game more challenging, not a turkey shoot
Title: Got Uber-Mod?
Post by: ShadowWolf_IH on January 15, 2005, 11:04:56 pm
here is a quote for you to live by:

"winnable on easy but not easily winnable"
Title: Got Uber-Mod?
Post by: Cobra on January 15, 2005, 11:15:14 pm
say that five times fast!
Title: Got Uber-Mod?
Post by: Night Hammer on January 15, 2005, 11:29:06 pm
winnable on easy but not easily winnable
winnable on easy but not easily winnable
winnable on easy but not easily winnable
winnable on easy but not easily winnable
winnable on easy but not easily winnable
Title: Got Uber-Mod?
Post by: Unknown Target on January 15, 2005, 11:30:07 pm
Can I say it?

Cobra is a neeeewb.
Title: Got Uber-Mod?
Post by: Falcon on January 15, 2005, 11:30:14 pm
SPAM!
Title: Got Uber-Mod?
Post by: Night Hammer on January 15, 2005, 11:37:05 pm
anything to get this thread locked and this GodForsaken idea out of his head
Title: Got Uber-Mod?
Post by: Cobra on January 15, 2005, 11:40:47 pm
bah. go ahead and spam. everyone spams all my other threads anyways...
Title: Got Uber-Mod?
Post by: Unknown Target on January 15, 2005, 11:43:15 pm
wonder why...
Title: Got Uber-Mod?
Post by: ShadowWolf_IH on January 15, 2005, 11:45:00 pm
ok guys, yeah this is a bad idea.  but we don't have to beat it into the dirt do we?  let it die.
Title: Got Uber-Mod?
Post by: Goober5000 on January 15, 2005, 11:47:15 pm
Right-o.  Closed.