Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Omniscaper on January 16, 2005, 05:22:47 am

Title: Miranda Class starship WIP
Post by: Omniscaper on January 16, 2005, 05:22:47 am
Model/Textures - Pneumonic81

In the BC community only P81 created a miranda class. Its low poly and the textures are only 512x512. I'm experimenting rightnow with transplanting the high poly parts of the Constitution mesh into this one. The textures will eed some match up work though.

(http://penguinbomb.com/omniscaper/WIPS/Mir1.jpg)

(http://penguinbomb.com/omniscaper/WIPS/Mir2.jpg)

(http://penguinbomb.com/omniscaper/WIPS/Mir3.jpg)

(http://penguinbomb.com/omniscaper/WIPS/Mir4.jpg)


Oh! The memories!
Title: Miranda Class starship WIP
Post by: Carl on January 16, 2005, 05:26:52 am
There you go, DaBrian and Kalfireth.
Title: Miranda Class starship WIP
Post by: Omniscaper on January 16, 2005, 05:58:32 am
Forgot how fun it is to compose screenshots. Though off topic, heres another movie one of my favorite scenes.

(http://penguinbomb.com/omniscaper/Screenshots/Tmpfun.jpg)
Title: Miranda Class starship WIP
Post by: DaBrain on January 16, 2005, 06:28:52 am
Sweet. ;)

And these shots. :eek2: :yes:
Title: Miranda Class starship WIP
Post by: Fineus on January 16, 2005, 06:30:50 am
****.

It's... beautiful. I've seen fully fledged render attempts that look a lot worse than this... and this is in game... fantastic.
Title: Miranda Class starship WIP
Post by: Falcon on January 16, 2005, 08:16:23 am
:eek: :shaking: :drevil:
Title: Miranda Class starship WIP
Post by: Roanoke on January 16, 2005, 11:30:14 am
So is that the type Khan nicked in the 2nd film ?
Title: Miranda Class starship WIP
Post by: Black Wolf on January 16, 2005, 11:37:14 am
Yuhuh.
Title: Miranda Class starship WIP
Post by: MetalDestroyer on January 16, 2005, 11:48:51 am
Oh god, I see the universe ^^
It's beautiful, Omni make us a real time movie with the SCP ^^
Title: Miranda Class starship WIP
Post by: Roanoke on January 16, 2005, 11:49:27 am
The nacelles should be destroyable sub-objects. that would be pretty neat.
Title: Miranda Class starship WIP
Post by: Omniscaper on January 16, 2005, 02:46:53 pm
Thats why i released this beta version of the model. I need to know how to prepare the model for people use. I no longer have the time to go full force into model hardpointing and TBL'ing.

Who ever wants to TBL this model, tell me what modifications to make for the model.
Title: Miranda Class starship WIP
Post by: Roanoke on January 17, 2005, 03:07:56 am
The table entry would be quite simple. All you would really need is a destroyed_nacelle sub-object. (I think)
Title: Miranda Class starship WIP
Post by: Omniscaper on January 17, 2005, 03:21:38 am
So far the only Trek model that has such subobjects is the galaxy class. It was quite a tedious workload. Not only do I have to detach mesh parts, i also have to modify and texture the mesh parts. i must have spent a month working on the Galaxy class to perfection.

What really ruffles my feathers, is the fact that no cohesive, full fledged project have spawned from all these Trek models. I'm guessing there are very few Trek fans in here. Either that or no one is willing to take up the task of creating a complete total conversion.

I don't mind working on these conversions, and believe me when I say "working". Its not as easy as grabbing Bridge Commander models and just plugging them into the SCP engine. I just like to know that my efforts go beyond show and tell.  Vyper recently has created a banner for this potential project in nodewar.com , and I felt flustered that a Star Trek project for SCP is nothing more than a couple of loose ships and an empty (but cool) banner.

::end tantrum::
Title: I feel your pain
Post by: Getter Robo G on January 17, 2005, 06:11:15 am
If you need an example I had been working on my version for vanilla back when I made that poll (try search user name Star Dragon). I dount if asked again the results would be much different from back then.

It all comes down to the vision and desire of the few with the available skills being even fewer.

I've secured permission for quite a few models for different fleets and fighters (ie the Gorn RACE for just one example) but my storylines include many arcs and encounters so that takes a huge amount of time. Especially if the models needed are not converted yet and sit on HD's for years at a time. Or worse are pof capable now but need texturing.

There's only one plus though, if you wait long enough eventually things come to pass. You just got to keep your vision alive and regardless of what others say keep doing what you can.

