Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Black Wolf on January 16, 2005, 10:53:27 am
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In the HTL system, on an average system, say 512 mb RAM, 128 mb Vid card, what's going to give the least resource hit on a 4500 poly model (Including turrets).
- 3x 1024^2 maps and one small map for each turret type (Single/multi)
- 1x 2048^2 map plus one small map for each turret type
- 1x 2048^2 map.
I'm fairly sure it's number 2, but I want to be absolutely certain before I commit to it.
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Should be no 1 as one 2048* map = 4 1024* maps.
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But you can have different textures for different submodels without losing performance.
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Less maps are better, IIRC.
I'm not sure if submodels are rendered separately, Bobb would know.
There's also been some blah about people not being able to support large maps (1024+)
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Textures larger than 1024² in anything other than DDS cause problems, even if there's enough memory free.