Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Solatar on January 16, 2005, 07:37:24 pm
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I'm trying to make a few custom enviromental maps for the GTF Apollo, GTF Valkyrie, and PVF Anubis so they don't look laminated. If I understand correctly, darker means less nebula reflection...no matter what I do, I can't change it. The files are in the main fs2 directory (just to make sure it works for me), they end with -shine.pcx, and are 256 color pcx files.
I think I must be doing something wrong, as Lightspeed's shine maps work nicely. Would someone kindly explain the specifics of shine/enviromental maps (and if they're seperate and I'm missing something...).
Thanks.
:)
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I think it has something to do with the alpha channel of the shine map.
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Crap, 'cause as far as I know, PSP8 can't do that...
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Env. reflections are indeed controlled by the alpha channel. PSP should have a way to do it, even if it is hidden...
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@Solatar: well that's odd becase PSP 7 can do it, in fact I think PSP 3 can.
darker shine map means less shine, and environmant mapping, the alpha chanel can be used as an optional map for just environment mapping, but you need to use a comand line for it to work
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I was pretty sure I knew most of what PSP8 could do, but it appears I am wrong (2 people say it can be done, 1 says it can't, I lose. :D).
Could you please explain to me how to do it (or point me in the right direction)? I'm trying to figure it out right now with little luck, something in the Selection menu, saving as .tga.
EDIT: yeah....*turns off option to use alpha map in the first place*. That saved me a lot of headaches...carry on people..:p