Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Black Wolf on January 16, 2005, 10:53:27 am

Title: HTL Question
Post by: Black Wolf on January 16, 2005, 10:53:27 am
In the HTL system, on an average system, say 512 mb RAM, 128 mb Vid card, what's going to give the least resource hit on a 4500 poly model (Including turrets).

 - 3x 1024^2 maps and one small map for each turret type (Single/multi)

 - 1x 2048^2 map plus one small map for each turret type

 - 1x 2048^2 map.

I'm fairly sure it's number 2, but I want to be absolutely certain before I commit to it.
Title: HTL Question
Post by: Gank on January 16, 2005, 12:51:28 pm
Should be no 1 as one 2048* map = 4 1024* maps.
Title: HTL Question
Post by: Taristin on January 16, 2005, 12:55:13 pm
But you can have different textures for different submodels without losing performance.
Title: HTL Question
Post by: WMCoolmon on January 16, 2005, 12:59:33 pm
Less maps are better, IIRC.

I'm not sure if submodels are rendered separately, Bobb would know.

There's also been some blah about people not being able to support large maps (1024+)
Title: HTL Question
Post by: Lightspeed on January 16, 2005, 04:29:23 pm
Textures larger than 1024² in anything other than DDS cause problems, even if there's enough memory free.