Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Swamp_Thing on January 16, 2005, 02:56:28 am
-
Yup, as pointed out by the thread title, the winner name is GTSc Galileo. I was thorn between that and Odyssey, but chose Galileo as it fits a science ship better. Galileo discovered the planets, and a science ship does the same in a way, so i guess it fits like a glove. The BIG question now is: is that name taken? Has it been used on anything before? Because if so, i will fall back to Odissey.
The texturing is done, now all i need are shine maps and glow maps. And i was wondering how i could add some flashing light on the tip of the antennas and the pannels. Kinda like the lights on the Ulysses.
Final polycount is 9800 after triangulation. I cleaned it up a bit.
Also, this thing will be about the size of a Rakshasa, or a Deimos. It may feature two shuttle bays( not fighter bays, it´s not a corvette) in the top side of the nose. Maybe.
(http://www.3dactionplanet.com/hlp/hosted/14_year_war/Swamp_Thing/GTSc_Galileo3.jpg)
(http://www.3dactionplanet.com/hlp/hosted/14_year_war/Swamp_Thing/GTSc_Galileo1.jpg)
(http://www.3dactionplanet.com/hlp/hosted/14_year_war/Swamp_Thing/GTSc_Galileo2.jpg)
-
Sweeeet.
-
now that is a fancy ship.
although if i may offer some advice, for the green and blue light textures, give them a white center.
-
I'm impressed. Are those originally created Texs? If so I'm very impressed.
Err... it has been UVed though hasn't it? 9800 polies and multiple texs could be very nasty.
-
I think there's a GTSC Gallileo 2 named ship...
-
Well Ulysses is in use, so I don't know if using Odysseys would b suitable or not.
-
Originally posted by Black Wolf
I'm impressed. Are those originally created Texs? If so I'm very impressed.
Err... it has been UVed though hasn't it? 9800 polies and multiple texs could be very nasty.
Some textures are custom, but most of them are altered textures from existing textures i´ve found scattered on the net and some other games. I cropped the good parts, added diferent colour schemes, stuff like that.
As soon as i figure how to do it, i intend on turning it into a texture UV map, to save resources. But i still haven´t found how to work the baking texture feature in TS...
So, is a Galileo already in use? Lucky for me i think ahead and i made a name tag for Odissey aswell! I just need to swap it.
;7
-
I recognise some textures from Jedi Knight 2 or Academy. I guess you have no permission to use them.
At any rate, that is a nice little ship, but without proper authorization by the authors' of the textures, you should not release it.
-
How meany textures does it use?
-
IF you like it better than get rid of the core one and name yours after it. if people want both they will rename it (preferably as a MK number I, II, III ect.) Never let something as trivial as a taken name get in the way of your vision if yours is better for a campaign or an improvement over the original.
Cough *Enterprise* cough... ;)
-
Damn, even that nameplate looks good.
Edit : besides, you should stick with Galileo. It's not really a matter if a name's been used before - people tend to remember models, not names. And that's a good model. ;)
-
Coolio.
-
nice science vessel
-
Don't put any beam cannons on it.
Great model, btw.:yes:
-
No man!! It needs a bunch of uber-huge beam cannons to protect it's awesomeness from the SHiVans!!!
joking of course....it's excellent, but on a slightly related note: is it armed at all? Big weapons are a no-no, but even the Faustus had weapons capable of destroying..asteroids.
-
:yes: Well done! I like this alot :)
-
Woah really nice :yes:
-
Originally posted by Solatar
No man!! It needs a bunch of uber-huge beam cannons to protect it's awesomeness from the SHiVans!!!
joking of course....it's excellent, but on a slightly related note: is it armed at all? Big weapons are a no-no, but even the Faustus had weapons capable of destroying..asteroids.
Maybe like Maxim cannons or UD-8 Kaysers? Or maybe an TerSlash on the top to keep cruisers at bay :nervous:
-
TThe top/bottom pods seem to have some sort of opening...maybe it can use SSMs. :drevil:
-
Originally posted by TopAce
I recognise some textures from Jedi Knight 2 or Academy. I guess you have no permission to use them.
At any rate, that is a nice little ship, but without proper authorization by the authors' of the textures, you should not release it.
Uh.. where? :wtf:
-
If i am not mistaken the Name galileo was the name of the science vessel in Silent Threat. It was the name of a ship, but not a class, and this is after that ship got destroyed, so unless my memory is faulty (i am getting up there in years), the name should be fine. Of course i would think that, i picked the name.
-
Originally posted by Thorn
Uh.. where? :wtf:
If the pics were brighter and I could see more of the model(it would be better zoomed in or anything), I would be able to tell you exactly. The two textures sorrounding the nameplate from both sides on the first picture are probably from JK2 or JKA. I do not know if I recognise them correctly.
