Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Singh on January 15, 2005, 07:51:47 pm
-
The Eris Class (http://www.pantheon.org/articles/e/eris.html)
(http://img.photobucket.com/albums/v107/anandraj/Eris1.jpg)
(http://img.photobucket.com/albums/v107/anandraj/Eris2.jpg)
(http://img.photobucket.com/albums/v107/anandraj/Eris3.jpg)
(http://img.photobucket.com/albums/v107/anandraj/Eris4.jpg)
Comments anyone? :D
-
nice design. needs textures.
-
I like the design.:yes:
-
needs better maps
-
Originally posted by Night Hammer
needs better maps
Technically, she has no maps atm. Rest assured, she'll get some soon :D
-
Needs either very good textures, or a bit more model detail.
I would suggest adding a bit more details to the model before starting to texture.
-
Looks good.:yes:
-
yea i agree with lighty, those big bulky wings blot out lot of detail, id either make them look really good, or lower their profile abit.
-
am I on the right track by moving this way then:
(http://img.photobucket.com/albums/v107/anandraj/Eris5.jpg)
(http://img.photobucket.com/albums/v107/anandraj/Eris6.jpg)
(http://img.photobucket.com/albums/v107/anandraj/Eris7.jpg)
(http://img.photobucket.com/albums/v107/anandraj/Eris8.jpg)
-
Well, that's certainly a lot of small detail. It looks good though perhaps prohibitively high-poly for a game though. Some of it is good, but all of the individual brown parts are verging on being something that should be dealt with by a texture.
-
those small bronw thing on wings are superfluosus if you want to put it in to game.
-
You aren't obsessed with guns, are you?
Edit : seriously, try it without the lower missile pods, or turn the upper missile racks into engine parts.
-
With the right maps, this one could look quite freespace-ish.
-
Originally posted by mitac
You aren't obsessed with guns, are you?
Battleships actually :nervous:
-
Originally posted by c914
those small bronw thing on wings are superfluosus if you want to put it in to game.
Especially if/when shaders are implemented.
-
put it into freelancer as a very heavy fighter. thats what it looks like to me. looks out of place in freespace...
-
A Frankenstein's monster of a Snowspeeder and a Lambda transport. A nice one, mind you.