It took a long time to find others who shared those interest so I could do things they way I wanted with the ships I needed (ie Star Blazers, various Trek ships, and now Robotech)

Look what happened to NEXUS, I never stopped since my join date of Mar 2002 and had no staff but since no one remembered or cared it got eclpised by Stithe2000 and is now the Universe Mod (which I have now joined wholeheartedly).

There will always be projects that everyone wants to join,  and others that get some glances but mainly gets passed by. Supply and demand of talent also affects this but that's just the way it is. It's something you learn to deal with otherwise you just get so frustrated you scrap the projects entirely or you walk away for periods of time (I tend to do the later frequently). That's my take on the nature of modding.
Title: Miranda Class starship WIP
Post by: Bobboau on January 17, 2005, 10:39:39 pm
most likely people think you will get around to it someday.
Title: Miranda Class starship WIP
Post by: Singh on January 17, 2005, 10:42:12 pm
I would use it........


.............if it weren't so hi-poly. Unfortunately, that one fact makes it almost unusable in any mission of any form. However, it would make very nice potential for another comic piece (much like Equinox sector) :drevil: ;7
Title: Miranda Class starship WIP
Post by: Omniscaper on January 17, 2005, 11:20:39 pm
Believe me, I would like to convert the  med-low poly stock ships from Bridge Commander and allow for everyone's computer to run it and in addition to that, massive large scale battles and missions. The problem is,  I would be in danger of violating copyright legal stuffs if I use the models from a retail game. "Totally Games" would be on my ass for that one. And if such a total conversion were to get popular, I think they will notice it.

To play it safe, I mostly convert models made by other modders. The thing is, most of the modders made these ships high poly because Bridge Commander had polygon counts that maxed at around 2000 and had very low res textures.

I understand that ships must meet a certain level of playability for mission friendliness. At the same time, SCP is allowing for higher standards now since FS-Vanilla.
Title: Miranda Class starship WIP
Post by: Ace on January 17, 2005, 11:37:50 pm
If full tables and models with proper subsystems and damage on them were done, I'd love to do a Trek-FS2 campaign.

Set during the time of the movies, in command of an Oberth and in the middle of a border dispute with the Klingons and Romulans.

I'd love even moreso to have models from the Enterprise time period done and do a campaign as an Andorian ship. (deal with Orion pirates, Vulcans crossing the border, Klingons, maybe even a few Xindi, etc.)
Title: Miranda Class starship WIP
Post by: Night Hammer on January 17, 2005, 11:49:55 pm
wow:yes:
Title: Miranda Class starship WIP
Post by: Black Wolf on January 18, 2005, 08:34:09 am
I actually played with these mods awhile back, worked up a decent mission too, but I ran into some problems which prevented em from releasing.

1 - I had to alter the balance completely.
2 - Even after playing with the balance, the mission was...well, it's hard to say. It was certainly fun, but very different from traditional FS gameplay, and so I eventually abandoned it. ST isn't about fighter combat, so it's difficult to translate into the FS engine, especially without hostile fighters. (Hint, hint. ;7 )

If you want my advice, decide what you want done to fit around the FS engine (ie. ensure that it can be done with fighter/bomber combat from both sides), then convert all the ships neccesary for it, and you'll be able to recruit FREDders and storyliners.
Title: Miranda Class starship WIP
Post by: Nuke on January 18, 2005, 03:22:39 pm
i perfer to make things that are original, i find it difficult to work off somone else's ideas. if i were to make a trek or b5 model, id be at the scrutiny of the fans. its not something i like to put up with. at least when i make an original desigh, i may get a few people that dont like it, but at least im in a better position to tell them to f*** off :D
Title: Miranda Class starship WIP
Post by: Ulala on January 18, 2005, 09:36:40 pm
Quick, somebody mod it into the Soyuz class! Great work, by the way. :nod: :yes:
Title: Miranda Class starship WIP
Post by: Cobra on January 22, 2005, 01:42:57 am
the reliant... 1st officer: Pavel A. Checkov; only surviver. lol.

make it player flyable to work with WMCoolmon's builds.
Title: um
Post by: Getter Robo G on January 22, 2005, 04:32:33 am
Omni is working the cap ship angle campaign, I'M doing the FS2 style fighter POV campaign...

We got about 10 fighters so far for 5 races. We need more.

As for stoylines: that's no ones business unless they are on the team.
Needless to say a civil war, a secret faction, piratets, and training are involved... More to come.

In case you people forgot here's the spalsh page: Note all fighters seen ARE in game...

http://img81.exs.cx/my.php?loc=img81&image=FSTrekIntro.jpg