Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Omniscaper on January 15, 2005, 07:45:04 am
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Model/Texture - Cpt. LC Amaral
Porting/Texture modification and additions - ME
Ok people, tear her apart for any mesh glitches, texture anomolies... please do the same with the previous Constitution model and leave some feedback for improvement suggestions (mesh-wise).
Note: This includes a fix for the Earth Skybox that was having problems included in the Constitution beta mission. Replace the old POF with the new one. Click on my signature link to get the Earth and Mars skybox fixes by themselves.
(http://www.penguinbomb.com/omniscaper/WIPS/Exc.jpg)
(http://www.penguinbomb.com/omniscaper/WIPS/Exc1.jpg)
(http://www.penguinbomb.com/omniscaper/WIPS/Exc2.jpg)
http://www.penguinbomb.com/omniscaper/Excelsior_beta.rar
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Just what I need. ;)
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So does anyone wanna take up the task of arming this baby and the Constitution or what?
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i could help arm the exelsior...
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oh dear... the cobra-scitzo thing again... *sigh*
:yes: nice job on the excelsior.
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Nothing is stopping you. The DL link is right there, now prove it.
(HINT) small cubes (1part turrets) with a standard texture not currently used by the model set over the central points of the phaser emitters and photon tubes would do nicely. That way you just go into model view and change the texture used by them to "inviisible" and poof you get ST style firing as teh hull texture itself appears to be the turret (which it's supposed to be)... Worked great for the Scorpion test and the Tholian BS I screwed up.