-
Originally posted by ShadowWolf_IH
If i am not mistaken the Name galileo was the name of the science vessel in Silent Threat. It was the name of a ship, but not a class, and this is after that ship got destroyed, so unless my memory is faulty (i am getting up there in years), the name should be fine. Of course i would think that, i picked the name.
That was Einstein.
AFAIK Galileo was never used for a ship class. However Ulysses is used in FS1 and FS2, and Odysseus is used in TVWP. Odyssey isn't used that I know of.
-
Odyssey is a class of fighter, if you that is what you are thinking about.
-
You're right Goober. I remember now. I could almost swear that therte was a vessel in one of the games called galileo, not as a class, but as a ship name.
-
Odysseus is the Roman form of Ulysses IIRC.
Just a stupid little titbit, that.....
-
Gallileo? Yeah, I did a science vessel with that name:
(http://img125.exs.cx/img125/4850/gallileo27ph.jpg)
But it's only a name. Use any name you like and if someone tries to bug you over it, kick that troll in the butt...
B.t.w. - great textures. Can I have them?
-
Originally posted by Solatar
No man!! It needs a bunch of uber-huge beam cannons to protect it's awesomeness from the SHiVans!!!
joking of course....it's excellent, but on a slightly related note: is it armed at all? Big weapons are a no-no, but even the Faustus had weapons capable of destroying..asteroids.
Ok, ok, i´ll arm it with a slingshot and a couple of squirt guns!!
:D
Honestly, i might consider give it a couple of lasers, but that´s all. No FLAKs, no beams, no missiles, nothing else. It´s a science
-
I would give it primarily defensive weaponry, basically to shoot down bombs or light fighters... low dammage but rapid fire. Great model BTW!
-
Originally posted by Trivial Psychic
I would give it primarily defensive weaponry, basically to shoot down bombs or light fighters... low dammage but rapid fire. Great model BTW!
a few subach turrets, and some minor flak would suffice in this case.
-
It's still a GTVA naval vessel though, so it's at least got to have adequate defensive armament, maybe 8 low-medium flak cannons arranged to give a full sphere of coverage and maybe 2 AAA beam cannons(1 top, 1 bottom) and maybe a couple of pulse lasers.
and please tell me the panels rotate(maybe counter-rotate)...
All in all, awesomeness.
-
Originally posted by Liberator
and please tell me the panels rotate(maybe counter-rotate)...
I think he already said that the pannels are stationary, but there is a rotating section at the mid-point. Those "arm" things on the top and bottom that connect on at the mid-point, rotate.
-
Flails and subachs would work well for defense. (subachs for torpedoes, flails to rip through shields and disorient) Then maybe a top and bottom AAA beam.
-
Who says it is GTVA?
-
I´ve got a teaser for you!! :D
(http://www.3dactionplanet.com/hlp/hosted/14_year_war/Swamp_Thing/Galileo_ingame1.jpg)
(http://www.3dactionplanet.com/hlp/hosted/14_year_war/Swamp_Thing/Galileo_ingame2.jpg)
She looks soooooooo so fine, with that rotating gravity drive, and radar dish...
:p
There´s just one thing, when i see it in the tech database, she appears waaaay far away, small as an ant. How do i set the camera closer?
-
Too much smoothing hurts Lynx's eyes.:blah:
This ship should be largely facetted.
-
Theres a $Closeup Pos: field in the table entry, located between the flags and subsystem info (so its near the end). Set the 3rd number to about 1.5 times its radius.
-
Thank you phreak i have wondered about that. so longest of the dimensions times 1.5 does the trick. awesome.
-
as a general guideline. tweaking may be necessary :)
-
Sweeeeeet!
-
It´s not an exact science, is it? :p
I set the 3º number to minus -500, and the ship is about 700 meters long. I guess it depends largelly on the axis of the ship.
(http://www.3dactionplanet.com/hlp/hosted/14_year_war/Swamp_Thing/Galileo_techdatabase.jpg)
-
damn that looks good
-
youre right:D
-
Neato. But the solar panels should be flat, not smoothed. :)
-
All those pretty colors :(
-
Not in FS2 was there a ship named galileio, maybe in FS1.
-
i don't think they're solar panels. no need on a ship with a fusion drive, since solar panels would give it .0001% more energy.
...and the extra mass added by the panels would mean it would actually loose energy.
-
*squints eyes to read tech description*
-
No i was thinking of Trashman's science ship. Which is damned sweet in it's own right.
-
Originally posted by Carl
i don't think they're solar panels. no need on a ship with a fusion drive, since solar panels would give it .0001% more energy.
...and the extra mass added by the panels would mean it would actually loose energy.
They're sensor arrays :D
Or perhaps provide power for the ion engines. ;)
-
Awesome, but not very FS-like.
-
FS capships don't really have a common style. But this ship would fit to the Fenris for example.
