Hard Light Productions Forums
Off-Topic Discussion => General Discussion => Topic started by: Deepblue on January 20, 2005, 04:50:53 pm
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Click. (http://stuffo.howstuffworks.com/nextbox.htm)
Hmmmm... Halo 2 directors cut. Yum.
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So they're going to resell you the same game?
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No, its possible that it will be preloaded on the Xbox 2 HD. However, with the expanded power of the Xbox 2 it will probably be devoid of the graphical glitches in the original.
It says this in the article.
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So it's the same game, working properly this time?
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It worked fine before, however the aging Xbox 1 was not able to load normal maps and LODs fast enough to avoid "map jumping."
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So they failed to program it to work properly with the hardware, which is much simpler to do on a console due to the lack of variety.
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Its programmed fine. The processor and graphics card are tooo sloooow for the effects to work instantly.
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If you're designing a game for a PC, it's normal to not have it work with all setups. But when you're designing a console game, you have a set hardware configuration. Failing to program it to run properly on this hardware is a sign of poor coding.
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:lol: poor Deepblue.
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Originally posted by Grey Wolf 2009
If you're designing a game for a PC, it's normal to not have it work with all setups. But when you're designing a console game, you have a set hardware configuration. Failing to program it to run properly on this hardware is a sign of poor coding.
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Originally posted by Deepblue's siggy
(Reciprocity private forum) thread title: *tumble weed blows by*
[daimondgeezer]: So, um... yeah [Deepblue]: Yo. [Lightspeed]: whoot. [aldo_14]: um...
Hehe I remember that one...good ol Reci.....:(
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Originally posted by Grey Wolf 2009
If you're designing a game for a PC, it's normal to not have it work with all setups. But when you're designing a console game, you have a set hardware configuration. Failing to program it to run properly on this hardware is a sign of poor coding.
And poor QA, too.
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I'am not going even buy Halo2.5 if it's just upgrading but if they add better ending and lot MP maps then maybe
I'am waiting Perfect Dark zero more than some 2.5
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Arf. A new way to fleece your customers...
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Originally posted by Grey Wolf 2009
If you're designing a game for a PC, it's normal to not have it work with all setups. But when you're designing a console game, you have a set hardware configuration. Failing to program it to run properly on this hardware is a sign of poor coding.
But it works fine, it's just that you see the maps switching from low res to high res from a bit too close.
OMG!!!!!
I can see that on most game, it's just more obvious in halo2 coz it switches to bump maps as well. Stop being more thick-headed than you really are :doubt:
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So they didn't do a good job scaling the LODs?
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Originally posted by Nico
But it works fine, it's just that you see the maps switching from low res to high res from a bit too close.
OMG!!!!!
I can see that on most game, it's just more obvious in halo2 coz it switches to bump maps as well. Stop being more thick-headed than you really are :doubt:
You don't need an artist's eye to see models jumping between LODs.:doubt:
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Im betting that halo 2.5 will be released for PC or atleast be compatible with PC/Longhorn
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Seems to me they hard coded the game only to work properly in the new Xbox, thus forcing people to buy the new rig. I call this whitemail. It´s like blackmail, only more deceived and cunning.
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Dear Microsoft
Blow me.
Sincerely, Unknown Target
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If you really sent them an email like that you would be my hero. For a few hours at least. :D
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Originally posted by MicroPsycho
Im betting that halo 2.5 will be released for PC or atleast be compatible with PC/Longhorn
I think that's doubtful, MS has too much money to make off of Xbox-exclusives.