Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: jc4jc on January 22, 2005, 02:34:08 am
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I'm not sure if this has been presented before, but could we redefine or even unrestricet the number of ships in Alpha, Beta, Gamma, and so on . We can start having larger wings of fighters rather than rely on waves. Some mods need large wings such as TAP(HW2's squadren based fighter and corvette construction), TBP(lots and lots of fighters per wing).
Another thing I though about was customizing not only the wing names, but also change which squadren that wing was a part of. Basicly there would be multiple wings, called Alpha Beta Gamma and so on, in each squadren. not only would we have a wing editor, but also a squadren editor. We could have a way to save squadren lists for use in future missions.
We could have them to were the player looks at the information window screen, they will be able to see which squadren that ship is in, either by word (ex. 50th Blue Lions) or by the ensignia of squadren. Of course that would be just for the friendlies.
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Originally posted by jc4jc
I'm not sure if this has been presented before, but could we redefine or even unrestricet the number of ships in Alpha, Beta, Gamma, and so on . We can start having larger wings of fighters rather than rely on waves. Some mods need large wings such as TAP(HW2's squadren based fighter and corvette construction), TBP(lots and lots of fighters per wing).
Another thing I though about was customizing not only the wing names, but also change which squadren that wing was a part of. Basicly there would be multiple wings, called Alpha Beta Gamma and so on, in each squadren. not only would we have a wing editor, but also a squadren editor. We could have a way to save squadren lists for use in future missions.
We could have them to were the player looks at the information window screen, they will be able to see which squadren that ship is in, either by word (ex. 50th Blue Lions) or by the ensignia of squadren. Of course that would be just for the friendlies.
http://www.hard-light.net/forums/index.php/topic,29579.0.html (http://www.hard-light.net/forums/index.php/topic,29579.0.html)
PhReAk readjusted the ship limits from 4 to 6 in Alpha, Beta, and Gama.
Why not just rename the wings to their squadron?
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I want 10-20 Man wings
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Do you want to to have to type out Alpha of the 70th Blue Lions in the wing field.
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Originally posted by jc4jc
Do you want to to have to type out Alpha of the 70th Blue Lions in the wing field.
You could shorten it to Alpha 70B.L. or 70thB.L. Alpha
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Actually, with Goober's code, and Phreaks, you could have 6 wingmen in the wing, and call the wing the 'Bannana squad' if you so desired, and it could still e player flyable. :nod:
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Originally posted by Falcon
You could shorten it to Alpha 70B.L. or 70thB.L. Alpha
Check the 99th Skulls wings ingame. "Skulls Alpha", "Skulls Beta" etc.
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Originally posted by Falcon
http://www.hard-light.net/forums/index.php/topic,29579.0.html (http://www.hard-light.net/forums/index.php/topic,29579.0.html)
PhReAk readjusted the ship limits from 4 to 6 in Alpha, Beta, and Gama.
Why not just rename the wings to their squadron?
6 fighters in a wing is unefficient for Star Wars universe and so one.
In SW, a squadron is composed by 12 fighters up to 16 AFAIK.
But in another hand, the hud have to be redone because the wings monitoring isn't quite good for big squadron.
So i think it will be fine to make a friendly ships monitoring like XWA or I War 2.
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This won't work if you need to use it for enemy wings but...
Call the first wing Gold, The Second one gold followed by one of those ascii characters you can get by pressing ALT followed by some number keys (e.g ÿ = ALT 1432 ). Place goldÿ several thousend meters away from Gold and give them a second wave and orders to jump in near Gold.
As soon as the mission starts self destruct Goldÿ. A wing of fighters will leap out of hyperspace immediately after alpha arrives called Gold 7-12 on screen.
The only drawbacks I see with this system is that
1) you'll get some weirdness when you press F4 as Gold 1-6 will appear to all have been destroyed the second the mission started. You might even be able to around that by using ship vanish though.
2) You can order half of gold wave at one time and you'll get two entries for gold on the comms menu.
3) You may have trouble sending messages from Gold 7-12 (Then again you might not. I've not tried it but if you set up the personae correctly they might act perfectly).
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kara's got a good idea, except that ship-vanish does not log the ships as destroyed OR departed...
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Originally posted by Hippo
kara's got a good idea, except that ship-vanish does not log the ships as destroyed OR departed...
Which is the whole point of using it :D The reason I suggested it is that otherwise when you press F4 you'll see 6 entries for Gold 1 to 6 followed by self destruct. Not only does that look sloppy normally but in a mission where you're flying Gold 1 it will look downright strange :D
What I don't know is whether the second wave of fighters will appear if you ship-vanish the first one. I'm sort of 60-40 in favour of them still appearing but I can't be certain unless I actually test it.
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Can't sexp it?
Is-event-true
--ship-vanish
-----goldy
as the arrival cue?
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You wouldn't use ship-vanish in the arrival cue. It would be in an event that occurs as soon as the mission starts.
I think I should actually test the concept myself :) Been a while since I made a FRED test mission :)
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Okay. FREDded a few tests.
1. Ship-Vanish doesn't work. (I suspect that was what Hippo was on about but it was hard to tell :D )
2. Destroy before mission doesn't work (In fact it crashes the mission if you try to set it for a wing.)
3. Self Destruct however works. You might have to move the ships using the set-ship-position before blowing them up though. You do get the message about alpha 1-6 being destroyed and you also get an alpha (wave 2) message but I can live with that.
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What I'm trying to say is that we could have totally different squadrens in game, despite what the wing names are, and and we can see which squdaren they are from with out having to look at the side of the ship.
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Use the alternate name box thingy.
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Or put a short version on the wing name. It's not that hard.
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Originally posted by Falcon
Use the alternate name box thingy.
Alt name renames the ships class not it's name. So instead of getting Alpha 2 - GTF Myrmidon you'd get Alpha 2 - Alt Name.
So yeah if you simply want to have it display Alpha 2 - 70th Blue Lions Alt Name is the way to go :)