What's cool there is that all the texture areas are clearly defined. There are no cut off windows like on most FS ship using a tile for windows, and it doesn't look stitched together like Frankenstein since the textures are homogenous because the plating isn't so bleeding obvious. Another nice detail is the painting, blue and red parts. Most FS capships look "nude" and boring to me because of the bare plating, without any logos, colored stripes or anything. The textures are great. Only complaint is the oversmoothing. To me it looks like it consist largely of flat faces, thus it should be facetted. With smoothing, sunk in areas like the window parts will look wierd, especially with spec mapping which enhances those graphical behavior.
-
I WILL have its babys.
-
Originally posted by Krackers87
I WILL have its babys.
Galileo is a guy. Are you sure you still want to have his babies?
:D :D
Ok, now i need to add the glow and shine maps to this thing. What do we call the shine textures again? I think i´ve red somewhere that you just need to add a line to the texture name or something. Can i get a clarification on this?
Or is there a way to use a side view screenshot of the ship with only the lights visible, and use that as glow map?
And the shine map is a chrome like texture, right?
:confused:
-
Spec maps are simply texturename-shine.pcx (or TGA, etc); they indicate how the surface looks when lit, i.e. the shinier a surface area is, the lighter its shinemap will be (can also use colour).
-
Originally posted by aldo_14
Spec maps are simply texturename-shine.pcx (or TGA, etc); they indicate how the surface looks when lit, i.e. the shinier a surface area is, the lighter its shinemap will be (can also use colour).
But what´s in it? Is it just a monochromatic texture, with a simple colour? Or is it a chrome like texture, that alters the way light reacts when the ship is lit?
Better yet, can you show me an example of a shine texture?
I know a glow texture is just the brightened area of the original texture , like the green lights in the Galileo, in a black or transparent background. Right?
Is there a tutorial somewhere, that covers this stuff?
-
I'm not exactly an expert on that, but you may try and have a look at Lightspeeds shinemapping thingy, which, in theory, should contain plenty of examples of shinemapped textures. :)
-
What thing? Where? Links please.
-
Ehrm...that (http://www.hard-light.net/forums/index.php/topic,26310.0.html) thing.
-
A shine map determines the intensity and color of the reflected light from a lighsource (suns, ect.) if it were a pure white lightsource.
A nice thing that noone has really played with so far (AFAIK) is setting said color different than the base texture - so for example with an amber-red hull you could have a copper glint by assigning a yellowish-amber color to the shine texture.
BTW shine maps are just a texture with the base texture's name + shine tag.
They can be pcx, tga, dds and jpeg just like the rest of the textures, but either tga or dds is recommended since those have an alpha channel - which will probably be the standard for environment mapping.
Before you ask - yes env maps are 8-bit greyscale maps.
So:
Basemaps - 32 bit textures, 24 bit texture data for base hull + 8 bit opacity in supported formats (AFAIK).
Glowmaps - 24 bit textures rendered over the base texture as if in 100% white light.
Shimaps - 24 bit textures that tell the color and intensity of the reflected light if the light source is 100% white. (a different color source will reflect differently...ask Bobb for details) + 8 bit alpha channel as environment map.
-
Oooooh, this is good. Welcome to the highlights. :)
-
Awesome, but for me it looks like to a cruiser.
-
Originally posted by Flaser
Glowmaps - 24 bit textures rendered over the base texture as if in 100% white light.
Um... from what I've seen, glowmaps are typically pcx or ani, which are 8-bit, not 24-bit.
-
Pcx are 8-bit palette, but for coloration possibilities that's the same as 32-bit. I know you're right, but IMHO a pure 8-bit format is greyscale.
-
The over-smoothing is horrible. Change it back... :nod:
The textures make it look like something from SS2...
-
Hey!! Look at that!! I]ve got my first highlight!!
:p :p
-
That is one sweet looking ship. Awesome job.
-
It´s not an exact science, is it?
Actually, it is in a sense. The FS2 techroom models are rotated 0.6 radians, the camera has a FOV of about ($Closeup zoom * 1.3) radians. You just need to se the distance correctly so the whole thing is still in the FOV when rotated :p
-
Dude, each time I look at your ship, my head turns. I just want to remind you that my opinion of this ship is AWESOME!
-
Yes it is a truely great ship model and would even fit in the B5 universe, anyhow great work.:yes:
-
RELEASE IT OR ELSE!:hopping:
-
Yes, do release it as soon as you think it is ready for the public to use.
Do not sell it to Inferno or anybody.
-
I will release it as soon as TVWP is released. Not a second sooner.
Unless someone makes me an offer i can´t refuse...
:p
-
As you wish:D
This is official offer wich you can´t refuse.
Releas it until this week pass or.....you won't be abale to releas anyting else
:D :p :p :p
-
At least release the textures man! I could really use them!
-
Originally posted by Swamp_Thing
I will release it as soon as TVWP is released. Not a second sooner.
Unless someone makes me an offer i can´t refuse...
:p
Release it or I'll have mutant Wookiees beat you up, copy the file from your computer, and upload it to an FTP server.:p