Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Grey Wolf on January 22, 2005, 04:57:16 pm

Title: WIP: Tachyon-class Patcom
Post by: Grey Wolf on January 22, 2005, 04:57:16 pm
As no one seems able to find my revised version, and as the first version is quite horrible, I decided to attempt to make it again. So far, I've managed to get the command section completed: http://www.geocities.com/jdd1617/tp-csp.html

Questions, comments, suggestions?
Title: WIP: Tachyon-class Patcom
Post by: pyro-manic on January 22, 2005, 05:25:23 pm
Dunno what a Patcom is, but it looks kind of bland. Flat thing with a cockpit on....

What is it supposed to look like, and what's it from?
Title: WIP: Tachyon-class Patcom
Post by: Grey Wolf on January 22, 2005, 05:28:44 pm
Independence War 2. As I said, this is the command section, which is supposed to look like this:
(http://www.i-war2.com/images/cals_command_section.jpg)
The command section is then docked to the main body of the ship, leading to it looking like this:
(http://www.i-war2.com/images/advanced_patcom.jpg)
I'm currently debating whether I need to stretch the command section...
Title: WIP: Tachyon-class Patcom
Post by: pyro-manic on January 22, 2005, 05:44:52 pm
Ahhhh.

The first pic doesn't look much like the front bit of the second. Longer and straighter edges, and the cockpit looks like it's in the middle rather than offset to port. Strange...

Your model looks like the first one, though, so good work. :):yes: Perhaps stretch it a little bit to get it to match up better with pic 2....
Title: WIP: Tachyon-class Patcom
Post by: Grey Wolf on January 22, 2005, 05:47:09 pm
There were two different versions in the game. One belonged to your character, and one was the standard version. I'm aiming for the one that belongs to the main character...
Title: WIP: Tachyon-class Patcom
Post by: Lynx on January 22, 2005, 05:47:10 pm
Quote
Originally posted by Grey Wolf 2009
Independence War 2. As I said, this is the command section, which is supposed to look like this:
(http://www.i-war2.com/images/cals_command_section.jpg)
The command section is then docked to the main body of the ship, leading to it looking like this:
[img]http://www.i-war2.com/images/advanced_patcom.jpg
I'm currently debating whether I need to stretch the command section...


Those are two entirely different types of command sections.
Title: er
Post by: Getter Robo G on January 22, 2005, 06:10:59 pm
Persoanlly I think you should make both... I particularly liek teh second non-character one, it's more symetrical adn it's teh one we've always seen (for us people not familiar with the game that is always the image shown of the Patcom that comes to mind)
Title: WIP: Tachyon-class Patcom
Post by: Grey Wolf on January 22, 2005, 06:36:13 pm
Thankfully, I still had a copy from before I subdivided and smoothed, so you can get both versions. I actually just finished making them both match up (the rear section smoothed a bit differently on each).
Title: WIP: Tachyon-class Patcom
Post by: Grey Wolf on January 23, 2005, 02:16:32 pm
Got some more work done on the model, specifically the main hull of the ship:
http://www.geocities.com/jdd1617/tp-csp.html
Title: WIP: Tachyon-class Patcom
Post by: Grimloq on January 23, 2005, 02:27:10 pm
oh... well, thats... amazing... so close to the original i cant even tell the difference...

 :nervous:


what is it?
Title: WIP: Tachyon-class Patcom
Post by: Grey Wolf on January 23, 2005, 06:10:38 pm
As I said earlier, it's a Tachyon-class Patcom from Independence War 2. For a more complete description, it's the last ship listed on this page: http://www.i-war2.com/ships_db9.htm
Title: WIP: Tachyon-class Patcom
Post by: Cobra on January 24, 2005, 02:51:59 pm
nice, gw. when you're done make a devastator.
Title: WIP: Tachyon-class Patcom
Post by: Grey Wolf on February 02, 2005, 08:36:58 pm
I've gotten the texturing done for the default cockpit and the body. This is about as good as I can get them without either remaking the textures (which takes more skill than I have) or rebuilding the model (which to tell you the truth, I'm not really inclined to do for the fourth time).
Title: WIP: Tachyon-class Patcom
Post by: Cobra on February 02, 2005, 08:44:59 pm
:eek2: awesome :yes: looks almost like the original with one exception. see the bridge? take the under part, move it a little ways in front of the viewpoint, and then kind of round it off.
Title: WIP: Tachyon-class Patcom
Post by: Nico on February 02, 2005, 08:45:27 pm
Cool :)
I just wonder, w/o the autotargetting, and the guns placed so far away from each other, will it be possible to actually hit anything smaller than a cruiser with the patcom?
That really makes me want to reinstall Iwar2, but the freeform mode was getting boring too quickly :(
Title: WIP: Tachyon-class Patcom
Post by: Grey Wolf on February 02, 2005, 08:52:50 pm
The gun mounted on the command section as the only one that will probably be useful against fighters, but as I'm putting the Quadpack launchers on this thing, you'll have ammunition to spare. You can probably feel free to use Harpoons and Trebuchets on basically everything. Also, the PBCs (or whatever I use in place of them) on the main hull should be able to take down bombers, or at least the larger ones. Finally, you'll have the turret mounted on the bottom, which should also help some against the fighters.
Title: WIP: Tachyon-class Patcom
Post by: Cobra on February 02, 2005, 08:57:50 pm
Hey, Nico, do you know how to hack the ships in Iwar2? it makes iwar loads more fun ;)
Title: WIP: Tachyon-class Patcom
Post by: phreak on February 02, 2005, 09:03:43 pm
i do.  i got a bunch of fs2 weapons working in the IW2 demo in 2001.  thats how i got my title.  Its a pain in the ass though and POG is worse than C.
Title: WIP: Tachyon-class Patcom
Post by: Nico on February 02, 2005, 09:05:01 pm
Quote
Originally posted by Cobra
Hey, Nico, do you know how to hack the ships in Iwar2? it makes iwar loads more fun ;)


The problem is that there's no random missions, looting cargos gets old very fast, no matter if you're flying a patcom or a carrier...
Title: WIP: Tachyon-class Patcom
Post by: Cobra on February 02, 2005, 09:38:42 pm
not if you use the HackREM mod ;)

hey, PhReAk, do you have a download for those weps?