Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Scuddie on January 20, 2005, 05:46:10 pm
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Gotta love it! 'Tis the only way for capships to explode. However, it seems they all explode the same way, in that the explosion size, rate, and density are directly proportional to the ship dimensions. I dont know how the GTVA constructed their ships, but I would imagine every ship would be somewhat different.
For this, I suggest a way to define the aspects of the explosion propogates entry in the tbl. Perhaps add optional parameters that will allow you to specify how the explosions propogate. For example:
$Expl Propogates: YES
+Size: 60
+Rate: 45
+Density: 8
This would create an explosion set, where each explosion would be roughly 60 meters large, have the explosion movement and model clipping be 45m/s, and there should be 8 explosions at once. I have absolutely no idea what any of those values are ingame, but you should get the idea how it works.
So whaddaya guys think? Is it doable?
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I'd rather see random explosion sizes than to see 8 same sized explosions.
I would imagine that the fighterbays, and/or weapons storage areas would have quite a large explosion associated with them, whereas the mess hall would have a smaller one.
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If you want bigger explosions in the hangers etc just move one of the split subsystems there :)
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I agree, Raa. min_size and max_size could be used then. Or maybe size_percent. I dont know how it would work, this is just an idea.
Also, you cant deny it would be cool to see something like a fenris exploding in a way that it would be slowly incinerating with small explosions, sweeping from one side to the other... Maybe 10 or so giant quick explosion to get rid of the thing right quick. I just think it would certainly be more fun than watching the same kind of explosion on a fenris happen on a collossus.
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I want to see one huge explosion and then smaller secondary (also shockwave) explosions happen randomly as the inital shockwave moves through the ship
or on bigger ships, have the first explosion break the ship into parts and then those parts explode as their own ships
or do some multistage anime-style explosion where it starts with a bunch of little explosions then there's one or two big explosions that destroy the ship
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what I want to see is bulkheads bursting out into space, the hull crumpling in on itself, bits breaking off, dust flying away into space, and multiple firey explosions incinerating the ship from inside out!
THATS what i want!
so, im going to go watch a movie! ^_^
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That's the spirit! :lol::yes:
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Originally posted by karajorma
If you want bigger explosions in the hangers etc just move one of the split subsystems there :)
Point!
Is there a max number of Split subsystems?
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I've never seen more than three, but if a limit exists I'm not aware of it. I was under the impression that only one was used at any given time.
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Originally posted by StratComm
I've never seen more than three, but if a limit exists I'm not aware of it. I was under the impression that only one was used at any given time.
I'm fairly sure you get shockwaves from all the split points. Whether the model actually breaks into peices at all of them is something I'd have to test.
Although that would give me an excuse to make a mission where I can abuse the Colossus some more :D
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FS1 endgame.
mhhhhh. :)
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Check the colossus, it breaks into peices along atleast one split subsystem.
Oh, and it would be better yet to assign your own type of explosion defined in weapons_expl.tbl
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is it possible to split up a custom model so much (at least 100 small chunks) so that when it blows it looks like its been ATOMIZED? Would work nicely for asteroids I think, if possible. Or Shivans.