Hard Light Productions Forums

Off-Topic Discussion => General Discussion => Topic started by: Deepblue on January 20, 2005, 04:50:53 pm

Title: I like what I see...
Post by: Deepblue on January 20, 2005, 04:50:53 pm
Click. (http://stuffo.howstuffworks.com/nextbox.htm)

Hmmmm... Halo 2 directors cut. Yum.
Title: I like what I see...
Post by: aldo_14 on January 20, 2005, 05:00:12 pm
So they're going to resell you the same game?
Title: I like what I see...
Post by: Deepblue on January 20, 2005, 05:36:13 pm
No, its possible that it will be preloaded on the Xbox 2 HD. However, with the expanded power of the Xbox 2 it will probably be devoid of the graphical glitches in the original.

It says this in the article.
Title: I like what I see...
Post by: aldo_14 on January 20, 2005, 05:43:01 pm
So it's the same game, working properly this time?
Title: I like what I see...
Post by: Deepblue on January 20, 2005, 05:48:13 pm
It worked fine before, however the aging Xbox 1 was not able to load normal maps and LODs fast enough to avoid "map jumping."
Title: I like what I see...
Post by: Grey Wolf on January 20, 2005, 08:35:43 pm
So they failed to program it to work properly with the hardware, which  is much simpler to do on a console due to the lack of variety.
Title: I like what I see...
Post by: Deepblue on January 20, 2005, 09:44:30 pm
Its programmed fine. The processor and graphics card are tooo sloooow for the effects to work instantly.
Title: I like what I see...
Post by: Grey Wolf on January 20, 2005, 09:51:34 pm
If you're designing a game for a PC, it's normal to not have it work with all setups. But when you're designing a console game, you have a set hardware configuration. Failing to program it to run properly on this hardware is a sign of poor coding.
Title: I like what I see...
Post by: redsniper on January 20, 2005, 09:54:24 pm
:lol: poor Deepblue.
Title: I like what I see...
Post by: BlackDove on January 21, 2005, 12:17:47 am
Quote
Originally posted by Grey Wolf 2009
If you're designing a game for a PC, it's normal to not have it work with all setups. But when you're designing a console game, you have a set hardware configuration. Failing to program it to run properly on this hardware is a sign of poor coding.
Title: Re: I like what I see...
Post by: Night Hammer on January 21, 2005, 12:31:16 am
Quote
Originally posted by Deepblue's siggy
(Reciprocity private forum) thread title: *tumble weed blows by*
[daimondgeezer]: So, um... yeah [Deepblue]: Yo. [Lightspeed]: whoot. [aldo_14]: um...




Hehe I remember that one...good ol Reci.....:(
Title: I like what I see...
Post by: aldo_14 on January 21, 2005, 03:46:26 am
Quote
Originally posted by Grey Wolf 2009
If you're designing a game for a PC, it's normal to not have it work with all setups. But when you're designing a console game, you have a set hardware configuration. Failing to program it to run properly on this hardware is a sign of poor coding.


And poor QA, too.
Title: I like what I see...
Post by: Gloriano on January 21, 2005, 04:00:25 am
I'am not going even buy Halo2.5 if it's just upgrading but if they add better ending and lot MP maps then maybe

I'am waiting Perfect Dark zero more than some 2.5
Title: I like what I see...
Post by: pyro-manic on January 21, 2005, 11:37:05 am
Arf. A new way to fleece your customers...
Title: I like what I see...
Post by: Nico on January 21, 2005, 12:31:07 pm
Quote
Originally posted by Grey Wolf 2009
If you're designing a game for a PC, it's normal to not have it work with all setups. But when you're designing a console game, you have a set hardware configuration. Failing to program it to run properly on this hardware is a sign of poor coding.


But it works fine, it's just that you see the maps switching from low res to high res from a bit too close.
OMG!!!!!
I can see that on most game, it's just more obvious in halo2 coz it switches to bump maps as well. Stop being more thick-headed than you really are :doubt:
Title: I like what I see...
Post by: Liberator on January 21, 2005, 12:45:09 pm
So they didn't do a good job scaling the LODs?
Title: I like what I see...
Post by: Roanoke on January 21, 2005, 01:50:16 pm
Quote
Originally posted by Nico


But it works fine, it's just that you see the maps switching from low res to high res from a bit too close.
OMG!!!!!
I can see that on most game, it's just more obvious in halo2 coz it switches to bump maps as well. Stop being more thick-headed than you really are :doubt:


You don't need an artist's eye to see models jumping between LODs.:doubt:
Title: I like what I see...
Post by: MicroPsycho on January 21, 2005, 03:22:34 pm
Im betting that halo 2.5 will be released for PC or atleast be compatible with PC/Longhorn
Title: I like what I see...
Post by: Swamp_Thing on January 21, 2005, 07:07:00 pm
Seems to me they hard coded the game only to work properly in the new Xbox, thus forcing people to buy the new rig. I call this whitemail. It´s like blackmail, only more deceived and cunning.
Title: I like what I see...
Post by: Unknown Target on January 21, 2005, 07:08:36 pm
Dear Microsoft

Blow me.

Sincerely, Unknown Target
Title: I like what I see...
Post by: redsniper on January 21, 2005, 07:33:14 pm
If you really sent them an email like that you would be my hero. For a few hours at least. :D
Title: I like what I see...
Post by: Setekh on January 21, 2005, 11:45:24 pm
Quote
Originally posted by MicroPsycho
Im betting that halo 2.5 will be released for PC or atleast be compatible with PC/Longhorn


I think that's doubtful, MS has too much money to make off of Xbox-exclusives.